Player Matchup

Anubis
Anubis
Beanhead8903
Anubis
Level 125
God Stats
4W - 5L
1,487 SR
Queue Stats
47W - 47L
1,500 Elo+
Party 2
Cthulhu
Cthulhu
FoggyBeCookin
Cthulhu
Level 59
God Stats
7W - 7L
1,663 SR
Queue Stats
86W - 81L
1,509 Elo+
Party 2
Nu Wa
Nu Wa
Joshgc
Nu Wa
Level 148
God Stats
151W - 91L
1,720 SR
Queue Stats
354W - 345L
1,499 Elo+
Solo
Arachne
Arachne
OkamiRyuken
Arachne
Level 147
God Stats
0W - 1L
1,500 SR
Queue Stats
125W - 108L
1,442 Elo+
Solo
Nut
Nut
YankeeNY20
Nut
Level 173
God Stats
1W - 1L
1,335 SR
Queue Stats
11W - 19L
1,482 Elo+
Solo
Team Averages
Level 130
1,541 SR
1,487 Elo+

VS

Team Averages
Level 100
1,595 SR
1,475 Elo+
Bacchus
Bacchus
Fruchtubecrotte
Bacchus
Level 121
God Stats
1W - 1L
1,778 SR
Queue Stats
23W - 27L
1,604 Elo+
Solo
Chernobog
Chernobog
Glxck444
Chernobog
Level 126
God Stats
7W - 9L
1,534 SR
Queue Stats
119W - 110L
1,516 Elo+
Party 1
Janus
Janus
deathscythe75
Janus
Level 126
God Stats
3W - 1L
1,500 SR
Queue Stats
37W - 26L
1,281 Elo+
Solo
Ymir
Ymir
kiffy16
Ymir
Level 42
God Stats
139W - 117L
1,597 SR
Queue Stats
139W - 117L
1,458 Elo+
Solo
Serqet
Serqet
vml2003
Serqet
Level 84
God Stats
17W - 15L
1,566 SR
Queue Stats
306W - 284L
1,518 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
10
0 / 5 / 0
5,935
540
2,699
8,142
3,257
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Cthulhu
9
1 / 2 / 2
5,902
537
3,934
8,261
7,352
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Nu Wa
Joshgc
Nu Wa
11
1 / 2 / 0
5,916
538
3,524
5,347
1,573
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Arachne
OkamiRyuken
Arachne
8
1 / 3 / 0
4,931
448
1,855
9,863
3,328
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

9
1 / 3 / 0
5,324
484
2,420
6,684
2,244
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
2 / 1 / 3
4,999
454
4,774
5,521
4,291
Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Chernobog
Glxck444
Chernobog
9
0 / 1 / 4
5,044
459
3,586
5,511
1,613
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

12
5 / 0 / 1
6,666
606
2,904
3,022
914
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ymir
kiffy16
Ymir
12
5 / 0 / 0
7,240
658
7,644
6,609
3,289
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Serqet
vml2003
Serqet
11
3 / 2 / 4
5,899
536
4,754
8,139
2,871
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
27
4
Kills
15
15
Deaths
4
2
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Anubis
0
5
0
0
L
Cthulhu
1
2
2
1
W
2
1
3
3.5
W
Chernobog
Glxck444
Chernobog
0
1
4
2
L
Nu Wa
Joshgc
Nu Wa
1
2
0
0.5
L
Arachne
OkamiRyuken
Arachne
1
3
0
0.33
L
1
3
0
0.33
W
5
0
1
5.5
W
Ymir
kiffy16
Ymir
5
0
0
5
W
Serqet
vml2003
Serqet
3
2
4
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,432
Damage
23,662
38,297
Taken
28,802
17,754
Mitigated
12,978
9,405
Healing
8,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
2,699
277
0
2,242
8,142
3,257
0
5,791
1,947
43,507
557
L
Cthulhu
3,934
262
104
1,357
8,261
7,352
0
3,164
5,025
23,049
0
W
4,774
748
0
1,000
5,521
4,291
0
2,273
3,131
14,778
1,328
W
Chernobog
Glxck444
Chernobog
3,586
1,872
0
1,916
5,511
1,613
0
2,046
3,333
0
29,621
L
Nu Wa
Joshgc
Nu Wa
3,524
668
0
1,507
5,347
1,573
0
1,099
3,973
41,380
0
L
Arachne
OkamiRyuken
Arachne
1,855
1,404
0
2,785
9,863
3,328
0
1,953
7,627
0
29,758
L
2,420
1,468
0
1,410
6,684
2,244
439
2,297
4,347
0
36,596
W
2,904
161
0
750
3,022
914
0
1,135
1,679
41,537
701
W
Ymir
kiffy16
Ymir
7,644
1,902
0
1,057
6,609
3,289
0
2,502
3,975
52,305
964
W
Serqet
vml2003
Serqet
4,754
1,332
0
3,681
8,139
2,871
0
1,447
6,548
0
39,743

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,008
Gold Earned
29,848
313
Minions Killed
298
0
Camps Cleared
0
1,004,031
Distance Traveled
1,136,601
6
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,935
540
87
8
0
176,882
0
L
Cthulhu
5,902
537
35
3
0
231,247
0
W
Bacchus
4,999
454
20
2
0
246,565
4
W
Chernobog
5,044
459
44
4
0
207,849
0
L
Nu Wa
5,916
538
67
6
0
184,362
6
L
Arachne
4,931
448
52
5
0
228,164
0
L
Nut
5,324
484
72
7
0
183,376
0
W
Janus
6,666
606
94
9
0
240,867
4
W
Ymir
7,240
658
74
7
0
187,445
0
W
Serqet
5,899
536
66
6
0
253,875
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role