Player Matchup

Odin
Odin
Diamond V
 
Odin
Diamond V
Level 182
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Lancelot
Lancelot
Diamond V
 
Lancelot
Diamond V
Level 85
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Bacchus
Bacchus
Diamond IV
 
Bacchus
Diamond IV
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Agni
Agni
Diamond III
TheAronFreyr
Agni
Diamond III
Level 185
God Stats
9W - 13L
1,606 SR
Queue Stats
135W - 125L
2,238 MMR
Party 1
Heimdallr
Heimdallr
Diamond IV
Whitenova00
Heimdallr
Diamond IV
Level 92
God Stats
5W - 8L
1,505 SR
Queue Stats
131W - 124L
2,087 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 141
1,522 SR
1,765 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 144
1,621 SR
2,118 MMR
Kukulkan
Kukulkan
Diamond III
AgainIwin
Kukulkan
Diamond III
Level 88
God Stats
36W - 17L
1,763 SR
Queue Stats
152W - 133L
2,133 MMR
Solo
Pele
Pele
Diamond IV
Meowrrigan
Pele
Diamond IV
Level 159
God Stats
6W - 1L
1,847 SR
Queue Stats
99W - 88L
2,030 MMR
Solo
Hou Yi
Hou Yi
Diamond III
Pilouts
Hou Yi
Diamond III
Level 215
God Stats
7W - 1L
1,825 SR
Queue Stats
309W - 291L
2,194 MMR
Solo
Gilgamesh
Gilgamesh
Masters
Zarаtas
Gilgamesh
Masters
Level 81
God Stats
1W - 1L
1,219 SR
Queue Stats
74W - 53L
2,193 MMR
Solo
Achilles
Achilles
Diamond V
Zoliee
Achilles
Diamond V
Level 178
God Stats
2W - 4L
1,450 SR
Queue Stats
93W - 76L
2,039 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Odin
 
Odin
10
0 / 2 / 0
5,413
541
2,379
11,884
6,913
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Lancelot
 
Lancelot
10
1 / 1 / 1
5,355
536
4,346
6,918
2,786
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bacchus
 
Bacchus
8
2 / 1 / 1
5,293
529
3,829
7,645
7,265
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

12
2 / 0 / 1
6,697
670
5,151
2,910
1,071
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Heimdallr
Whitenova00
Heimdallr
9
0 / 5 / 2
5,115
512
3,459
8,488
3,171
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bans
AwilixSobekAphroditeThoth

VS

Bans
OsirisBellonaAh Muzen CabAthena
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kukulkan
AgainIwin
Kukulkan
12
0 / 1 / 0
6,373
637
1,221
3,178
1,185
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

10
2 / 1 / 1
5,876
588
2,861
7,749
3,011
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Hou Yi
Pilouts
Hou Yi
12
2 / 2 / 3
6,815
682
5,760
7,507
2,746
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Gilgamesh
Zarаtas
Gilgamesh
10
2 / 1 / 4
6,570
657
5,432
9,124
5,898
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Achilles
Zoliee
Achilles
12
3 / 0 / 0
7,196
720
10,091
9,299
7,077
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
17
5
Kills
9
9
Deaths
5
5
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Odin
 
Odin
0
2
0
0
L
Lancelot
 
Lancelot
1
1
1
1.5
L
Bacchus
 
Bacchus
2
1
1
2.5
W
Kukulkan
AgainIwin
Kukulkan
0
1
0
0
W
2
1
1
2.5
W
Hou Yi
Pilouts
Hou Yi
2
2
3
1.75
L
2
0
1
2.5
L
Heimdallr
Whitenova00
Heimdallr
0
5
2
0.2
W
Gilgamesh
Zarаtas
Gilgamesh
2
1
4
4
W
Achilles
Zoliee
Achilles
3
0
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,164
Damage
25,365
37,845
Taken
36,857
21,206
Mitigated
19,917
13,263
Healing
10,602
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Odin
 
Odin
2,379
602
0
4,110
11,884
6,913
0
106
11,043
0
33,483
L
Lancelot
 
Lancelot
4,346
1,007
0
3,572
6,918
2,786
0
145
6,708
0
39,863
L
Bacchus
 
Bacchus
3,829
571
0
2,404
7,645
7,265
0
543
7,012
10,473
0
W
Kukulkan
AgainIwin
Kukulkan
1,221
92
0
242
3,178
1,185
0
1,401
1,514
56,774
0
W
2,861
916
0
781
7,749
3,011
0
1,779
5,912
0
40,662
W
Hou Yi
Pilouts
Hou Yi
5,760
2,843
0
3,641
7,507
2,746
15
2,070
5,437
0
54,386
L
5,151
244
0
875
2,910
1,071
0
431
2,363
49,631
0
L
Heimdallr
Whitenova00
Heimdallr
3,459
1,934
0
2,302
8,488
3,171
0
0
8,488
0
32,384
W
Gilgamesh
Zarаtas
Gilgamesh
5,432
2,019
0
1,937
9,124
5,898
0
3,567
5,271
0
26,599
W
Achilles
Zoliee
Achilles
10,091
2,769
0
4,001
9,299
7,077
0
387
8,912
0
57,782

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,873
Gold Earned
32,830
326
Minions Killed
398
0
Camps Cleared
0
1,074,809
Distance Traveled
1,109,049
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,413
541
71
7
0
193,185
1
L
Lancelot
5,355
536
74
7
0
267,313
0
L
Bacchus
5,293
529
14
1
0
224,238
0
W
Kukulkan
6,373
637
123
12
0
215,637
2
W
Pele
5,876
588
62
6
0
235,805
0
W
Hou Yi
6,815
682
103
10
0
205,886
0
L
Agni
6,697
670
109
11
0
221,156
0
L
Heimdallr
5,115
512
58
6
0
168,917
2
W
Gilgamesh
6,570
657
21
2
0
248,084
1
W
Achilles
7,196
720
89
9
0
203,637
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role