Player Matchup

Erlang Shen
Erlang Shen
BreakfastWizards
Erlang Shen
Level 141
God Stats
9W - 8L
1,784 SR
Queue Stats
475W - 464L
1,523 Elo+
Solo
Cupid
Cupid
FlippedOtter
Cupid
Level 143
God Stats
10W - 4L
1,779 SR
Queue Stats
128W - 110L
1,440 Elo+
Party 2
Awilix
Awilix
Frenemy218712
Awilix
Level 128
God Stats
12W - 13L
1,367 SR
Queue Stats
108W - 115L
1,483 Elo+
Solo
Ix Chel
Ix Chel
LIFT DZ NTZ
Ix Chel
Level 209
God Stats
16W - 15L
1,769 SR
Queue Stats
858W - 800L
1,565 Elo+
Solo
Cthulhu
Cthulhu
VeryVoluptuous
Cthulhu
Level 124
God Stats
1W - 0L
1,500 SR
Queue Stats
102W - 99L
1,436 Elo+
Party 2
Team Averages
Level 149
1,640 SR
1,489 Elo+

VS

Team Averages
Level 124
1,512 SR
1,500 Elo+
Fenrir
Fenrir
MilesHighest
Fenrir
Level 145
God Stats
7W - 13L
1,390 SR
Queue Stats
272W - 261L
1,485 Elo+
Party 1
Raijin
Raijin
OniRakshasa
Raijin
Level 126
God Stats
8W - 12L
1,518 SR
Queue Stats
259W - 240L
1,498 Elo+
Solo
Hou Yi
Hou Yi
RadicalWasabi
Hou Yi
Level 106
God Stats
9W - 7L
1,722 SR
Queue Stats
191W - 173L
1,527 Elo+
Solo
Thanatos
Thanatos
TheHalfJewishlad
Thanatos
Level 98
God Stats
37W - 30L
1,602 SR
Queue Stats
69W - 78L
1,513 Elo+
Solo
Bacchus
Bacchus
tumadre3624
Bacchus
Level 144
God Stats
2W - 2L
1,330 SR
Queue Stats
217W - 211L
1,476 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
BreakfastWizards
Erlang Shen
13
2 / 1 / 7
8,161
583
8,267
12,706
12,551
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

14
2 / 1 / 2
7,995
571
7,034
10,901
4,504
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

14
6 / 4 / 4
8,446
603
10,964
13,654
5,806
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Jeweled Studs

Jeweled Studs

+20
Physical Power
+30
Magical Power
+10%
Cooldown Reduction
+20
Mp 5

Ix Chel
LIFT DZ NTZ
Ix Chel
14
4 / 1 / 7
8,671
619
9,833
9,499
3,811
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

15
7 / 4 / 5
9,272
662
14,909
13,155
14,805
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
3 / 7 / 4
7,132
509
9,407
20,268
8,688
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Raijin
13
2 / 3 / 1
7,529
538
10,045
9,740
4,289
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

11
0 / 2 / 1
6,588
471
7,745
9,995
3,507
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

14
6 / 5 / 2
7,869
562
9,211
17,525
6,997
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Bacchus
tumadre3624
Bacchus
10
0 / 4 / 5
6,620
473
4,415
11,268
10,899
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
24
21
Kills
11
11
Deaths
21
25
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
BreakfastWizards
Erlang Shen
2
1
7
5.5
W
2
1
2
3
W
6
4
4
2
W
Ix Chel
LIFT DZ NTZ
Ix Chel
4
1
7
7.5
L
Fenrir
3
7
4
0.71
L
Raijin
2
3
1
0.83
L
0
2
1
0.25
L
6
5
2
1.4
W
7
4
5
2.38
L
Bacchus
tumadre3624
Bacchus
0
4
5
0.63

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

51,007
Damage
40,823
59,915
Taken
68,796
41,477
Mitigated
34,380
22,988
Healing
26,560
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
BreakfastWizards
Erlang Shen
8,267
3,593
0
4,474
12,706
12,551
215
3,625
9,081
0
27,511
W
7,034
3,432
1,294
7,025
10,901
4,504
0
1,131
9,770
0
64,680
W
10,964
4,755
0
5,406
13,654
5,806
0
2,282
11,372
0
76,605
W
Ix Chel
LIFT DZ NTZ
Ix Chel
9,833
1,370
1,706
1,966
9,499
3,811
0
4,943
4,556
62,401
944
L
Fenrir
9,407
2,787
0
5,825
20,268
8,688
0
10,883
8,236
0
41,760
L
Raijin
10,045
1,608
0
1,250
9,740
4,289
0
4,671
4,977
55,115
759
L
7,745
3,692
0
3,500
9,995
3,507
72
0
9,995
0
48,677
L
9,211
2,190
0
12,902
17,525
6,997
0
3,991
13,452
0
45,666
W
14,909
2,343
82
1,035
13,155
14,805
0
2,257
10,898
56,901
1,573
L
Bacchus
tumadre3624
Bacchus
4,415
593
232
2,851
11,268
10,899
0
3,395
7,723
16,029
2,874

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,545
Gold Earned
35,738
463
Minions Killed
322
0
Camps Cleared
0
1,406,344
Distance Traveled
1,265,207
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
8,161
583
23
2
0
306,693
2
W
Cupid
7,995
571
110
8
0
271,643
2
W
Awilix
8,446
603
106
8
0
320,382
0
W
Ix Chel
8,671
619
105
8
0
246,884
3
L
Fenrir
7,132
509
54
4
0
233,651
0
L
Raijin
7,529
538
100
7
0
253,631
3
L
Hou Yi
6,588
471
71
5
0
227,394
0
L
Thanatos
7,869
562
70
5
0
285,064
2
W
Cthulhu
9,272
662
119
9
0
260,742
2
L
Bacchus
6,620
473
27
2
0
265,467
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role