Player Matchup

Merlin
Merlin
 
Merlin
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
Nizeeco
Geb
Level 80
God Stats
1W - 1L
1,776 SR
Queue Stats
40W - 39L
1,451 Elo+
Solo
Horus
Horus
OculiPotenti
Horus
Level 194
God Stats
8W - 3L
1,435 SR
Queue Stats
255W - 247L
1,481 Elo+
Solo
Izanami
Izanami
Wolfofsin95
Izanami
Level 120
God Stats
29W - 38L
1,461 SR
Queue Stats
252W - 253L
1,403 Elo+
Solo
Thor
Thor
subjectoneog
Thor
Level 109
God Stats
0W - 1L
1,758 SR
Queue Stats
44W - 49L
1,417 Elo+
Solo
Team Averages
Level 132
1,586 SR
1,451 Elo+

VS

Team Averages
Level 91
1,537 SR
1,396 Elo+
Maui
Maui
EvilSundew95745
Maui
Level 82
God Stats
16W - 13L
1,335 SR
Queue Stats
131W - 108L
1,373 Elo+
Solo
Apollo
Apollo
FlungPuPanda69
Apollo
Level 82
God Stats
12W - 7L
1,585 SR
Queue Stats
552W - 561L
1,387 Elo+
Solo
Chaac
Chaac
KillerBlack4360
Chaac
Level 85
God Stats
2W - 2L
1,500 SR
Queue Stats
89W - 108L
1,389 Elo+
Solo
Agni
Agni
Killerbryan8212
Agni
Level 108
God Stats
2W - 0L
1,688 SR
Queue Stats
27W - 23L
1,421 Elo+
Solo
Fenrir
Fenrir
medynamite111
Fenrir
Level 98
God Stats
3W - 3L
1,577 SR
Queue Stats
109W - 102L
1,409 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
10
1 / 2 / 0
5,368
596
2,215
4,862
1,795
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Geb
6
0 / 2 / 1
4,515
502
3,082
7,367
4,157
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

9
0 / 1 / 0
4,929
548
4,657
6,829
3,890
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Izanami
Wolfofsin95
Izanami
9
1 / 4 / 0
4,771
530
4,119
6,234
2,062
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

8
1 / 2 / 1
4,496
500
2,011
6,611
2,118
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
3 / 1 / 3
5,262
585
2,383
6,700
4,579
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

9
4 / 0 / 2
5,600
622
5,392
6,030
2,119
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
1 / 0 / 0
5,184
576
3,187
6,933
2,700
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
2 / 1 / 0
5,287
587
2,771
4,015
1,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

9
1 / 1 / 3
5,021
558
3,759
7,671
2,823
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
19
3
Kills
11
11
Deaths
3
2
Assists
8
Player
Kills
Deaths
Assists
KDA
L
Merlin
 
Merlin
1
2
0
0.5
W
3
1
3
4.5
W
4
0
2
5
W
1
0
0
1
W
2
1
0
2
L
Geb
0
2
1
0.25
L
0
1
0
0
L
Izanami
Wolfofsin95
Izanami
1
4
0
0.25
W
1
1
3
2.5
L
1
2
1
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,084
Damage
17,492
31,903
Taken
31,349
14,022
Mitigated
13,538
7,525
Healing
10,936
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Merlin
 
Merlin
2,215
40
0
1,380
4,862
1,795
0
2,737
2,125
32,655
2,027
W
2,383
961
39
1,871
6,700
4,579
256
1,377
5,323
19,797
1,669
W
5,392
4,277
0
2,419
6,030
2,119
781
1,676
4,354
0
34,007
W
3,187
174
0
2,382
6,933
2,700
0
89
6,348
0
31,020
W
2,771
109
0
1,000
4,015
1,317
0
1,874
2,141
27,965
0
L
Geb
3,082
756
0
1,695
7,367
4,157
0
1,177
6,190
10,942
0
L
4,657
1,763
40
2,500
6,829
3,890
0
0
6,829
89
26,302
L
Izanami
Wolfofsin95
Izanami
4,119
2,954
0
672
6,234
2,062
0
774
5,460
0
35,723
W
3,759
957
0
3,225
7,671
2,823
0
370
7,263
0
29,968
L
2,011
427
0
1,238
6,611
2,118
0
356
6,255
0
18,449

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,079
Gold Earned
26,354
205
Minions Killed
241
0
Camps Cleared
0
781,399
Distance Traveled
896,859
2
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Merlin
5,368
596
63
7
0
144,291
2
W
Maui
5,262
585
28
3
0
173,012
0
W
Apollo
5,600
622
56
6
0
167,479
0
W
Chaac
5,184
576
46
5
0
158,687
0
W
Agni
5,287
587
59
7
0
173,021
0
L
Geb
4,515
502
15
2
0
134,693
0
L
Horus
4,929
548
40
4
0
146,679
0
L
Izanami
4,771
530
57
6
0
160,094
0
W
Fenrir
5,021
558
52
6
0
224,660
0
L
Thor
4,496
500
30
3
0
195,642
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role