Player Matchup

Nu Wa
Nu Wa
PoppaPiggy
Nu Wa
Level 79
God Stats
1W - 0L
1,380 SR
Queue Stats
9W - 12L
1,330 Elo+
Party 1
Yemoja
Yemoja
Safeseven134
Yemoja
Level 107
God Stats
19W - 23L
1,434 SR
Queue Stats
593W - 567L
1,504 Elo+
Solo
Izanami
Izanami
Shrekelstein
Izanami
Level 107
God Stats
1W - 0L
1,664 SR
Queue Stats
5W - 8L
1,269 Elo+
Party 1
Merlin
Merlin
lfjd
Merlin
Level 142
God Stats
1W - 0L
1,285 SR
Queue Stats
45W - 48L
1,519 Elo+
Solo
Neith
Neith
xTheFrenzy
Neith
Level 7
God Stats
1W - 0L
1,742 SR
Queue Stats
4W - 5L
1,203 Elo+
Party 1
Team Averages
Level 88
1,501 SR
1,365 Elo+

VS

Team Averages
Level 115
1,566 SR
1,474 Elo+
Mercury
Mercury
Andrewson81
Mercury
Level 144
God Stats
5W - 10L
1,521 SR
Queue Stats
514W - 517L
1,509 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
Daxksi
Ah Muzen Cab
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
47W - 36L
1,543 Elo+
Solo
Horus
Horus
SetoNation
Horus
Level 89
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 3L
1,444 Elo+
Party 2
Cthulhu
Cthulhu
Shadowmanexists
Cthulhu
Level 89
God Stats
3W - 2L
1,803 SR
Queue Stats
82W - 81L
1,428 Elo+
Solo
Janus
Janus
there go keith
Janus
Level 127
God Stats
0W - 1L
1,507 SR
Queue Stats
8W - 3L
1,444 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
15
1 / 0 / 5
8,641
864
9,392
5,402
2,115
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
16
3 / 0 / 2
9,332
933
5,665
7,154
5,300
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Izanami
Shrekelstein
Izanami
15
0 / 3 / 4
8,620
862
3,505
10,171
3,570
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Merlin
lfjd
Merlin
15
1 / 1 / 4
8,854
885
11,599
7,119
2,898
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Neith
14
3 / 2 / 2
8,363
836
6,016
8,633
3,366
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Andrewson81
Mercury
13
1 / 4 / 2
7,750
775
4,726
12,638
4,615
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Ah Muzen Cab
Daxksi
Ah Muzen Cab
15
3 / 1 / 1
8,286
829
8,064
10,341
4,027
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
14
1 / 2 / 1
7,562
756
5,748
13,960
11,434
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

10
0 / 0 / 0
6,660
666
0
696
225
16
1 / 1 / 4
8,716
872
12,335
7,520
2,982
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
14
8
Kills
6
6
Deaths
8
17
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Mercury
Andrewson81
Mercury
1
4
2
0.5
L
Ah Muzen Cab
Daxksi
Ah Muzen Cab
3
1
1
3.5
W
Nu Wa
1
0
5
3.5
W
Yemoja
3
0
2
4
L
Horus
1
2
1
0.75
L
0
0
0
0
W
Izanami
Shrekelstein
Izanami
0
3
4
0.67
W
Merlin
lfjd
Merlin
1
1
4
3
L
1
1
4
3
W
Neith
3
2
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,177
Damage
30,873
38,479
Taken
45,155
17,249
Mitigated
23,283
9,650
Healing
7,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Mercury
Andrewson81
Mercury
4,726
815
0
500
12,638
4,615
0
5,161
6,967
0
26,853
L
Ah Muzen Cab
Daxksi
Ah Muzen Cab
8,064
1,810
0
1,864
10,341
4,027
0
6,919
2,758
0
21,723
W
Nu Wa
9,392
4,935
0
484
5,402
2,115
1,859
1,060
4,174
26,195
0
W
Yemoja
5,665
996
2,695
1,524
7,154
5,300
214
2,955
3,726
18,535
0
L
Horus
5,748
2,638
1,122
3,841
13,960
11,434
0
6,708
6,602
0
14,686
L
0
0
0
0
696
225
0
556
0
0
0
W
Izanami
Shrekelstein
Izanami
3,505
2,776
0
2,096
10,171
3,570
2,269
2,412
7,215
0
35,181
W
Merlin
lfjd
Merlin
11,599
181
0
750
7,119
2,898
0
1,675
5,169
30,002
0
L
12,335
254
0
384
7,520
2,982
0
4,958
2,172
42,243
364
W
Neith
6,016
2,221
0
2,101
8,633
3,366
403
2,998
5,187
0
15,101

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,810
Gold Earned
38,974
252
Minions Killed
166
0
Camps Cleared
0
1,025,318
Distance Traveled
901,799
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mercury
7,750
775
35
4
0
219,282
0
L
Ah Muzen Cab
8,286
829
29
3
0
228,724
0
W
Nu Wa
8,641
864
45
5
0
207,553
0
W
Yemoja
9,332
933
47
5
0
213,552
0
L
Horus
7,562
756
17
2
0
223,127
0
L
Cthulhu
6,660
666
0
0
0
0
0
W
Izanami
8,620
862
69
7
0
188,963
0
W
Merlin
8,854
885
64
6
0
214,922
0
L
Janus
8,716
872
85
9
0
230,666
0
W
Neith
8,363
836
27
3
0
200,328
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role