Player Matchup

Loki
Loki
ChaoticDoom1
Loki
Level 113
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 8L
1,392 Elo+
Party 1
Baron Samedi
Baron Samedi
ClownPrinceBucky
Baron Samedi
Level 64
God Stats
86W - 75L
1,499 SR
Queue Stats
250W - 234L
1,448 Elo+
Solo
Merlin
Merlin
CobaltDevil8716
Merlin
Level 147
God Stats
1W - 3L
1,481 SR
Queue Stats
209W - 256L
1,461 Elo+
Party 1
Shiva
Shiva
IbrahimoRoach
Shiva
Level 94
God Stats
4W - 3L
1,434 SR
Queue Stats
29W - 29L
1,408 Elo+
Party 1
Danzaburou
Danzaburou
YxnoGasai
Danzaburou
Level 117
God Stats
15W - 16L
1,461 SR
Queue Stats
82W - 116L
1,393 Elo+
Party 1
Team Averages
Level 107
1,475 SR
1,420 Elo+

VS

Team Averages
Level 79
1,494 SR
1,561 Elo+
Loki
Loki
 
Loki
Level 69
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Apocky Pocky
Chang'e
Level 87
God Stats
1W - 0L
1,791 SR
Queue Stats
21W - 17L
1,498 Elo+
Party 2
Nu Wa
Nu Wa
ShadowGazing
Nu Wa
Level 51
God Stats
7W - 7L
1,481 SR
Queue Stats
10W - 9L
1,404 Elo+
Solo
Nut
Nut
SodaDrinkHat
Nut
Level 78
God Stats
1W - 0L
1,196 SR
Queue Stats
2W - 0L
1,714 Elo+
Solo
Erlang Shen
Erlang Shen
xhpjones1
Erlang Shen
Level 109
God Stats
1W - 0L
1,500 SR
Queue Stats
10W - 2L
1,688 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
3 / 3 / 1
7,175
513
3,720
13,101
4,315
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Baron Samedi
ClownPrinceBucky
Baron Samedi
10
0 / 4 / 2
5,913
422
5,548
12,449
9,796
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
2 / 7 / 1
6,900
493
7,477
11,317
3,781
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

11
1 / 1 / 3
6,639
474
10,360
12,321
8,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Danzaburou
YxnoGasai
Danzaburou
13
4 / 2 / 0
7,846
560
8,522
9,127
3,843
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
15
2 / 2 / 7
7,987
571
8,973
13,776
5,198
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Chang'e
Apocky Pocky
Chang'e
13
6 / 2 / 3
8,236
588
9,793
9,691
3,179
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

13
5 / 2 / 4
8,042
574
8,450
9,410
6,965
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Pridwen

Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

PASSIVE - When your Ultimate ability has finished casting, you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, it explodes in a 30 unit radius and deals Magical damage equal to 75% of your Protections from items and abilities and slows targets by 25% for 3s. This can only occur once every 45 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

13
0 / 1 / 5
6,836
488
6,529
7,249
2,590
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Erlang Shen
xhpjones1
Erlang Shen
12
3 / 3 / 2
7,315
523
8,278
15,758
12,915
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

17
Kill Participation
37
10
Kills
16
17
Deaths
10
7
Assists
21
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
2
2
7
2.75
W
Chang'e
Apocky Pocky
Chang'e
6
2
3
3.75
L
3
3
1
1.17
L
Baron Samedi
ClownPrinceBucky
Baron Samedi
0
4
2
0.25
L
2
7
1
0.36
L
1
1
3
2.5
W
5
2
4
3.5
W
0
1
5
2.5
L
Danzaburou
YxnoGasai
Danzaburou
4
2
0
2
W
Erlang Shen
xhpjones1
Erlang Shen
3
3
2
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

35,627
Damage
42,023
58,315
Taken
55,884
29,817
Mitigated
30,847
10,316
Healing
20,977
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
8,973
3,022
0
6,994
13,776
5,198
0
2,466
10,981
0
79,351
W
Chang'e
Apocky Pocky
Chang'e
9,793
605
886
3,502
9,691
3,179
367
3,378
5,676
45,699
0
L
3,720
488
0
1,720
13,101
4,315
0
3,376
9,491
0
47,342
L
Baron Samedi
ClownPrinceBucky
Baron Samedi
5,548
509
685
2,284
12,449
9,796
130
4,749
7,590
29,585
1,034
L
7,477
284
0
1,183
11,317
3,781
0
5,885
5,044
49,057
0
L
10,360
3,288
17
2,954
12,321
8,082
0
897
11,400
0
34,255
W
8,450
4,435
421
2,295
9,410
6,965
150
3,778
4,942
42,765
1,243
W
6,529
4,153
0
1,000
7,249
2,590
308
733
6,230
0
50,057
L
Danzaburou
YxnoGasai
Danzaburou
8,522
2,616
75
1,398
9,127
3,843
0
2,517
6,540
0
70,474
W
Erlang Shen
xhpjones1
Erlang Shen
8,278
3,947
0
5,879
15,758
12,915
95
382
14,633
0
41,845

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,473
Gold Earned
38,416
334
Minions Killed
387
0
Camps Cleared
0
1,329,531
Distance Traveled
1,403,930
0
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,987
571
115
8
0
331,033
0
W
Chang'e
8,236
588
76
5
0
289,425
3
L
Loki
7,175
513
60
4
0
313,867
0
L
Baron Samedi
5,913
422
39
3
0
230,719
0
L
Merlin
6,900
493
84
6
0
235,400
0
L
Shiva
6,639
474
41
3
0
274,326
0
W
Nu Wa
8,042
574
56
4
0
261,287
3
W
Nut
6,836
488
86
6
0
279,024
4
L
Danzaburou
7,846
560
110
8
0
275,219
0
W
Erlang Shen
7,315
523
54
4
0
243,161
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role