Player Matchup

Charybdis
Charybdis
Carlos Raziel
Charybdis
Level 113
God Stats
12W - 8L
1,588 SR
Queue Stats
243W - 238L
1,438 Elo+
Party 1
Janus
Janus
Killercapibara
Janus
Level 118
God Stats
69W - 59L
1,503 SR
Queue Stats
398W - 372L
1,441 Elo+
Solo
Jormungandr
Jormungandr
ThePoultryMan
Jormungandr
Level 40
God Stats
4W - 2L
1,500 SR
Queue Stats
19W - 28L
1,368 Elo+
Solo
Vamana
Vamana
smeatkage
Vamana
Level 64
God Stats
6W - 9L
1,394 SR
Queue Stats
79W - 71L
1,463 Elo+
Solo
Erlang Shen
Erlang Shen
soulfoulcabo
Erlang Shen
Level 103
God Stats
20W - 11L
1,691 SR
Queue Stats
167W - 158L
1,461 Elo+
Party 1
Team Averages
Level 88
1,535 SR
1,434 Elo+

VS

Team Averages
Level 56
1,468 SR
1,401 Elo+
Jing Wei
Jing Wei
 
Jing Wei
Level 33
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
 
Bacchus
Level 44
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Raijin
Raijin
Morton27
Raijin
Level 21
God Stats
0W - 1L
1,500 SR
Queue Stats
14W - 39L
1,273 Elo+
Party 2
Hun Batz
Hun Batz
ThundaClappa639
Hun Batz
Level 153
God Stats
0W - 1L
1,500 SR
Queue Stats
155W - 187L
1,426 Elo+
Party 2
Bellona
Bellona
blason_123
Bellona
Level 27
God Stats
12W - 23L
1,338 SR
Queue Stats
25W - 57L
1,308 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Carlos Raziel
Charybdis
9
0 / 0 / 2
4,999
625
3,116
4,157
1,547
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

9
1 / 0 / 1
5,191
649
759
1,379
371
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Jormungandr
ThePoultryMan
Jormungandr
8
0 / 1 / 0
4,893
612
3,340
4,618
3,290
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Vamana
smeatkage
Vamana
8
2 / 1 / 3
4,802
600
3,964
5,477
4,409
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Void Shield

Void Shield

+55
Physical Protection
+150
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their Physical Protection reduced by 10%.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Erlang Shen
soulfoulcabo
Erlang Shen
9
4 / 0 / 1
5,143
643
3,637
6,184
3,047
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Jing Wei
 
Jing Wei
7
1 / 3 / 0
4,231
529
2,891
5,121
1,382
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bacchus
 
Bacchus
6
0 / 0 / 1
4,216
527
1,583
4,672
3,591
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Raijin
Morton27
Raijin
8
1 / 1 / 0
4,673
584
1,505
3,346
958
Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Hun Batz
8
0 / 3 / 1
4,253
532
2,330
7,418
2,918
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Bellona
blason_123
Bellona
9
0 / 0 / 1
5,126
641
1,749
6,994
5,134
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
5
7
Kills
2
2
Deaths
7
7
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Jing Wei
 
Jing Wei
1
3
0
0.33
L
Bacchus
 
Bacchus
0
0
1
0.5
W
Charybdis
Carlos Raziel
Charybdis
0
0
2
1
W
1
0
1
1.5
L
Raijin
Morton27
Raijin
1
1
0
1
W
Jormungandr
ThePoultryMan
Jormungandr
0
1
0
0
L
Hun Batz
0
3
1
0.17
L
Bellona
blason_123
Bellona
0
0
1
0.5
W
Vamana
smeatkage
Vamana
2
1
3
3.5
W
Erlang Shen
soulfoulcabo
Erlang Shen
4
0
1
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,816
Damage
10,058
21,815
Taken
27,551
12,664
Mitigated
13,983
8,451
Healing
6,143
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Jing Wei
 
Jing Wei
2,891
2,639
0
1,159
5,121
1,382
0
0
4,901
0
18,440
L
Bacchus
 
Bacchus
1,583
348
0
473
4,672
3,591
0
0
4,501
11,667
0
W
Charybdis
Carlos Raziel
Charybdis
3,116
2,082
0
2,757
4,157
1,547
366
491
3,666
0
38,697
W
759
0
0
625
1,379
371
0
270
1,109
30,789
617
L
Raijin
Morton27
Raijin
1,505
206
0
388
3,346
958
119
224
3,070
19,587
1,533
W
Jormungandr
ThePoultryMan
Jormungandr
3,340
1,023
0
1,344
4,618
3,290
0
418
4,200
25,230
1,378
L
Hun Batz
2,330
1,199
0
1,182
7,418
2,918
0
539
6,695
0
28,400
L
Bellona
blason_123
Bellona
1,749
610
0
2,941
6,994
5,134
0
2,489
4,004
0
31,059
W
Vamana
smeatkage
Vamana
3,964
1,786
0
520
5,477
4,409
153
1,221
4,256
0
14,094
W
Erlang Shen
soulfoulcabo
Erlang Shen
3,637
2,461
0
3,205
6,184
3,047
0
671
5,513
0
29,943

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,028
Gold Earned
22,499
225
Minions Killed
193
0
Camps Cleared
0
832,474
Distance Traveled
849,823
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Jing Wei
4,231
529
28
4
0
150,383
0
L
Bacchus
4,216
527
16
2
0
190,624
0
W
Charybdis
4,999
625
56
7
0
139,950
0
W
Janus
5,191
649
52
7
0
171,390
0
L
Raijin
4,673
584
43
5
0
145,895
0
W
Jormungandr
4,893
612
47
6
0
139,113
2
L
Hun Batz
4,253
532
50
6
0
188,242
0
L
Bellona
5,126
641
56
7
0
174,679
0
W
Vamana
4,802
600
19
2
0
174,558
0
W
Erlang Shen
5,143
643
51
6
0
207,463
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role