Player Matchup

Ix Chel
Ix Chel
InsidiousEggs
Ix Chel
Level 109
God Stats
0W - 2L
1,325 SR
Queue Stats
27W - 19L
1,516 Elo+
Party 1
Baron Samedi
Baron Samedi
ST0-SliX
Baron Samedi
Level 106
God Stats
0W - 1L
1,260 SR
Queue Stats
69W - 66L
1,321 Elo+
Solo
Arachne
Arachne
klauscee
Arachne
Level 46
God Stats
13W - 10L
1,509 SR
Queue Stats
27W - 26L
1,446 Elo+
Party 1
Team Averages
Level 87
1,364 SR
1,428 Elo+

VS

Team Averages
Level 76
1,436 SR
1,380 Elo+
Neith
Neith
BigBoyRigo
Neith
Level 4
God Stats
2W - 1L
1,500 SR
Queue Stats
19W - 11L
1,337 Elo+
Party 2
Morgan Le Fay
Morgan Le Fay
Sasuke son17
Morgan Le Fay
Level 96
God Stats
37W - 23L
1,589 SR
Queue Stats
40W - 32L
1,466 Elo+
Solo
Cu Chulainn
Cu Chulainn
UnboundByLogic
Cu Chulainn
Level 129
God Stats
2W - 0L
1,219 SR
Queue Stats
19W - 11L
1,337 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
17
1 / 4 / 2
10,590
662
8,063
12,493
6,158
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+125
Mana

Baron Samedi
ST0-SliX
Baron Samedi
15
2 / 4 / 1
10,113
632
8,688
18,726
15,766
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds, as well as 15 Physical Power and 25 Magical Power while this regeneration is in effect. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

Arachne
klauscee
Arachne
15
0 / 4 / 2
9,340
584
6,690
17,926
14,402
Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
16
2 / 1 / 10
10,867
679
7,290
6,432
2,965
Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Morgan Le Fay
Sasuke son17
Morgan Le Fay
18
7 / 1 / 4
12,290
768
17,870
7,525
3,713
Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 20% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Cu Chulainn
UnboundByLogic
Cu Chulainn
17
3 / 1 / 9
11,332
708
19,280
17,662
17,827
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
35
3
Kills
12
12
Deaths
3
5
Assists
23
Player
Kills
Deaths
Assists
KDA
W
Neith
2
1
10
7
L
Ix Chel
1
4
2
0.5
L
Baron Samedi
ST0-SliX
Baron Samedi
2
4
1
0.63
W
Morgan Le Fay
Sasuke son17
Morgan Le Fay
7
1
4
9
W
Cu Chulainn
UnboundByLogic
Cu Chulainn
3
1
9
7.5
L
Arachne
klauscee
Arachne
0
4
2
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,441
Damage
44,440
49,145
Taken
31,619
36,326
Mitigated
24,505
13,231
Healing
4,368
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
7,290
1,822
0
1,109
6,432
2,965
1,301
5,196
1,153
0
35,177
L
Ix Chel
8,063
792
1,645
1,912
12,493
6,158
0
4,356
8,107
78,110
1,039
L
Baron Samedi
ST0-SliX
Baron Samedi
8,688
354
1,381
5,551
18,726
15,766
0
7,553
11,136
25,130
567
W
Morgan Le Fay
Sasuke son17
Morgan Le Fay
17,870
3,981
0
2,479
7,525
3,713
814
5,407
2,035
74,952
850
W
Cu Chulainn
UnboundByLogic
Cu Chulainn
19,280
2,675
0
780
17,662
17,827
464
5,456
12,118
0
59,297
L
Arachne
klauscee
Arachne
6,690
4,695
0
2,742
17,926
14,402
0
5,959
11,926
0
22,363

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

30,043
Gold Earned
34,489
194
Minions Killed
237
0
Camps Cleared
0
817,522
Distance Traveled
842,974
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
10,867
679
62
4
0
240,961
0
L
Ix Chel
10,590
662
120
8
0
267,817
0
L
Baron Samedi
10,113
632
32
2
0
262,992
0
W
Morgan Le Fay
12,290
768
98
6
0
296,198
0
W
Cu Chulainn
11,332
708
77
5
0
305,815
0
L
Arachne
9,340
584
42
3
0
286,713
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role