Player Matchup

Cthulhu
Cthulhu
Silver II
ItsJrippy
Cthulhu
Silver II
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
103W - 120L
1,201 MMR
Party 1
Neith
Neith
Bronze III
captainlevey
Neith
Bronze III
Level 63
God Stats
12W - 17L
1,652 SR
Queue Stats
49W - 50L
1,173 MMR
Solo
Tyr
Tyr
Gold V
itshyte
Tyr
Gold V
Level 125
God Stats
0W - 1L
1,500 SR
Queue Stats
163W - 186L
1,387 MMR
Party 1
Team Averages
Silver III
Silver III
Average Tier
Level 98
1,551 SR
1,254 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 152
1,484 SR
1,283 MMR
Agni
Agni
Gold IV
Kashíkawa
Agni
Gold IV
Level 150
God Stats
44W - 30L
1,724 SR
Queue Stats
254W - 255L
1,425 MMR
Party 2
Ah Muzen Cab
Ah Muzen Cab
Gold V
OeS TANK
Ah Muzen Cab
Gold V
Level 156
God Stats
1W - 5L
1,185 SR
Queue Stats
213W - 238L
1,167 MMR
Solo
Achilles
Achilles
Gold IV
RitoYane
Achilles
Gold IV
Level 149
God Stats
8W - 6L
1,544 SR
Queue Stats
234W - 228L
1,258 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
ItsJrippy
Cthulhu
13
0 / 6 / 2
9,001
563
9,804
22,091
24,987
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

16
2 / 3 / 1
10,613
663
12,003
13,300
6,014
Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Devoted Deathbringer

Devoted Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%. <n>GLYPH - Your Critical Strike Chance is multiplied by 1.2. For each 5% Critical Strike Chance you go over 100% Critical Strike Chance, you gain 5 Physical Power.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Tyr
13
1 / 5 / 2
9,065
567
8,585
22,603
25,945
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Mace

Mace

+10
Physical Power

Bans
AwilixAnhurNe ZhaBacchusVulcan

VS

Bans
UllrHou YiPoseidonChironBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
2 / 3 / 8
10,703
669
18,305
10,630
4,609
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Ah Muzen Cab
OeS TANK
Ah Muzen Cab
18
7 / 0 / 7
12,408
776
21,819
10,459
5,996
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Achilles
RitoYane
Achilles
15
5 / 0 / 6
10,919
682
11,336
19,105
29,303
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
14
14
Deaths
3
5
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
ItsJrippy
Cthulhu
0
6
2
0.17
W
2
3
8
2
W
Ah Muzen Cab
OeS TANK
Ah Muzen Cab
7
0
7
10.5
W
Achilles
RitoYane
Achilles
5
0
6
8
L
2
3
1
0.83
L
Tyr
1
5
2
0.4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,392
Damage
51,460
57,994
Taken
40,194
56,946
Mitigated
39,908
7,292
Healing
9,057
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
ItsJrippy
Cthulhu
9,804
1,091
0
588
22,091
24,987
0
6,001
16,027
27,691
2,353
W
18,305
1,012
0
0
10,630
4,609
314
1,647
8,639
47,603
1,101
W
Ah Muzen Cab
OeS TANK
Ah Muzen Cab
21,819
8,113
0
3,562
10,459
5,996
2,010
2,579
7,632
0
74,041
W
Achilles
RitoYane
Achilles
11,336
2,670
0
5,495
19,105
29,303
0
4,330
14,069
500
16,185
L
12,003
4,715
0
4,263
13,300
6,014
0
4,237
9,050
0
53,767
L
Tyr
8,585
934
0
2,441
22,603
25,945
0
8,252
14,324
0
20,731

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,679
Gold Earned
34,030
188
Minions Killed
175
0
Camps Cleared
0
853,631
Distance Traveled
905,665
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
9,001
563
53
3
0
283,614
0
W
Agni
10,703
669
63
4
0
283,875
4
W
Ah Muzen Cab
12,408
776
107
7
0
303,480
0
W
Achilles
10,919
682
5
0
0
318,310
2
L
Neith
10,613
663
114
7
0
260,733
0
L
Tyr
9,065
567
21
1
0
309,284
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role