Player Matchup

Cthulhu
Cthulhu
Gold III
Biokuryu
Cthulhu
Gold III
Level 149
God Stats
72W - 48L
1,714 SR
Queue Stats
374W - 408L
1,419 MMR
Party 1
Skadi
Skadi
Gold III
Djness2
Skadi
Gold III
Level 151
God Stats
563W - 581L
1,555 SR
Queue Stats
744W - 811L
1,451 MMR
Party 1
Merlin
Merlin
Gold III
IshMeWop
Merlin
Gold III
Level 150
God Stats
4W - 3L
1,625 SR
Queue Stats
197W - 205L
1,450 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 150
1,632 SR
1,440 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 112
1,398 SR
1,397 MMR
Medusa
Medusa
Gold V
ASDR7
Medusa
Gold V
Level 102
God Stats
1W - 10L
1,217 SR
Queue Stats
710W - 768L
1,355 MMR
Solo
Odin
Odin
Gold III
Riz1800
Odin
Gold III
Level 128
God Stats
14W - 15L
1,478 SR
Queue Stats
140W - 154L
1,437 MMR
Solo
Scylla
Scylla
Bronze III
xRYBORGx
Scylla
Bronze III
Level 106
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 2L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
Biokuryu
Cthulhu
12
0 / 3 / 5
7,555
756
7,370
9,972
8,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Skadi
Djness2
Skadi
14
3 / 0 / 4
8,767
877
7,322
5,804
2,915
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Merlin
IshMeWop
Merlin
13
4 / 2 / 3
8,371
837
7,502
5,647
2,178
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bans
BacchusAchillesAtlasNe ZhaBastet

VS

Bans
KuzenboSurtrFenrirGebOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
ASDR7
Medusa
3
0 / 0 / 0
5,442
544
0
0
0
Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Odin
Riz1800
Odin
14
4 / 1 / 1
7,816
782
3,927
15,459
12,366
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Flameforged Hammer

Flameforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds. <n>GLYPH - Additionally, enemy gods within the rune are burned, dealing 10 + 8% of your Protections from items and abilities as Magical Damage every 1s while inside the rune and for 2s after leaving it.

Scylla
xRYBORGx
Scylla
12
1 / 6 / 3
7,157
716
2,988
10,553
3,666
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
9
7
Kills
5
5
Deaths
7
12
Assists
4
Player
Kills
Deaths
Assists
KDA
L
Medusa
ASDR7
Medusa
0
0
0
0
W
Cthulhu
Biokuryu
Cthulhu
0
3
5
0.83
W
Skadi
Djness2
Skadi
3
0
4
5
W
Merlin
IshMeWop
Merlin
4
2
3
2.75
L
Odin
Riz1800
Odin
4
1
1
4.5
L
Scylla
xRYBORGx
Scylla
1
6
3
0.42

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,194
Damage
6,915
21,423
Taken
26,012
13,997
Mitigated
16,032
2,109
Healing
3,641
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Medusa
ASDR7
Medusa
0
0
0
0
0
0
0
0
0
0
0
W
Cthulhu
Biokuryu
Cthulhu
7,370
634
637
864
9,972
8,904
299
1,339
8,633
21,820
1,613
W
Skadi
Djness2
Skadi
7,322
2,634
0
483
5,804
2,915
1,239
550
5,254
235
36,791
W
Merlin
IshMeWop
Merlin
7,502
190
0
125
5,647
2,178
1,181
947
4,700
28,788
919
L
Odin
Riz1800
Odin
3,927
1,208
0
3,641
15,459
12,366
0
7,455
7,368
0
17,291
L
Scylla
xRYBORGx
Scylla
2,988
35
0
0
10,553
3,666
0
5,504
4,789
15,305
335

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,693
Gold Earned
20,415
138
Minions Killed
46
0
Camps Cleared
0
627,849
Distance Traveled
343,842
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Medusa
5,442
544
0
0
0
1,302
0
W
Cthulhu
7,555
756
38
4
0
215,877
0
W
Skadi
8,767
877
53
5
0
213,328
0
W
Merlin
8,371
837
47
5
0
198,644
0
L
Odin
7,816
782
35
4
0
173,221
0
L
Scylla
7,157
716
11
1
0
169,319
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role