Player Matchup

Osiris
Osiris
IKnewAGoldfish
Osiris
Level 119
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 14L
1,347 Elo+
Solo
Agni
Agni
IsItzMagic
Agni
Level 148
God Stats
3W - 5L
1,454 SR
Queue Stats
183W - 166L
1,565 Elo+
Solo
Mercury
Mercury
JoshAlbert96
Mercury
Level 106
God Stats
11W - 8L
1,582 SR
Queue Stats
28W - 30L
1,424 Elo+
Solo
Jing Wei
Jing Wei
WakeUpCrucified
Jing Wei
Level 102
God Stats
15W - 27L
1,492 SR
Queue Stats
224W - 215L
1,487 Elo+
Solo
Bacchus
Bacchus
chaseman323
Bacchus
Level 107
God Stats
15W - 18L
1,416 SR
Queue Stats
465W - 442L
1,454 Elo+
Solo
Team Averages
Level 116
1,489 SR
1,455 Elo+

VS

Team Averages
Level 114
1,560 SR
1,493 Elo+
Nu Wa
Nu Wa
Frizflow
Nu Wa
Level 154
God Stats
6W - 5L
1,508 SR
Queue Stats
313W - 339L
1,522 Elo+
Party 1
Ymir
Ymir
Nmmorin24
Ymir
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
25W - 27L
1,502 Elo+
Solo
Cthulhu
Cthulhu
Rosco Sir
Cthulhu
Level 122
God Stats
6W - 4L
1,713 SR
Queue Stats
165W - 174L
1,531 Elo+
Party 1
Cernunnos
Cernunnos
Samael171
Cernunnos
Level 128
God Stats
6W - 8L
1,563 SR
Queue Stats
224W - 220L
1,448 Elo+
Solo
Arachne
Arachne
blue_hawk2002
Arachne
Level 38
God Stats
5W - 1L
1,517 SR
Queue Stats
19W - 13L
1,459 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
8
0 / 3 / 0
5,133
513
4,150
10,433
5,839
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

12
1 / 2 / 1
5,681
568
3,675
5,720
2,040
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Mercury
JoshAlbert96
Mercury
3
0 / 0 / 0
3,605
361
64
1,446
416
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Jing Wei
10
1 / 0 / 1
5,257
526
3,338
7,979
2,596
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Bacchus
chaseman323
Bacchus
9
1 / 3 / 2
5,504
550
4,200
7,764
6,544
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nu Wa
Frizflow
Nu Wa
12
2 / 1 / 1
6,737
674
5,202
4,758
1,776
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Ymir
9
0 / 1 / 3
5,425
543
2,731
6,817
4,689
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Cthulhu
Rosco Sir
Cthulhu
12
3 / 1 / 0
6,455
646
6,338
7,075
4,134
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cernunnos
Samael171
Cernunnos
9
0 / 1 / 2
4,932
493
3,824
6,612
2,459
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Arachne
11
3 / 0 / 1
6,023
602
1,565
5,882
2,176
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
15
3
Kills
8
8
Deaths
4
4
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Nu Wa
Frizflow
Nu Wa
2
1
1
2.5
L
0
3
0
0
L
1
2
1
0.75
L
Mercury
JoshAlbert96
Mercury
0
0
0
0
W
Ymir
0
1
3
1.5
W
Cthulhu
Rosco Sir
Cthulhu
3
1
0
3
W
Cernunnos
Samael171
Cernunnos
0
1
2
1
L
Jing Wei
1
0
1
1.5
W
Arachne
3
0
1
3.5
L
Bacchus
chaseman323
Bacchus
1
3
2
0.67

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,427
Damage
19,660
33,342
Taken
31,144
17,435
Mitigated
15,234
10,368
Healing
8,708
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Nu Wa
Frizflow
Nu Wa
5,202
1,096
0
1,000
4,758
1,776
0
2,640
2,118
52,921
2,749
L
4,150
860
0
2,124
10,433
5,839
0
5,893
3,765
0
32,214
L
3,675
555
0
2,255
5,720
2,040
0
2,652
3,068
53,424
0
L
Mercury
JoshAlbert96
Mercury
64
64
0
320
1,446
416
0
716
730
0
3,581
W
Ymir
2,731
401
0
1,150
6,817
4,689
0
2,095
4,722
18,932
1,423
W
Cthulhu
Rosco Sir
Cthulhu
6,338
540
0
1,250
7,075
4,134
0
0
6,519
39,338
0
W
Cernunnos
Samael171
Cernunnos
3,824
1,886
0
1,553
6,612
2,459
0
2,226
4,386
0
39,124
L
Jing Wei
3,338
2,940
0
4,349
7,979
2,596
23
1,202
6,777
0
36,024
W
Arachne
1,565
958
0
3,755
5,882
2,176
0
682
5,161
0
34,686
L
Bacchus
chaseman323
Bacchus
4,200
358
0
1,320
7,764
6,544
0
1,638
6,126
19,669
3,113

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,180
Gold Earned
29,572
244
Minions Killed
315
0
Camps Cleared
0
865,167
Distance Traveled
1,006,270
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
6,737
674
78
8
0
183,963
0
L
Osiris
5,133
513
53
5
0
199,071
0
L
Agni
5,681
568
79
8
0
197,077
0
L
Mercury
3,605
361
9
1
0
43,696
0
W
Ymir
5,425
543
40
4
0
190,557
0
W
Cthulhu
6,455
646
87
9
0
197,726
0
W
Cernunnos
4,932
493
45
5
0
180,751
4
L
Jing Wei
5,257
526
66
7
0
215,851
1
W
Arachne
6,023
602
65
7
0
253,273
0
L
Bacchus
5,504
550
37
4
0
209,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role