Player Matchup

Xing Tian
Xing Tian
Silver IV
Fawby68
Xing Tian
Silver IV
Level 156
God Stats
1W - 0L
1,145 SR
Queue Stats
99W - 112L
735 MMR
Solo
Chiron
Chiron
Bronze III
RoyceKing15
Chiron
Bronze III
Level 43
God Stats
5W - 5L
1,301 SR
Queue Stats
97W - 116L
944 MMR
Party 1
Fenrir
Fenrir
Silver V
TheRiser859
Fenrir
Silver V
Level 121
God Stats
32W - 42L
1,373 SR
Queue Stats
291W - 332L
560 MMR
Solo
Neith
Neith
Bronze III
The_Mighty_Poon
Neith
Bronze III
Level 89
God Stats
48W - 56L
1,451 SR
Queue Stats
88W - 111L
944 MMR
Party 1
Ares
Ares
Silver V
cStine999
Ares
Silver V
Level 158
God Stats
63W - 72L
1,431 SR
Queue Stats
520W - 539L
569 MMR
Solo
Team Averages
Bronze I
Bronze I
Average Tier
Level 113
1,340 SR
750 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 108
1,505 SR
747 MMR
Cthulhu
Cthulhu
Bronze I
Dr Covfefe
Cthulhu
Bronze I
Level 121
God Stats
1W - 1L
1,678 SR
Queue Stats
28W - 58L
537 MMR
Solo
Jing Wei
Jing Wei
Silver IV
FlyLilCatFish
Jing Wei
Silver IV
Level 69
God Stats
0W - 1L
1,496 SR
Queue Stats
55W - 86L
819 MMR
Solo
Cliodhna
Cliodhna
Silver III
Frozen_Legend750
Cliodhna
Silver III
Level 94
God Stats
15W - 20L
1,483 SR
Queue Stats
208W - 217L
919 MMR
Solo
Janus
Janus
Bronze II
Te_Tane
Janus
Bronze II
Level 129
God Stats
1W - 11L
1,361 SR
Queue Stats
12W - 36L
923 MMR
Party 2
Bacchus
Bacchus
Silver V
samdam3000351
Bacchus
Silver V
Level 125
God Stats
32W - 33L
1,509 SR
Queue Stats
75W - 106L
539 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
Fawby68
Xing Tian
12
1 / 5 / 11
8,388
441
8,096
21,321
19,872
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Breastplate

Breastplate

+20
Physical Protection

Chiron
17
7 / 2 / 8
10,193
536
16,949
11,911
5,393
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fenrir
18
5 / 2 / 11
10,546
555
10,965
19,381
9,921
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

16
6 / 0 / 8
10,019
527
10,552
11,769
5,102
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Ares
16
7 / 2 / 10
10,068
530
15,848
17,875
14,948
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Bans
AwilixMedusaAthena

VS

Bans
ArachneBellonaKhepri
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Dr Covfefe
Cthulhu
14
0 / 4 / 4
8,775
462
9,065
13,484
15,011
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Jing Wei
FlyLilCatFish
Jing Wei
13
0 / 7 / 5
7,613
401
6,358
14,152
5,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

16
4 / 4 / 4
9,513
501
16,030
23,790
9,386
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Janus
Te_Tane
Janus
16
6 / 3 / 2
9,627
507
12,438
10,255
4,027
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Bacchus
12
1 / 8 / 7
8,249
434
8,755
20,636
23,445
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

74
Kill Participation
33
26
Kills
11
11
Deaths
26
48
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
Dr Covfefe
Cthulhu
0
4
4
0.5
W
Xing Tian
Fawby68
Xing Tian
1
5
11
1.3
L
Jing Wei
FlyLilCatFish
Jing Wei
0
7
5
0.36
L
4
4
4
1.5
W
Chiron
7
2
8
5.5
L
Janus
Te_Tane
Janus
6
3
2
2.33
W
Fenrir
5
2
11
5.25
W
6
0
8
10
W
Ares
7
2
10
6
L
Bacchus
1
8
7
0.56

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

62,410
Damage
52,646
82,257
Taken
82,317
55,236
Mitigated
56,869
24,639
Healing
12,639
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
Dr Covfefe
Cthulhu
9,065
660
248
750
13,484
15,011
210
4,381
9,103
64,171
1,047
W
Xing Tian
Fawby68
Xing Tian
8,096
729
0
2,987
21,321
19,872
0
6,924
14,203
29,540
1,730
L
Jing Wei
FlyLilCatFish
Jing Wei
6,358
3,309
0
2,056
14,152
5,000
0
5,120
9,032
0
47,501
L
16,030
1,445
0
7,643
23,790
9,386
0
5,166
18,624
0
84,353
W
Chiron
16,949
6,285
688
3,304
11,911
5,393
0
5,468
6,245
0
74,206
L
Janus
Te_Tane
Janus
12,438
820
0
480
10,255
4,027
0
2,525
7,730
65,193
0
W
Fenrir
10,965
1,773
0
8,442
19,381
9,921
674
4,520
14,661
0
99,537
W
10,552
3,253
0
3,965
11,769
5,102
1,307
5,769
5,808
0
73,322
W
Ares
15,848
1,789
0
5,253
17,875
14,948
0
6,728
11,082
63,755
1,404
L
Bacchus
8,755
1,265
0
1,462
20,636
23,445
0
6,751
13,885
31,349
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,214
Gold Earned
43,777
475
Minions Killed
414
0
Camps Cleared
0
1,870,726
Distance Traveled
1,887,810
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
8,775
462
96
5
0
370,639
0
W
Xing Tian
8,388
441
26
1
0
364,769
7
L
Jing Wei
7,613
401
69
4
0
334,953
2
L
Cliodhna
9,513
501
104
5
0
431,662
0
W
Chiron
10,193
536
112
6
0
395,242
0
L
Janus
9,627
507
112
6
0
378,670
3
W
Fenrir
10,546
555
149
8
0
411,010
1
W
Neith
10,019
527
112
6
0
339,123
1
W
Ares
10,068
530
76
4
0
360,582
0
L
Bacchus
8,249
434
33
2
0
371,886
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role