Player Matchup

Sobek
Sobek
CtrAltD1337
Sobek
Level 87
God Stats
6W - 13L
1,456 SR
Queue Stats
185W - 195L
1,454 Elo+
Party 2
Skadi
Skadi
DrunkLizard420
Skadi
Level 13
God Stats
41W - 39L
1,540 SR
Queue Stats
63W - 60L
1,354 Elo+
Party 3
Janus
Janus
Empire 117
Janus
Level 62
God Stats
31W - 30L
1,351 SR
Queue Stats
83W - 92L
1,424 Elo+
Party 2
Lancelot
Lancelot
MemeryGlands
Lancelot
Level 148
God Stats
0W - 2L
1,293 SR
Queue Stats
215W - 203L
1,415 Elo+
Party 3
Hades
Hades
PanicAcorn
Hades
Level 128
God Stats
1W - 3L
1,580 SR
Queue Stats
135W - 138L
1,436 Elo+
Solo
Team Averages
Level 88
1,444 SR
1,416 Elo+

VS

Team Averages
Level 106
1,504 SR
1,491 Elo+
King Arthur
King Arthur
 
King Arthur
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
The Morrigan
The Morrigan
Arminys
The Morrigan
Level 109
God Stats
4W - 7L
1,187 SR
Queue Stats
48W - 48L
1,470 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Cchinaaa
Ah Muzen Cab
Level 67
God Stats
41W - 29L
1,569 SR
Queue Stats
60W - 53L
1,487 Elo+
Party 1
Horus
Horus
GwydionApDon717
Horus
Level 107
God Stats
38W - 33L
1,636 SR
Queue Stats
249W - 248L
1,492 Elo+
Solo
Baron Samedi
Baron Samedi
Mmericaaa
Baron Samedi
Level 125
God Stats
94W - 67L
1,627 SR
Queue Stats
340W - 336L
1,507 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 0
5,355
487
1,610
6,951
5,769
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

9
0 / 0 / 2
4,981
453
3,674
4,242
1,377
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Janus
10
0 / 1 / 1
5,430
494
4,298
5,213
1,572
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Lancelot
MemeryGlands
Lancelot
9
2 / 2 / 0
5,326
484
2,862
8,735
3,925
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Hades
11
0 / 3 / 1
5,332
485
3,231
9,235
4,766
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
3 / 0 / 0
7,472
679
6,118
8,583
6,995
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

The Morrigan
Arminys
The Morrigan
12
2 / 1 / 0
6,768
615
3,563
5,091
1,674
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
Cchinaaa
Ah Muzen Cab
9
1 / 0 / 1
5,389
490
3,799
5,125
1,694
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

8
0 / 3 / 5
5,320
484
1,740
5,755
2,225
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Mace

Mace

+10
Physical Power

Baron Samedi
Mmericaaa
Baron Samedi
9
1 / 1 / 3
6,120
556
4,179
5,836
3,648
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cloak of Concentration

Cloak of Concentration

+30
Physical Protection
+30
Magical Protection
+5%
Cooldown Reduction

PASSIVE - When you are hit by a Hard Crowd Control, steal 10 Protections from all enemies within 20 units for 5s. This effect can only occur once every 5s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
16
4
Kills
7
7
Deaths
5
4
Assists
9
Player
Kills
Deaths
Assists
KDA
W
King Arthur
 
King Arthur
3
0
0
3
W
The Morrigan
Arminys
The Morrigan
2
1
0
2
W
Ah Muzen Cab
Cchinaaa
Ah Muzen Cab
1
0
1
1.5
L
2
1
0
2
L
0
0
2
1
L
Janus
0
1
1
0.5
W
0
3
5
0.83
L
Lancelot
MemeryGlands
Lancelot
2
2
0
1
W
Baron Samedi
Mmericaaa
Baron Samedi
1
1
3
2.5
L
Hades
0
3
1
0.17

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,675
Damage
19,399
34,376
Taken
30,390
17,409
Mitigated
16,236
8,730
Healing
9,262
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
 
King Arthur
6,118
963
0
2,221
8,583
6,995
0
3,231
5,352
0
46,325
W
The Morrigan
Arminys
The Morrigan
3,563
738
0
1,321
5,091
1,674
953
3,238
1,363
46,310
2,081
W
Ah Muzen Cab
Cchinaaa
Ah Muzen Cab
3,799
1,361
172
786
5,125
1,694
420
834
4,285
0
29,482
L
1,610
62
0
3,380
6,951
5,769
0
2,044
4,907
16,535
0
L
3,674
860
0
190
4,242
1,377
0
833
3,409
0
36,529
L
Janus
4,298
174
0
0
5,213
1,572
0
2,967
2,240
35,148
552
W
1,740
498
640
1,138
5,755
2,225
371
588
5,163
0
14,603
L
Lancelot
MemeryGlands
Lancelot
2,862
677
0
450
8,735
3,925
0
1,795
6,893
0
40,706
W
Baron Samedi
Mmericaaa
Baron Samedi
4,179
363
592
2,392
5,836
3,648
341
902
4,932
24,484
950
L
Hades
3,231
457
100
4,610
9,235
4,766
0
0
8,691
37,373
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,424
Gold Earned
31,069
272
Minions Killed
282
0
Camps Cleared
0
1,080,702
Distance Traveled
1,079,189
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
7,472
679
85
8
0
206,762
0
W
The Morrigan
6,768
615
88
8
0
197,661
0
W
Ah Muzen Cab
5,389
490
48
4
0
220,933
1
L
Sobek
5,355
487
23
2
0
223,147
1
L
Skadi
4,981
453
60
5
0
201,335
0
L
Janus
5,430
494
67
6
0
223,753
0
W
Horus
5,320
484
26
2
0
246,315
0
L
Lancelot
5,326
484
65
6
0
229,107
0
W
Baron Samedi
6,120
556
35
3
0
207,518
2
L
Hades
5,332
485
57
5
0
203,360
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role