Player Matchup

Serqet
Serqet
 
Serqet
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Sun Wukong
Sun Wukong
I3MPIR3I
Sun Wukong
Level 158
God Stats
0W - 1L
1,718 SR
Queue Stats
80W - 75L
1,549 Elo+
Party 1
Hachiman
Hachiman
MangledChaos
Hachiman
Level 78
God Stats
0W - 2L
1,523 SR
Queue Stats
70W - 69L
1,424 Elo+
Solo
Sylvanus
Sylvanus
Pitbule9983
Sylvanus
Level 147
God Stats
11W - 11L
1,636 SR
Queue Stats
161W - 155L
1,531 Elo+
Solo
Kukulkan
Kukulkan
TheCursedOnion
Kukulkan
Level 74
God Stats
4W - 3L
1,622 SR
Queue Stats
33W - 21L
1,503 Elo+
Party 1
Team Averages
Level 117
1,600 SR
1,502 Elo+

VS

Team Averages
Level 163
1,566 SR
1,469 Elo+
Arachne
Arachne
 
Arachne
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Khepri
Khepri
CraiGrenadier369
Khepri
Level 124
God Stats
10W - 11L
1,605 SR
Queue Stats
281W - 262L
1,421 Elo+
Solo
Mercury
Mercury
Tha faded 1
Mercury
Level 181
God Stats
5W - 4L
1,513 SR
Queue Stats
364W - 373L
1,505 Elo+
Solo
Nut
Nut
TreyThaKid3
Nut
Level 108
God Stats
15W - 11L
1,653 SR
Queue Stats
66W - 62L
1,556 Elo+
Solo
Janus
Janus
XdOnGoRx
Janus
Level 241
God Stats
25W - 24L
1,557 SR
Queue Stats
341W - 335L
1,363 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Serqet
 
Serqet
10
1 / 1 / 0
5,587
559
2,426
7,195
3,159
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Sun Wukong
I3MPIR3I
Sun Wukong
9
1 / 2 / 0
5,609
561
5,255
8,104
4,826
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Hachiman
MangledChaos
Hachiman
9
1 / 4 / 1
5,337
534
2,838
7,093
2,460
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Sylvanus
Pitbule9983
Sylvanus
9
1 / 2 / 1
5,410
541
2,780
8,314
5,763
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Kukulkan
8
0 / 2 / 2
4,911
491
1,791
4,203
1,549
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
 
Arachne
11
8 / 1 / 0
6,612
661
5,759
7,068
2,677
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

9
0 / 2 / 3
5,329
533
2,341
5,240
4,064
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Mercury
Tha faded 1
Mercury
11
1 / 1 / 1
6,075
608
5,062
10,264
6,929
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

10
0 / 0 / 7
5,411
541
4,203
4,492
1,524
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Janus
XdOnGoRx
Janus
12
2 / 0 / 2
6,531
653
3,110
2,495
877
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
24
4
Kills
11
11
Deaths
4
4
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Serqet
 
Serqet
1
1
0
1
W
Arachne
 
Arachne
8
1
0
8
W
0
2
3
0.75
L
Sun Wukong
I3MPIR3I
Sun Wukong
1
2
0
0.5
L
Hachiman
MangledChaos
Hachiman
1
4
1
0.38
L
Sylvanus
Pitbule9983
Sylvanus
1
2
1
0.75
W
Mercury
Tha faded 1
Mercury
1
1
1
1.5
L
Kukulkan
0
2
2
0.5
W
0
0
7
3.5
W
Janus
XdOnGoRx
Janus
2
0
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,090
Damage
20,475
34,909
Taken
29,559
17,757
Mitigated
16,071
8,833
Healing
11,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Serqet
 
Serqet
2,426
597
0
1,196
7,195
3,159
0
1,325
5,762
0
36,103
W
Arachne
 
Arachne
5,759
3,805
0
3,761
7,068
2,677
66
1,717
5,270
0
37,753
W
2,341
250
0
1,690
5,240
4,064
0
1,223
4,017
16,607
0
L
Sun Wukong
I3MPIR3I
Sun Wukong
5,255
1,693
0
1,981
8,104
4,826
0
57
8,047
0
39,183
L
Hachiman
MangledChaos
Hachiman
2,838
1,632
0
1,123
7,093
2,460
126
1,620
5,403
0
32,811
L
Sylvanus
Pitbule9983
Sylvanus
2,780
1,160
685
3,403
8,314
5,763
0
1,037
7,277
22,176
0
W
Mercury
Tha faded 1
Mercury
5,062
2,720
0
2,932
10,264
6,929
0
0
10,024
0
41,679
L
Kukulkan
1,791
343
0
445
4,203
1,549
0
1,152
2,969
24,990
2,044
W
4,203
2,109
0
2,368
4,492
1,524
0
1,309
3,053
0
41,295
W
Janus
XdOnGoRx
Janus
3,110
148
0
471
2,495
877
0
186
2,309
48,673
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,854
Gold Earned
29,958
293
Minions Killed
333
0
Camps Cleared
0
865,599
Distance Traveled
1,036,716
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Serqet
5,587
559
65
7
0
224,091
0
W
Arachne
6,612
661
60
6
0
221,442
0
W
Khepri
5,329
533
14
1
0
196,754
3
L
Sun Wukong
5,609
561
72
7
0
166,874
2
L
Hachiman
5,337
534
54
5
0
186,053
2
L
Sylvanus
5,410
541
37
4
0
150,452
0
W
Mercury
6,075
608
78
8
0
197,089
3
L
Kukulkan
4,911
491
65
7
0
138,129
0
W
Nut
5,411
541
80
8
0
184,126
2
W
Janus
6,531
653
101
10
0
237,305
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role