Player Matchup

Merlin
Merlin
Ironmonkey135
Merlin
Level 88
God Stats
9W - 6L
1,742 SR
Queue Stats
44W - 40L
1,524 Elo+
Solo
Athena
Athena
Jamezee
Athena
Level 139
God Stats
0W - 2L
1,261 SR
Queue Stats
100W - 107L
1,575 Elo+
Solo
Ymir
Ymir
OddSoulTTV
Ymir
Level 61
God Stats
1W - 1L
1,521 SR
Queue Stats
73W - 57L
1,557 Elo+
Party 1
Hachiman
Hachiman
PRDY1
Hachiman
Level 50
God Stats
6W - 8L
1,288 SR
Queue Stats
69W - 70L
1,463 Elo+
Solo
Thanatos
Thanatos
PancakesAreTasty
Thanatos
Level 83
God Stats
10W - 6L
1,663 SR
Queue Stats
223W - 243L
1,500 Elo+
Party 1
Team Averages
Level 84
1,495 SR
1,524 Elo+

VS

Team Averages
Level 97
1,608 SR
1,489 Elo+
Mulan
Mulan
Indolomnir
Mulan
Level 123
God Stats
21W - 14L
1,782 SR
Queue Stats
315W - 316L
1,557 Elo+
Solo
Janus
Janus
LiFfyTo5
Janus
Level 79
God Stats
2W - 0L
1,756 SR
Queue Stats
17W - 11L
1,511 Elo+
Party 2
Aphrodite
Aphrodite
NuclearFantasy
Aphrodite
Level 114
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 47L
1,352 Elo+
Solo
Gilgamesh
Gilgamesh
xËXTIÑCTIÖÑx
Gilgamesh
Level 83
God Stats
4W - 0L
1,500 SR
Queue Stats
41W - 30L
1,517 Elo+
Solo
Izanami
Izanami
ñañinbailarina77
Izanami
Level 88
God Stats
2W - 0L
1,500 SR
Queue Stats
15W - 10L
1,508 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 4 / 2
8,131
508
7,968
9,550
3,793
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Athena
Jamezee
Athena
10
0 / 5 / 5
6,684
418
7,041
18,478
16,865
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

14
3 / 4 / 0
7,972
498
8,420
17,084
13,124
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Hachiman
PRDY1
Hachiman
12
1 / 3 / 1
7,120
445
7,752
8,364
3,129
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

12
3 / 6 / 3
6,974
436
9,263
16,130
7,624
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mulan
16
3 / 2 / 3
9,965
623
15,323
16,508
13,900
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Janus
LiFfyTo5
Janus
16
9 / 0 / 9
10,076
630
10,159
8,993
4,077
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Aphrodite
NuclearFantasy
Aphrodite
14
0 / 3 / 9
8,481
530
2,840
12,882
10,090
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Gilgamesh
15
8 / 3 / 9
9,067
567
11,969
17,252
9,338
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Morningstar

Morningstar

+7
Physical Power
+50
Mana

16
2 / 1 / 5
9,033
565
9,204
11,410
4,963
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
57
8
Kills
22
22
Deaths
9
11
Assists
35
Player
Kills
Deaths
Assists
KDA
W
Mulan
3
2
3
2.25
L
1
4
2
0.5
L
Athena
Jamezee
Athena
0
5
5
0.5
W
Janus
LiFfyTo5
Janus
9
0
9
13.5
W
Aphrodite
NuclearFantasy
Aphrodite
0
3
9
1.5
L
3
4
0
0.75
L
Hachiman
PRDY1
Hachiman
1
3
1
0.5
L
3
6
3
0.75
W
Gilgamesh
8
3
9
4.17
W
2
1
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,444
Damage
49,495
69,606
Taken
67,045
44,535
Mitigated
42,368
17,826
Healing
28,404
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mulan
15,323
2,800
0
5,738
16,508
13,900
993
7,865
8,437
0
86,119
L
7,968
714
0
668
9,550
3,793
0
2,482
6,925
63,143
422
L
Athena
Jamezee
Athena
7,041
1,369
0
3,339
18,478
16,865
0
5,540
12,664
20,693
1,508
W
Janus
LiFfyTo5
Janus
10,159
852
0
2,673
8,993
4,077
434
4,895
3,708
71,085
1,196
W
Aphrodite
NuclearFantasy
Aphrodite
2,840
1,010
5,196
6,702
12,882
10,090
359
2,864
9,908
21,123
0
L
8,420
2,405
0
3,770
17,084
13,124
0
2,076
14,896
49,331
3,646
L
Hachiman
PRDY1
Hachiman
7,752
4,434
0
2,410
8,364
3,129
0
494
7,870
0
57,438
L
9,263
2,542
0
7,639
16,130
7,624
0
1,951
14,067
0
47,839
W
Gilgamesh
11,969
4,467
0
5,489
17,252
9,338
940
4,551
12,523
0
56,762
W
9,204
6,876
0
2,606
11,410
4,963
0
2,400
8,972
0
93,960

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,881
Gold Earned
46,622
410
Minions Killed
469
0
Camps Cleared
0
1,422,903
Distance Traveled
1,530,427
12
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
9,965
623
132
8
0
274,745
2
L
Merlin
8,131
508
137
9
0
292,678
4
L
Athena
6,684
418
24
2
0
326,613
2
W
Janus
10,076
630
108
7
0
342,470
2
W
Aphrodite
8,481
530
31
2
0
289,676
2
L
Ymir
7,972
498
94
6
0
269,668
6
L
Hachiman
7,120
445
94
6
0
268,068
0
L
Thanatos
6,974
436
61
4
0
265,876
0
W
Gilgamesh
9,067
567
65
4
0
335,239
0
W
Izanami
9,033
565
133
8
0
288,297
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role