Player Matchup

Raijin
Raijin
ExitusOmega
Raijin
Level 117
God Stats
2W - 2L
1,714 SR
Queue Stats
218W - 204L
1,507 Elo+
Solo
Arachne
Arachne
Spit Fire13
Arachne
Level 51
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 1L
1,500 Elo+
Solo
Surtr
Surtr
Ulti_YT_chicken
Surtr
Level 147
God Stats
33W - 28L
1,521 SR
Queue Stats
581W - 549L
1,477 Elo+
Solo
Medusa
Medusa
WarierJungle126
Medusa
Level 61
God Stats
0W - 3L
1,500 SR
Queue Stats
1W - 5L
1,500 Elo+
Party 1
Sobek
Sobek
skrillerLX
Sobek
Level 4
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,500 Elo+
Party 1
Team Averages
Level 76
1,547 SR
1,497 Elo+

VS

Team Averages
Level 90
1,596 SR
1,445 Elo+
Tsukuyomi
Tsukuyomi
DuckMan101
Tsukuyomi
Level 108
God Stats
54W - 34L
1,598 SR
Queue Stats
148W - 133L
1,503 Elo+
Solo
Cthulhu
Cthulhu
The7thPharaoh
Cthulhu
Level 93
God Stats
5W - 1L
1,832 SR
Queue Stats
27W - 29L
1,397 Elo+
Solo
Zeus
Zeus
advascary
Zeus
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 23L
1,291 Elo+
Solo
Ymir
Ymir
ricology805
Ymir
Level 48
God Stats
1W - 0L
1,500 SR
Queue Stats
30W - 35L
1,494 Elo+
Solo
Charybdis
Charybdis
xXRsk4L1feXx
Charybdis
Level 81
God Stats
27W - 30L
1,552 SR
Queue Stats
53W - 83L
1,539 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Raijin
12
2 / 0 / 0
6,413
583
2,726
3,879
1,362
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Arachne
Spit Fire13
Arachne
7
2 / 2 / 1
5,218
474
1,938
7,719
2,538
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

10
1 / 2 / 2
5,850
532
6,474
9,565
5,661
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

6
0 / 2 / 0
4,055
369
753
4,424
1,353
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Heavy Mace

Heavy Mace

+30
Physical Power

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Sobek
7
0 / 2 / 0
4,747
432
951
5,803
4,194
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tsukuyomi
DuckMan101
Tsukuyomi
11
0 / 0 / 1
5,686
517
2,916
7,690
2,796
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Cthulhu
11
3 / 0 / 0
5,790
526
4,269
6,542
5,833
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Zeus
11
1 / 2 / 0
6,449
586
3,547
4,550
1,677
Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

11
3 / 3 / 0
6,759
614
4,865
7,660
4,062
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
xXRsk4L1feXx
Charybdis
11
1 / 0 / 2
5,528
503
3,049
3,691
1,119
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
11
5
Kills
8
8
Deaths
5
3
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Tsukuyomi
DuckMan101
Tsukuyomi
0
0
1
0.5
L
Raijin
2
0
0
2
L
Arachne
Spit Fire13
Arachne
2
2
1
1.25
W
Cthulhu
3
0
0
3
L
1
2
2
1
L
0
2
0
0
W
Zeus
1
2
0
0.5
W
3
3
0
1
L
Sobek
0
2
0
0
W
Charybdis
xXRsk4L1feXx
Charybdis
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,842
Damage
18,646
31,390
Taken
30,133
15,108
Mitigated
15,487
6,901
Healing
11,228
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Tsukuyomi
DuckMan101
Tsukuyomi
2,916
813
0
4,944
7,690
2,796
0
626
7,064
0
49,979
L
Raijin
2,726
87
0
750
3,879
1,362
0
976
2,903
54,567
0
L
Arachne
Spit Fire13
Arachne
1,938
1,558
0
568
7,719
2,538
51
2,346
5,317
0
15,010
W
Cthulhu
4,269
69
52
970
6,542
5,833
0
597
5,945
32,771
1,810
L
6,474
2,537
0
4,472
9,565
5,661
0
3,805
5,230
1,520
41,616
L
753
383
0
24
4,424
1,353
0
2,011
2,211
0
10,225
W
Zeus
3,547
881
0
966
4,550
1,677
0
2,201
2,349
44,901
589
W
4,865
1,355
0
1,850
7,660
4,062
0
387
7,273
43,704
1,061
L
Sobek
951
121
0
1,087
5,803
4,194
0
1,951
3,622
5,820
908
W
Charybdis
xXRsk4L1feXx
Charybdis
3,049
1,494
0
2,446
3,691
1,119
1,971
257
3,434
0
42,356

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,283
Gold Earned
30,212
230
Minions Killed
402
0
Camps Cleared
0
1,019,524
Distance Traveled
1,006,191
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Tsukuyomi
5,686
517
87
8
0
235,423
0
L
Raijin
6,413
583
111
10
0
195,636
1
L
Arachne
5,218
474
28
3
0
231,061
0
W
Cthulhu
5,790
526
50
5
0
207,027
2
L
Surtr
5,850
532
54
5
0
201,945
0
L
Medusa
4,055
369
29
3
0
192,858
0
W
Zeus
6,449
586
93
8
0
182,893
0
W
Ymir
6,759
614
97
9
0
193,874
1
L
Sobek
4,747
432
8
1
0
198,024
0
W
Charybdis
5,528
503
75
7
0
186,974
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role