Player Matchup

Da Ji
Da Ji
 
Da Ji
Level 139
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
Aylin074
Cthulhu
Level 17
God Stats
1W - 2L
1,500 SR
Queue Stats
7W - 10L
1,722 Elo+
Party 2
Sobek
Sobek
Paranoid54
Sobek
Level 59
God Stats
1W - 0L
1,500 SR
Queue Stats
9W - 11L
1,722 Elo+
Party 2
Tyr
Tyr
thehornswolf13
Tyr
Level 128
God Stats
2W - 2L
1,590 SR
Queue Stats
169W - 157L
1,551 Elo+
Party 3
Zhong Kui
Zhong Kui
xylon 025
Zhong Kui
Level 129
God Stats
4W - 1L
1,784 SR
Queue Stats
168W - 158L
1,551 Elo+
Party 3
Team Averages
Level 94
1,575 SR
1,609 Elo+

VS

Team Averages
Level 78
1,452 SR
1,464 Elo+
Bacchus
Bacchus
MoRoS_brothers
Bacchus
Level 33
God Stats
85W - 73L
1,510 SR
Queue Stats
96W - 83L
1,450 Elo+
Party 1
Sol
Sol
Yournanonsniff
Sol
Level 124
God Stats
0W - 1L
1,500 SR
Queue Stats
67W - 76L
1,437 Elo+
Solo
Arachne
Arachne
alexfn96
Arachne
Level 76
God Stats
28W - 22L
1,571 SR
Queue Stats
152W - 120L
1,492 Elo+
Party 1
Horus
Horus
javipro7
Horus
Level 87
God Stats
0W - 3L
1,192 SR
Queue Stats
122W - 111L
1,480 Elo+
Party 1
Neith
Neith
shark_carlos9
Neith
Level 68
God Stats
8W - 8L
1,487 SR
Queue Stats
151W - 132L
1,459 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
 
Da Ji
13
4 / 0 / 0
6,738
562
4,384
8,808
4,357
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cthulhu
Aylin074
Cthulhu
11
5 / 1 / 2
7,063
589
4,446
9,533
6,896
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Sobek
10
1 / 2 / 5
5,783
482
5,123
11,310
6,889
Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Polynomicon

Polynomicon

+65
Magical Power
+300
Mana
+12%
Magical Lifesteal

PASSIVE - Using an ability gives your next Basic Attack within the next 8 seconds +75% of your Magical Power as additional Magical Damage. The effect can only apply once every 2 seconds.

13
1 / 0 / 2
7,378
615
5,553
7,578
8,261
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Zhong Kui
xylon 025
Zhong Kui
11
2 / 2 / 1
6,928
577
6,489
8,964
7,101
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 15s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 0.5% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 0.5% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 2 / 2
5,492
458
4,090
8,795
7,488
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

10
2 / 6 / 1
6,061
505
7,659
8,194
3,028
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Arachne
alexfn96
Arachne
11
2 / 2 / 1
5,777
481
3,070
9,599
3,830
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Horus
javipro7
Horus
11
0 / 1 / 1
5,908
492
5,022
9,162
8,201
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

11
1 / 2 / 1
5,989
499
5,814
8,349
2,965
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Match Insights

Player Kills, Deaths, and Assists

23
Kill Participation
11
13
Kills
5
5
Deaths
13
10
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Da Ji
 
Da Ji
4
0
0
4
W
Cthulhu
Aylin074
Cthulhu
5
1
2
6
L
0
2
2
0.5
W
Sobek
1
2
5
1.75
L
2
6
1
0.42
L
Arachne
alexfn96
Arachne
2
2
1
1.25
L
Horus
javipro7
Horus
0
1
1
0.5
L
1
2
1
0.75
W
1
0
2
2
W
Zhong Kui
xylon 025
Zhong Kui
2
2
1
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,995
Damage
25,655
46,193
Taken
44,099
33,504
Mitigated
25,512
13,713
Healing
12,203
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Da Ji
 
Da Ji
4,384
1,296
0
744
8,808
4,357
0
329
8,479
0
58,464
W
Cthulhu
Aylin074
Cthulhu
4,446
628
1,295
2,001
9,533
6,896
0
4,779
4,754
26,428
0
L
4,090
741
0
920
8,795
7,488
0
4,179
4,616
22,532
0
W
Sobek
5,123
940
0
3,491
11,310
6,889
0
5,789
5,521
25,928
0
L
7,659
3,203
0
753
8,194
3,028
0
4,741
3,453
41,790
1,601
L
Arachne
alexfn96
Arachne
3,070
2,089
0
4,334
9,599
3,830
0
2,452
7,147
0
37,677
L
Horus
javipro7
Horus
5,022
1,785
117
3,365
9,162
8,201
0
843
8,319
0
39,831
L
5,814
1,675
0
2,714
8,349
2,965
0
3,570
4,779
0
46,024
W
5,553
1,170
0
1,934
7,578
8,261
0
0
6,922
0
58,304
W
Zhong Kui
xylon 025
Zhong Kui
6,489
809
0
4,248
8,964
7,101
132
0
8,917
51,768
1,367

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,890
Gold Earned
29,227
381
Minions Killed
290
0
Camps Cleared
0
1,172,959
Distance Traveled
1,127,709
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Da Ji
6,738
562
93
8
0
246,845
0
W
Cthulhu
7,063
589
37
3
0
234,810
0
L
Bacchus
5,492
458
21
2
0
252,609
0
W
Sobek
5,783
482
47
4
0
223,301
1
L
Sol
6,061
505
66
6
0
208,076
0
L
Arachne
5,777
481
59
5
0
259,497
0
L
Horus
5,908
492
69
6
0
215,204
0
L
Neith
5,989
499
75
6
0
192,323
1
W
Tyr
7,378
615
109
9
0
247,933
0
W
Zhong Kui
6,928
577
95
8
0
220,070
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role