Player Matchup

Erlang Shen
Erlang Shen
 
Erlang Shen
Level 35
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hel
Hel
Camy1
Hel
Level 103
God Stats
2W - 1L
1,481 SR
Queue Stats
95W - 79L
1,505 Elo+
Party 1
Danzaburou
Danzaburou
Sandycastle
Danzaburou
Level 109
God Stats
3W - 1L
1,715 SR
Queue Stats
68W - 46L
1,606 Elo+
Party 1
Team Averages
Level 82
1,566 SR
1,537 Elo+

VS

Team Averages
Level 145
1,594 SR
1,689 Elo+
Artio
Artio
MagicGio
Artio
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
68W - 68L
1,551 Elo+
Party 2
Shiva
Shiva
Maikí
Shiva
Level 120
God Stats
6W - 1L
2,066 SR
Queue Stats
118W - 36L
1,869 Elo+
Solo
Scylla
Scylla
RetrasauriusREx
Scylla
Level 157
God Stats
2W - 3L
1,217 SR
Queue Stats
178W - 143L
1,646 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
 
Erlang Shen
9
1 / 7 / 0
6,910
628
3,205
12,443
4,817
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hel
Camy1
Hel
12
0 / 1 / 1
6,454
587
690
6,333
2,556
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Danzaburou
Sandycastle
Danzaburou
11
0 / 1 / 1
6,599
600
1,162
5,961
2,410
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
MagicGio
Artio
11
1 / 0 / 5
7,189
654
1,699
5,191
3,998
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Erosion

Erosion

+25
Physical Protection
+25
Magical Protection
+300
Health

PASSIVE - Every time an enemy within 55 units gains a shield, you gain 15% Movement Speed for 4s. This effect can only occur once every 4s. AURA - Any Shields applied on enemy gods within 55 units will be reduced by 30%.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Shiva
Maikí
Shiva
12
4 / 0 / 4
7,999
727
8,523
6,010
3,706
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

12
2 / 1 / 6
7,691
699
3,215
4,048
1,433
Spellbook

Spellbook

+20
Magical Power
+75
Mana

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
22
1
Kills
7
9
Deaths
1
2
Assists
15
Player
Kills
Deaths
Assists
KDA
W
Erlang Shen
 
Erlang Shen
1
7
0
0.14
W
Hel
Camy1
Hel
0
1
1
0.5
L
Artio
MagicGio
Artio
1
0
5
3.5
L
Shiva
Maikí
Shiva
4
0
4
6
L
2
1
6
5
W
Danzaburou
Sandycastle
Danzaburou
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

5,057
Damage
13,437
24,737
Taken
15,249
9,783
Mitigated
9,137
9,032
Healing
4,592
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Erlang Shen
 
Erlang Shen
3,205
1,528
0
1,490
12,443
4,817
0
3,440
8,072
0
26,201
W
Hel
Camy1
Hel
690
96
2,187
4,582
6,333
2,556
0
789
5,264
6,206
0
L
Artio
MagicGio
Artio
1,699
200
0
1,370
5,191
3,998
0
593
4,598
8,494
3,245
L
Shiva
Maikí
Shiva
8,523
2,632
650
2,048
6,010
3,706
0
611
5,399
191
25,681
L
3,215
710
0
524
4,048
1,433
0
560
3,488
16,884
0
W
Danzaburou
Sandycastle
Danzaburou
1,162
379
0
773
5,961
2,410
0
469
5,296
0
7,168

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

19,963
Gold Earned
22,879
65
Minions Killed
85
0
Camps Cleared
0
446,126
Distance Traveled
471,360
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Erlang Shen
6,910
628
38
3
0
167,528
0
W
Hel
6,454
587
13
1
0
117,597
0
L
Artio
7,189
654
23
2
0
157,281
0
L
Shiva
7,999
727
30
3
0
182,104
0
L
Scylla
7,691
699
32
3
0
131,975
0
W
Danzaburou
6,599
600
14
1
0
161,001
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role