Player Matchup

Lancelot
Lancelot
Albert701
Lancelot
Level 24
God Stats
3W - 7L
1,221 SR
Queue Stats
30W - 33L
1,460 Elo+
Party 4
Izanami
Izanami
Alexiitto88
Izanami
Level 43
God Stats
54W - 53L
1,494 SR
Queue Stats
74W - 87L
1,349 Elo+
Party 4
Kumbhakarna
Kumbhakarna
Destroyer515pl
Kumbhakarna
Level 103
God Stats
0W - 1L
1,500 SR
Queue Stats
12W - 8L
1,657 Elo+
Party 3
Chronos
Chronos
PrinceMichal
Chronos
Level 123
God Stats
0W - 1L
1,297 SR
Queue Stats
11W - 8L
1,639 Elo+
Party 3
Merlin
Merlin
Red_to_Blue
Merlin
Level 158
God Stats
12W - 15L
1,371 SR
Queue Stats
480W - 476L
1,494 Elo+
Solo
Team Averages
Level 90
1,377 SR
1,520 Elo+

VS

Team Averages
Level 95
1,547 SR
1,467 Elo+
Scylla
Scylla
LimeToast
Scylla
Level 83
God Stats
28W - 28L
1,487 SR
Queue Stats
165W - 134L
1,518 Elo+
Party 2
Sylvanus
Sylvanus
MysterySquadAdam
Sylvanus
Level 147
God Stats
2W - 3L
1,500 SR
Queue Stats
213W - 196L
1,470 Elo+
Party 1
Odin
Odin
TetzH
Odin
Level 15
God Stats
6W - 3L
1,584 SR
Queue Stats
77W - 70L
1,429 Elo+
Party 2
Nu Wa
Nu Wa
big-toe-9
Nu Wa
Level 106
God Stats
3W - 4L
1,673 SR
Queue Stats
420W - 395L
1,475 Elo+
Party 2
Nut
Nut
lmaoTiddies
Nut
Level 126
God Stats
8W - 11L
1,489 SR
Queue Stats
257W - 241L
1,446 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
Albert701
Lancelot
11
0 / 2 / 0
5,793
483
3,175
9,069
3,720
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Izanami
Alexiitto88
Izanami
9
0 / 1 / 0
5,511
459
2,515
7,114
2,111
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Mace

Heavy Mace

+30
Physical Power

Kumbhakarna
Destroyer515pl
Kumbhakarna
8
0 / 2 / 0
4,878
407
4,638
9,208
3,553
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chronos
PrinceMichal
Chronos
11
1 / 1 / 0
6,720
560
5,150
7,539
2,559
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Merlin
12
0 / 1 / 0
6,638
553
4,088
7,014
2,644
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
LimeToast
Scylla
14
3 / 0 / 1
7,248
604
6,049
6,186
2,007
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

10
2 / 0 / 2
5,919
493
5,266
7,923
4,296
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Odin
TetzH
Odin
11
0 / 1 / 1
6,384
532
4,344
8,653
4,722
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Nu Wa
big-toe-9
Nu Wa
12
0 / 0 / 4
6,641
553
4,715
4,832
1,512
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

11
2 / 0 / 2
6,624
552
6,561
6,361
2,443
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
17
1
Kills
7
7
Deaths
1
0
Assists
10
Player
Kills
Deaths
Assists
KDA
L
Lancelot
Albert701
Lancelot
0
2
0
0
L
Izanami
Alexiitto88
Izanami
0
1
0
0
L
Kumbhakarna
Destroyer515pl
Kumbhakarna
0
2
0
0
W
Scylla
LimeToast
Scylla
3
0
1
3.5
W
2
0
2
3
L
Chronos
PrinceMichal
Chronos
1
1
0
1
L
Merlin
0
1
0
0
W
Odin
TetzH
Odin
0
1
1
0.5
W
Nu Wa
big-toe-9
Nu Wa
0
0
4
2
W
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,566
Damage
26,935
39,944
Taken
33,955
14,587
Mitigated
14,980
11,503
Healing
14,897
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Lancelot
Albert701
Lancelot
3,175
932
0
5,045
9,069
3,720
0
2,603
6,289
0
48,381
L
Izanami
Alexiitto88
Izanami
2,515
1,758
0
701
7,114
2,111
0
3,500
3,444
0
35,759
L
Kumbhakarna
Destroyer515pl
Kumbhakarna
4,638
716
0
1,375
9,208
3,553
0
3,414
5,650
17,739
0
W
Scylla
LimeToast
Scylla
6,049
1,366
0
3,780
6,186
2,007
182
933
5,167
60,726
1,309
W
5,266
1,921
423
2,475
7,923
4,296
192
2,330
5,277
22,126
9,510
L
Chronos
PrinceMichal
Chronos
5,150
1,703
0
2,757
7,539
2,559
507
1,294
5,456
45,628
2,016
L
Merlin
4,088
43
0
1,625
7,014
2,644
0
3,871
2,895
60,236
1,666
W
Odin
TetzH
Odin
4,344
780
0
2,218
8,653
4,722
0
4,770
3,883
0
35,424
W
Nu Wa
big-toe-9
Nu Wa
4,715
1,130
0
2,006
4,832
1,512
166
2,371
2,461
39,831
0
W
6,561
3,734
0
3,995
6,361
2,443
878
2,324
3,597
0
53,967

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,540
Gold Earned
32,816
380
Minions Killed
381
0
Camps Cleared
0
1,212,099
Distance Traveled
1,122,837
12
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Lancelot
5,793
483
82
7
0
281,470
0
L
Izanami
5,511
459
66
6
0
232,061
5
L
Kumbhakarna
4,878
407
38
3
0
253,407
1
W
Scylla
7,248
604
113
9
0
256,653
0
W
Sylvanus
5,919
493
39
3
0
214,277
2
L
Chronos
6,720
560
76
6
0
209,436
3
L
Merlin
6,638
553
118
10
0
235,725
3
W
Odin
6,384
532
64
5
0
205,655
0
W
Nu Wa
6,641
553
71
6
0
232,802
7
W
Nut
6,624
552
94
8
0
213,450
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role