Player Matchup

Ullr
Ullr
BuschLitePapi
Ullr
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
62W - 71L
1,468 Elo+
Solo
Osiris
Osiris
Div3DYB
Osiris
Level 65
God Stats
5W - 10L
1,392 SR
Queue Stats
17W - 23L
1,418 Elo+
Solo
Merlin
Merlin
Geolithix
Merlin
Level 247
God Stats
2W - 6L
1,574 SR
Queue Stats
152W - 146L
1,602 Elo+
Party 2
Ymir
Ymir
Maanuel_1424
Ymir
Level 129
God Stats
3W - 5L
1,382 SR
Queue Stats
300W - 279L
1,471 Elo+
Solo
Da Ji
Da Ji
ThymeStop
Da Ji
Level 158
God Stats
8W - 10L
1,441 SR
Queue Stats
97W - 89L
1,554 Elo+
Party 2
Team Averages
Level 146
1,458 SR
1,503 Elo+

VS

Team Averages
Level 88
1,458 SR
1,523 Elo+
Set
Set
HeavensWarriorr
Set
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
261W - 274L
1,461 Elo+
Solo
Bastet
Bastet
MAC_AsTr02
Bastet
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 33L
1,590 Elo+
Party 1
Sobek
Sobek
TreyOcho01
Sobek
Level 29
God Stats
6W - 5L
1,327 SR
Queue Stats
261W - 279L
1,414 Elo+
Party 1
Jing Wei
Jing Wei
YoungMoistPhd
Jing Wei
Level 66
God Stats
5W - 6L
1,736 SR
Queue Stats
111W - 98L
1,549 Elo+
Solo
Tiamat
Tiamat
notMishael
Tiamat
Level 143
God Stats
2W - 2L
1,224 SR
Queue Stats
28W - 20L
1,599 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
4
0 / 0 / 0
4,224
352
1,141
1,458
384
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Osiris
Div3DYB
Osiris
12
2 / 1 / 2
7,230
603
4,740
10,517
8,808
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Merlin
Geolithix
Merlin
12
1 / 4 / 0
7,186
599
4,390
7,919
3,050
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 0 / 0
6,300
525
2,771
6,247
4,248
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Da Ji
ThymeStop
Da Ji
12
4 / 1 / 1
6,681
557
5,392
8,943
3,782
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 2 / 2
5,534
461
2,129
8,493
3,813
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
MAC_AsTr02
Bastet
12
1 / 2 / 2
5,946
496
4,177
9,148
3,175
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Sobek
11
0 / 0 / 2
6,220
518
2,253
7,102
5,414
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Jing Wei
YoungMoistPhd
Jing Wei
10
0 / 1 / 0
5,313
443
1,910
5,540
1,843
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Tiamat
notMishael
Tiamat
13
5 / 2 / 0
7,478
623
7,008
7,286
4,449
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
12
7
Kills
6
6
Deaths
7
3
Assists
6
Player
Kills
Deaths
Assists
KDA
L
0
0
0
0
L
Osiris
Div3DYB
Osiris
2
1
2
3
L
Merlin
Geolithix
Merlin
1
4
0
0.25
W
0
2
2
0.5
W
Bastet
MAC_AsTr02
Bastet
1
2
2
1
L
0
0
0
0
L
Da Ji
ThymeStop
Da Ji
4
1
1
4.5
W
Sobek
0
0
2
1
W
Jing Wei
YoungMoistPhd
Jing Wei
0
1
0
0
W
Tiamat
notMishael
Tiamat
5
2
0
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,434
Damage
17,477
35,084
Taken
37,569
20,272
Mitigated
18,694
12,298
Healing
15,616
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,141
530
0
370
1,458
384
0
238
1,220
0
8,429
L
Osiris
Div3DYB
Osiris
4,740
2,239
0
4,537
10,517
8,808
542
196
10,321
0
51,068
L
Merlin
Geolithix
Merlin
4,390
247
0
1,415
7,919
3,050
0
4,789
2,606
50,033
0
W
2,129
1,200
0
3,511
8,493
3,813
0
0
8,493
0
32,437
W
Bastet
MAC_AsTr02
Bastet
4,177
711
0
4,155
9,148
3,175
0
574
8,494
0
47,591
L
2,771
385
626
1,737
6,247
4,248
0
1,347
4,900
33,846
1,806
L
Da Ji
ThymeStop
Da Ji
5,392
1,145
0
3,613
8,943
3,782
0
1,873
6,928
0
36,142
W
Sobek
2,253
396
0
3,053
7,102
5,414
0
1,144
5,950
18,089
0
W
Jing Wei
YoungMoistPhd
Jing Wei
1,910
1,286
0
2,581
5,540
1,843
192
1,534
4,006
0
42,949
W
Tiamat
notMishael
Tiamat
7,008
611
0
2,316
7,286
4,449
0
3,336
3,578
41,659
3,211

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,621
Gold Earned
30,491
314
Minions Killed
336
0
Camps Cleared
0
901,850
Distance Traveled
1,147,875
11
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ullr
4,224
352
9
1
0
57,266
0
L
Osiris
7,230
603
74
6
0
188,305
1
L
Merlin
7,186
599
106
9
0
194,349
4
W
Set
5,534
461
60
5
0
232,784
4
W
Bastet
5,946
496
74
6
0
250,825
0
L
Ymir
6,300
525
59
5
0
219,376
1
L
Da Ji
6,681
557
66
6
0
242,554
5
W
Sobek
6,220
518
30
3
0
221,097
0
W
Jing Wei
5,313
443
70
6
0
211,711
2
W
Tiamat
7,478
623
102
9
0
231,458
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role