Player Matchup

Scylla
Scylla
ExitusOmega
Scylla
Level 117
God Stats
4W - 3L
1,561 SR
Queue Stats
162W - 161L
1,506 Elo+
Solo
Bacchus
Bacchus
JesterStrangeFox
Bacchus
Level 105
God Stats
1W - 2L
1,614 SR
Queue Stats
75W - 68L
1,552 Elo+
Solo
Heimdallr
Heimdallr
JosheyJosh
Heimdallr
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
77W - 64L
1,570 Elo+
Solo
Awilix
Awilix
MikeKOfficial
Awilix
Level 129
God Stats
7W - 7L
1,486 SR
Queue Stats
219W - 214L
1,541 Elo+
Solo
Nike
Nike
TC2 JAYJAY 4
Nike
Level 107
God Stats
4W - 2L
1,892 SR
Queue Stats
82W - 67L
1,582 Elo+
Solo
Team Averages
Level 109
1,611 SR
1,550 Elo+

VS

Team Averages
Level 130
1,696 SR
1,549 Elo+
Charon
Charon
AyeJayGANG
Charon
Level 155
God Stats
1W - 1L
1,752 SR
Queue Stats
31W - 25L
1,582 Elo+
Party 2
Odin
Odin
BRENTNERRR
Odin
Level 140
God Stats
2W - 1L
1,726 SR
Queue Stats
35W - 35L
1,530 Elo+
Party 2
Ra
Ra
Frm707
Ra
Level 89
God Stats
4W - 3L
1,537 SR
Queue Stats
124W - 124L
1,484 Elo+
Party 1
Nut
Nut
GrumpyPanda1990
Nut
Level 158
God Stats
12W - 10L
1,620 SR
Queue Stats
27W - 22L
1,615 Elo+
Party 2
Bakasura
Bakasura
LebronJame
Bakasura
Level 108
God Stats
5W - 2L
1,844 SR
Queue Stats
91W - 97L
1,532 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Scylla
14
0 / 2 / 3
7,423
530
6,320
8,041
2,973
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 1 / 0
5,978
427
3,897
9,384
8,726
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Heimdallr
JosheyJosh
Heimdallr
12
0 / 1 / 0
7,203
515
5,237
8,996
3,794
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

13
3 / 3 / 0
7,205
515
5,480
13,300
4,958
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

11
0 / 6 / 0
7,125
509
9,526
17,244
10,338
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
AyeJayGANG
Charon
12
2 / 0 / 1
7,421
530
4,513
9,235
7,017
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

15
8 / 0 / 0
9,275
663
13,228
14,776
8,153
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Ra
15
1 / 1 / 3
8,117
580
3,697
7,220
2,827
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

15
0 / 0 / 1
7,825
559
6,115
7,189
3,227
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Bakasura
LebronJame
Bakasura
14
2 / 2 / 3
7,469
534
7,259
13,708
6,814
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
21
3
Kills
13
13
Deaths
3
3
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Charon
AyeJayGANG
Charon
2
0
1
2.5
W
8
0
0
8
L
Scylla
0
2
3
0.75
W
Ra
1
1
3
2.5
W
0
0
1
0.5
L
0
1
0
0
L
Heimdallr
JosheyJosh
Heimdallr
0
1
0
0
W
Bakasura
LebronJame
Bakasura
2
2
3
1.75
L
3
3
0
1
L
0
6
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,460
Damage
34,812
56,965
Taken
52,128
30,789
Mitigated
28,038
20,190
Healing
18,967
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Charon
AyeJayGANG
Charon
4,513
523
0
2,322
9,235
7,017
0
3,533
5,702
18,268
0
W
13,228
4,711
0
4,114
14,776
8,153
0
1,105
12,727
0
72,563
L
Scylla
6,320
591
0
2,820
8,041
2,973
0
3,238
4,431
69,137
0
W
Ra
3,697
0
288
4,863
7,220
2,827
120
2,069
5,151
60,928
1,547
W
6,115
3,590
0
4,623
7,189
3,227
0
651
6,538
0
72,139
L
3,897
588
0
2,268
9,384
8,726
0
2,112
7,159
24,846
0
L
Heimdallr
JosheyJosh
Heimdallr
5,237
2,316
0
4,945
8,996
3,794
198
934
8,062
0
63,325
W
Bakasura
LebronJame
Bakasura
7,259
4,352
0
2,757
13,708
6,814
0
2,968
10,695
0
53,730
L
5,480
1,688
0
4,610
13,300
4,958
0
1,470
10,958
0
62,229
L
9,526
3,083
0
5,547
17,244
10,338
0
0
16,600
0
58,352

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,934
Gold Earned
40,107
445
Minions Killed
493
0
Camps Cleared
0
1,367,741
Distance Traveled
1,588,494
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Charon
7,421
530
22
2
0
339,940
2
W
Odin
9,275
663
123
9
0
304,363
3
L
Scylla
7,423
530
125
9
0
267,147
2
W
Ra
8,117
580
117
8
0
305,419
0
W
Nut
7,825
559
136
10
0
298,786
2
L
Bacchus
5,978
427
29
2
0
300,401
0
L
Heimdallr
7,203
515
102
7
0
231,739
2
W
Bakasura
7,469
534
95
7
0
339,986
0
L
Awilix
7,205
515
94
7
0
315,300
0
L
Nike
7,125
509
95
7
0
253,154
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role