Player Matchup

Neith
Neith
Auzz1e
Neith
Level 69
God Stats
2W - 2L
1,408 SR
Queue Stats
30W - 33L
1,444 Elo+
Party 1
Ymir
Ymir
Magzition
Ymir
Level 18
God Stats
22W - 21L
1,455 SR
Queue Stats
23W - 25L
1,439 Elo+
Party 1
Ra
Ra
Nandiacsaszar
Ra
Level 143
God Stats
0W - 1L
1,607 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo
Team Averages
Level 77
1,490 SR
1,461 Elo+

VS

Team Averages
Level 97
1,552 SR
1,339 Elo+
Hera
Hera
BlackSkadi
Hera
Level 8
God Stats
4W - 1L
1,500 SR
Queue Stats
57W - 12L
1,285 Elo+
Party 2
Nike
Nike
Il T TIME lI
Nike
Level 159
God Stats
1W - 0L
1,656 SR
Queue Stats
22W - 24L
1,448 Elo+
Solo
Vulcan
Vulcan
mrcarnevale0059
Vulcan
Level 125
God Stats
2W - 0L
1,500 SR
Queue Stats
3W - 3L
1,285 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
Auzz1e
Neith
14
2 / 3 / 0
8,678
723
4,611
14,974
4,796
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Ymir
12
0 / 3 / 1
7,362
614
1,705
15,282
13,855
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

12
0 / 4 / 0
7,371
614
1,717
8,743
2,796
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 0 / 5
9,580
798
14,052
3,937
1,606
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

13
3 / 1 / 3
8,845
737
5,032
10,452
10,292
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

16
3 / 1 / 5
9,849
821
16,267
3,763
1,619
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ethereal Staff

Ethereal Staff

+70
Magical Power
+150
Health
+20%
Crowd Control Reduction

PASSIVE - Whenever you damage an enemy god with an ability you steal 8% maximum mana as well as 6% maximum health from the target. The Stats remain stolen for 60s and targets affected can have up to 4 Buffs and Debuffs at once. This can only occur once every 15 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Match Insights

Player Kills, Deaths, and Assists

3
Kill Participation
23
2
Kills
10
10
Deaths
2
1
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Neith
Auzz1e
Neith
2
3
0
0.67
W
4
0
5
6.5
W
3
1
3
4.5
L
Ymir
0
3
1
0.17
L
0
4
0
0
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,033
Damage
35,351
38,999
Taken
18,152
21,447
Mitigated
13,517
10,003
Healing
1,468
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Neith
Auzz1e
Neith
4,611
818
0
2,058
14,974
4,796
0
11,783
2,805
0
31,731
W
14,052
2,767
0
0
3,937
1,606
1,305
618
3,250
31,839
0
W
5,032
191
0
1,468
10,452
10,292
117
2,173
7,539
468
30,078
L
Ymir
1,705
396
0
1,630
15,282
13,855
0
11,310
3,334
11,674
739
L
1,717
26
4,142
2,173
8,743
2,796
0
6,208
2,357
27,424
0
W
16,267
6,443
0
0
3,763
1,619
611
472
3,291
47,523
1,287

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,411
Gold Earned
28,274
131
Minions Killed
156
0
Camps Cleared
0
635,237
Distance Traveled
674,740
3
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Neith
8,678
723
56
5
0
231,827
3
W
Hera
9,580
798
39
3
0
229,817
0
W
Nike
8,845
737
43
4
0
210,567
0
L
Ymir
7,362
614
30
3
0
189,800
0
L
Ra
7,371
614
45
4
0
213,610
0
W
Vulcan
9,849
821
74
6
0
234,356
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role