Player Matchup

Gilgamesh
Gilgamesh
BodusMorus
Gilgamesh
Level 106
God Stats
3W - 4L
1,458 SR
Queue Stats
52W - 55L
1,525 Elo+
Party 2
Kumbhakarna
Kumbhakarna
se8ek
Kumbhakarna
Level 89
God Stats
47W - 47L
1,489 SR
Queue Stats
648W - 566L
1,419 Elo+
Solo
Merlin
Merlin
zak132465
Merlin
Level 83
God Stats
14W - 15L
1,436 SR
Queue Stats
50W - 55L
1,514 Elo+
Party 2
Team Averages
Level 93
1,461 SR
1,486 Elo+

VS

Team Averages
Level 78
1,614 SR
1,574 Elo+
Serqet
Serqet
JerryMann
Serqet
Level 87
God Stats
6W - 2L
1,743 SR
Queue Stats
104W - 100L
1,496 Elo+
Party 1
Mulan
Mulan
Polniy314zdec
Mulan
Level 42
God Stats
23W - 14L
1,599 SR
Queue Stats
95W - 88L
1,496 Elo+
Party 1
Discordia
Discordia
legand21
Discordia
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 1L
1,730 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
BodusMorus
Gilgamesh
15
2 / 3 / 2
10,076
672
11,657
19,998
12,948
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Kumbhakarna
se8ek
Kumbhakarna
14
1 / 5 / 3
9,174
612
6,914
18,567
11,144
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Merlin
zak132465
Merlin
13
2 / 5 / 1
9,413
628
10,660
9,501
2,837
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
JerryMann
Serqet
16
5 / 0 / 6
10,195
680
15,335
14,146
9,818
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

16
6 / 1 / 6
10,476
698
16,668
18,470
18,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Discordia
legand21
Discordia
14
2 / 4 / 9
10,127
675
9,377
7,062
2,413
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
34
5
Kills
13
13
Deaths
5
6
Assists
21
Player
Kills
Deaths
Assists
KDA
L
Gilgamesh
BodusMorus
Gilgamesh
2
3
2
1
W
Serqet
JerryMann
Serqet
5
0
6
8
W
6
1
6
9
W
Discordia
legand21
Discordia
2
4
9
1.63
L
Kumbhakarna
se8ek
Kumbhakarna
1
5
3
0.5
L
Merlin
zak132465
Merlin
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,231
Damage
41,380
48,066
Taken
39,678
26,929
Mitigated
30,234
5,465
Healing
10,846
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Gilgamesh
BodusMorus
Gilgamesh
11,657
3,609
0
1,551
19,998
12,948
0
1,663
16,632
0
38,518
W
Serqet
JerryMann
Serqet
15,335
3,238
0
6,370
14,146
9,818
0
5,231
8,821
0
33,897
W
16,668
2,715
0
4,476
18,470
18,003
163
8,503
9,893
0
35,069
W
Discordia
legand21
Discordia
9,377
1,046
0
0
7,062
2,413
265
3,380
3,622
39,476
1,438
L
Kumbhakarna
se8ek
Kumbhakarna
6,914
382
0
3,428
18,567
11,144
0
4,388
12,626
36,158
1,025
L
Merlin
zak132465
Merlin
10,660
655
0
486
9,501
2,837
0
3,205
5,038
33,469
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,663
Gold Earned
30,798
169
Minions Killed
137
0
Camps Cleared
0
788,552
Distance Traveled
813,583
4
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Gilgamesh
10,076
672
58
4
0
310,814
4
W
Serqet
10,195
680
37
2
0
303,922
0
W
Mulan
10,476
698
42
3
0
275,357
0
W
Discordia
10,127
675
58
4
0
234,304
0
L
Kumbhakarna
9,174
612
51
3
0
266,143
0
L
Merlin
9,413
628
60
4
0
211,595
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role