Player Matchup

Thor
Thor
BloodySharkk
Thor
Level 5
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,500 Elo+
Party 1
Ravana
Ravana
Hellghost500
Ravana
Level 127
God Stats
1W - 3L
1,500 SR
Queue Stats
295W - 287L
1,572 Elo+
Party 1
Yemoja
Yemoja
Krueptus
Yemoja
Level 148
God Stats
0W - 1L
1,500 SR
Queue Stats
228W - 234L
1,472 Elo+
Party 2
The Morrigan
The Morrigan
TORBICA
The Morrigan
Level 88
God Stats
2W - 4L
1,532 SR
Queue Stats
67W - 53L
1,580 Elo+
Solo
Ah Muzen Cab
Ah Muzen Cab
valkyree
Ah Muzen Cab
Level 112
God Stats
0W - 5L
1,510 SR
Queue Stats
217W - 220L
1,513 Elo+
Party 2
Team Averages
Level 96
1,508 SR
1,528 Elo+

VS

Team Averages
Level 91
1,581 SR
1,502 Elo+
Mercury
Mercury
 
Mercury
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 3
Anhur
Anhur
Admirable_MadMan
Anhur
Level 127
God Stats
2W - 0L
1,500 SR
Queue Stats
160W - 148L
1,538 Elo+
Party 3
Cthulhu
Cthulhu
Faerye0
Cthulhu
Level 23
God Stats
9W - 6L
1,610 SR
Queue Stats
22W - 23L
1,499 Elo+
Party 3
King Arthur
King Arthur
WhiteCongito
King Arthur
Level 61
God Stats
6W - 2L
1,751 SR
Queue Stats
67W - 59L
1,477 Elo+
Solo
Kukulkan
Kukulkan
sansij
Kukulkan
Level 124
God Stats
7W - 4L
1,544 SR
Queue Stats
309W - 288L
1,497 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 6 / 1
5,414
416
3,203
10,736
4,917
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Ravana
12
1 / 3 / 0
6,851
527
8,226
11,660
8,128
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Yemoja
Krueptus
Yemoja
10
1 / 2 / 0
6,377
491
2,603
8,668
6,306
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

The Morrigan
TORBICA
The Morrigan
11
0 / 3 / 0
6,429
495
2,646
7,218
2,630
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Ah Muzen Cab
valkyree
Ah Muzen Cab
11
0 / 1 / 1
5,931
456
4,236
6,828
1,855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
14
7 / 0 / 4
8,006
616
6,701
9,846
4,190
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

14
1 / 0 / 2
7,865
605
3,848
6,117
2,352
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Cthulhu
Faerye0
Cthulhu
10
0 / 1 / 3
6,574
506
3,401
7,549
5,403
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

King Arthur
WhiteCongito
King Arthur
14
3 / 1 / 2
8,146
627
10,223
13,741
10,109
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Kukulkan
sansij
Kukulkan
14
4 / 0 / 2
8,103
623
6,957
4,290
1,701
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
28
2
Kills
15
15
Deaths
2
2
Assists
13
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
7
0
4
9
W
1
0
2
2
L
0
6
1
0.08
W
Cthulhu
Faerye0
Cthulhu
0
1
3
1.5
L
Ravana
1
3
0
0.33
L
Yemoja
Krueptus
Yemoja
1
2
0
0.5
L
The Morrigan
TORBICA
The Morrigan
0
3
0
0
W
King Arthur
WhiteCongito
King Arthur
3
1
2
4
W
Kukulkan
sansij
Kukulkan
4
0
2
5
L
Ah Muzen Cab
valkyree
Ah Muzen Cab
0
1
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,914
Damage
31,130
45,110
Taken
41,543
23,836
Mitigated
23,755
8,982
Healing
10,083
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
6,701
4,653
0
574
9,846
4,190
0
429
9,381
0
67,700
W
3,848
1,840
0
3,863
6,117
2,352
0
463
5,654
0
65,758
L
3,203
1,462
0
385
10,736
4,917
0
363
10,226
0
29,156
W
Cthulhu
Faerye0
Cthulhu
3,401
471
0
1,703
7,549
5,403
26
2,199
5,350
21,069
0
L
Ravana
8,226
1,816
0
3,437
11,660
8,128
0
125
10,981
0
48,992
L
Yemoja
Krueptus
Yemoja
2,603
452
867
2,602
8,668
6,306
0
4,748
3,920
17,143
1,284
L
The Morrigan
TORBICA
The Morrigan
2,646
176
0
670
7,218
2,630
0
4,441
2,777
46,214
2,299
W
King Arthur
WhiteCongito
King Arthur
10,223
2,172
0
3,318
13,741
10,109
0
0
12,995
0
65,097
W
Kukulkan
sansij
Kukulkan
6,957
486
0
625
4,290
1,701
0
1,879
2,411
64,307
0
L
Ah Muzen Cab
valkyree
Ah Muzen Cab
4,236
1,305
0
1,021
6,828
1,855
0
681
6,147
0
51,288

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,002
Gold Earned
38,694
353
Minions Killed
466
0
Camps Cleared
0
1,249,963
Distance Traveled
1,361,663
4
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
8,006
616
91
7
0
336,276
0
W
Anhur
7,865
605
126
10
0
252,013
0
L
Thor
5,414
416
51
4
0
274,266
0
W
Cthulhu
6,574
506
34
3
0
270,193
5
L
Ravana
6,851
527
87
7
0
245,745
0
L
Yemoja
6,377
491
32
2
0
239,946
3
L
The Morrigan
6,429
495
96
7
0
259,688
0
W
King Arthur
8,146
627
113
9
0
229,134
0
W
Kukulkan
8,103
623
102
8
0
274,047
0
L
Ah Muzen Cab
5,931
456
87
7
0
230,318
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role