Player Matchup

Fenrir
Fenrir
PoIvoriento
Fenrir
Level 136
God Stats
2W - 0L
1,500 SR
Queue Stats
4W - 0L
1,500 Elo+
Party 1
Bellona
Bellona
The Man6022
Bellona
Level 28
God Stats
40W - 29L
1,618 SR
Queue Stats
72W - 84L
1,508 Elo+
Party 1
Sol
Sol
Trenderella
Sol
Level 100
God Stats
2W - 0L
1,844 SR
Queue Stats
8W - 7L
1,552 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Yggdras
Ah Muzen Cab
Level 155
God Stats
2W - 2L
1,275 SR
Queue Stats
474W - 499L
1,471 Elo+
Solo
Hades
Hades
baapbeepboop
Hades
Level 147
God Stats
2W - 2L
1,237 SR
Queue Stats
49W - 57L
1,517 Elo+
Party 1
Team Averages
Level 113
1,495 SR
1,510 Elo+

VS

Team Averages
Level 123
1,516 SR
1,475 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 104
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sol
Sol
NoEncontreADory
Sol
Level 133
God Stats
1W - 1L
1,668 SR
Queue Stats
356W - 405L
1,393 Elo+
Solo
Chiron
Chiron
moonstonesavant
Chiron
Level 135
God Stats
39W - 38L
1,369 SR
Queue Stats
538W - 560L
1,513 Elo+
Solo
Cthulhu
Cthulhu
oneface_wonder
Cthulhu
Level 118
God Stats
1W - 2L
1,500 SR
Queue Stats
211W - 238L
1,519 Elo+
Party 2
Nu Wa
Nu Wa
tHaTpApi
Nu Wa
Level 125
God Stats
26W - 26L
1,545 SR
Queue Stats
260W - 310L
1,450 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
11
0 / 0 / 3
5,796
1,159
4,760
5,721
3,516
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Bellona
The Man6022
Bellona
11
2 / 0 / 3
6,204
1,241
5,479
5,707
5,395
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
2 / 2 / 3
6,533
1,307
9,393
5,048
1,976
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Ah Muzen Cab
Yggdras
Ah Muzen Cab
11
0 / 1 / 4
5,875
1,175
4,993
3,842
1,592
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
1 / 1 / 3
6,085
1,217
4,947
4,756
2,736
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Team 1 Tickets

376

VS

Team 2 Tickets

363

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
10
0 / 3 / 2
6,006
1,201
2,971
9,394
8,335
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

9
0 / 0 / 0
5,119
1,024
0
0
0
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

11
1 / 1 / 2
6,326
1,265
5,891
5,681
2,482
Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

10
3 / 1 / 1
6,752
1,350
7,253
13,402
8,965
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Nu Wa
tHaTpApi
Nu Wa
12
0 / 0 / 4
6,154
1,231
6,420
4,043
1,645
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
13
5
Kills
4
4
Deaths
5
16
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
0
3
2
0.33
L
0
0
0
0
W
Fenrir
0
0
3
1.5
W
Bellona
The Man6022
Bellona
2
0
3
3.5
W
2
2
3
1.75
W
Ah Muzen Cab
Yggdras
Ah Muzen Cab
0
1
4
2
W
1
1
3
2.5
L
1
1
2
2
L
3
1
1
3.5
L
Nu Wa
tHaTpApi
Nu Wa
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,572
Damage
22,535
25,074
Taken
32,520
15,215
Mitigated
21,427
6,037
Healing
3,647
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
2,971
545
0
209
9,394
8,335
0
4,369
4,835
6,425
120
L
0
0
0
0
0
0
0
0
0
0
0
W
Fenrir
4,760
1,305
0
1,118
5,721
3,516
0
4,295
1,426
0
10,679
W
Bellona
The Man6022
Bellona
5,479
1,446
0
596
5,707
5,395
0
4,438
1,269
0
11,027
W
9,393
4,223
0
1,706
5,048
1,976
0
3,223
1,825
29,157
2,979
W
Ah Muzen Cab
Yggdras
Ah Muzen Cab
4,993
2,364
0
125
3,842
1,592
0
1,454
2,388
0
18,229
W
4,947
1,023
716
1,776
4,756
2,736
0
2,997
1,759
14,159
0
L
5,891
1,449
427
517
5,681
2,482
0
2,420
3,132
0
20,266
L
7,253
754
647
1,847
13,402
8,965
0
5,672
7,172
10,568
186
L
Nu Wa
tHaTpApi
Nu Wa
6,420
2,580
0
0
4,043
1,645
0
1,016
2,892
20,295
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,493
Gold Earned
30,357
139
Minions Killed
85
7
Camps Cleared
4
510,052
Distance Traveled
370,324
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
6,006
1,201
8
2
1
87,334
0
L
Sol
5,119
1,024
0
0
0
0
0
W
Fenrir
5,796
1,159
15
3
1
109,921
0
W
Bellona
6,204
1,241
14
3
0
114,941
0
W
Sol
6,533
1,307
59
12
3
91,180
0
W
Ah Muzen Cab
5,875
1,175
24
5
2
100,555
0
W
Hades
6,085
1,217
27
5
1
93,455
0
L
Chiron
6,326
1,265
42
8
2
101,273
0
L
Cthulhu
6,752
1,350
8
2
0
93,376
0
L
Nu Wa
6,154
1,231
27
5
1
88,341
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role