Player Matchup

Loki
Loki
 
Loki
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Chang'e
Chang'e
Artipy21
Chang'e
Level 66
God Stats
8W - 12L
1,336 SR
Queue Stats
424W - 441L
1,468 Elo+
Solo
Cupid
Cupid
MoonTxi
Cupid
Level 65
God Stats
1W - 1L
1,231 SR
Queue Stats
66W - 79L
1,468 Elo+
Solo
Surtr
Surtr
VINOTINTO22
Surtr
Level 157
God Stats
19W - 16L
1,497 SR
Queue Stats
265W - 254L
1,532 Elo+
Party 1
Geb
Geb
steel4ever482
Geb
Level 145
God Stats
6W - 5L
1,441 SR
Queue Stats
118W - 120L
1,530 Elo+
Party 1
Team Averages
Level 108
1,401 SR
1,499 Elo+

VS

Team Averages
Level 120
1,488 SR
1,488 Elo+
Bellona
Bellona
AKmain
Bellona
Level 74
God Stats
5W - 6L
1,577 SR
Queue Stats
141W - 126L
1,484 Elo+
Solo
Agni
Agni
JusepiCamolle
Agni
Level 142
God Stats
3W - 1L
1,428 SR
Queue Stats
89W - 103L
1,446 Elo+
Solo
Rama
Rama
Senssen
Rama
Level 158
God Stats
4W - 6L
1,354 SR
Queue Stats
200W - 190L
1,483 Elo+
Party 2
Jormungandr
Jormungandr
SquirrelMadness
Jormungandr
Level 83
God Stats
1W - 5L
1,323 SR
Queue Stats
183W - 164L
1,487 Elo+
Solo
Ymir
Ymir
optimusjrr
Ymir
Level 144
God Stats
3W - 1L
1,757 SR
Queue Stats
159W - 153L
1,541 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
12
3 / 0 / 2
6,343
705
2,152
6,523
2,225
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Chang'e
Artipy21
Chang'e
10
0 / 0 / 1
5,249
583
736
3,365
1,232
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Cupid
MoonTxi
Cupid
10
2 / 0 / 1
6,030
670
2,117
2,632
777
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 1 / 1
5,793
644
1,001
4,910
2,943
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

9
0 / 0 / 4
5,437
604
1,782
4,063
2,515
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
AKmain
Bellona
8
1 / 1 / 0
5,001
556
2,280
2,842
1,647
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

8
0 / 1 / 0
4,393
488
1,399
3,258
902
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Rama
Senssen
Rama
4
0 / 1 / 0
3,724
414
1,959
2,468
702
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jormungandr
SquirrelMadness
Jormungandr
2
0 / 0 / 0
3,314
368
0
867
293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

4
0 / 2 / 0
3,528
392
588
3,919
2,518
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
1
5
Kills
1
1
Deaths
5
9
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Loki
 
Loki
3
0
2
4
L
Bellona
AKmain
Bellona
1
1
0
1
W
Chang'e
Artipy21
Chang'e
0
0
1
0.5
L
0
1
0
0
W
Cupid
MoonTxi
Cupid
2
0
1
2.5
L
Rama
Senssen
Rama
0
1
0
0
L
Jormungandr
SquirrelMadness
Jormungandr
0
0
0
0
W
0
1
1
0.5
L
0
2
0
0
W
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,788
Damage
6,226
21,493
Taken
13,354
9,692
Mitigated
6,062
10,151
Healing
4,214
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Loki
 
Loki
2,152
802
0
4,018
6,523
2,225
0
42
6,445
0
53,953
L
Bellona
AKmain
Bellona
2,280
940
0
1,102
2,842
1,647
0
52
2,790
0
30,295
W
Chang'e
Artipy21
Chang'e
736
290
200
1,967
3,365
1,232
534
1,039
2,326
37,156
0
L
1,399
0
0
1,049
3,258
902
0
1,091
2,167
21,956
0
W
Cupid
MoonTxi
Cupid
2,117
1,236
167
1,267
2,632
777
950
186
2,375
0
40,905
L
Rama
Senssen
Rama
1,959
1,707
0
1,022
2,468
702
0
588
1,880
0
16,751
L
Jormungandr
SquirrelMadness
Jormungandr
0
0
0
403
867
293
0
0
867
3,265
0
W
1,001
451
0
988
4,910
2,943
465
0
4,910
984
37,480
L
588
118
0
638
3,919
2,518
0
773
3,146
4,442
0
W
1,782
174
0
1,544
4,063
2,515
0
545
3,450
8,100
1,678

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,852
Gold Earned
19,960
312
Minions Killed
144
0
Camps Cleared
0
893,331
Distance Traveled
463,919
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
6,343
705
99
11
0
225,124
0
L
Bellona
5,001
556
63
7
0
126,381
2
W
Chang'e
5,249
583
58
6
0
168,372
0
L
Agni
4,393
488
44
5
0
131,478
3
W
Cupid
6,030
670
69
8
0
157,867
2
L
Rama
3,724
414
19
2
0
87,390
0
L
Jormungandr
3,314
368
7
1
0
25,574
0
W
Surtr
5,793
644
73
8
0
149,162
0
L
Ymir
3,528
392
11
1
0
93,096
0
W
Geb
5,437
604
13
1
0
192,806
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role