Player Matchup

Loki
Loki
Hyoduo_Gremory
Loki
Level 39
God Stats
2W - 4L
1,351 SR
Queue Stats
6W - 8L
1,465 Elo+
Solo
Ix Chel
Ix Chel
Luferks
Ix Chel
Level 143
God Stats
2W - 3L
1,500 SR
Queue Stats
96W - 90L
1,537 Elo+
Party 1
Zhong Kui
Zhong Kui
WarnerTorres
Zhong Kui
Level 113
God Stats
3W - 5L
1,545 SR
Queue Stats
153W - 141L
1,428 Elo+
Solo
Hercules
Hercules
tiago_tyr
Hercules
Level 106
God Stats
2W - 5L
1,630 SR
Queue Stats
220W - 210L
1,566 Elo+
Party 1
Odin
Odin
ziggy921
Odin
Level 209
God Stats
12W - 11L
1,489 SR
Queue Stats
208W - 204L
1,512 Elo+
Solo
Team Averages
Level 122
1,503 SR
1,502 Elo+

VS

Team Averages
Level 95
1,547 SR
1,482 Elo+
Kuzenbo
Kuzenbo
BrandoDaGiant
Kuzenbo
Level 76
God Stats
9W - 3L
1,612 SR
Queue Stats
13W - 8L
1,503 Elo+
Party 2
Osiris
Osiris
ElHerrero1324
Osiris
Level 64
God Stats
6W - 6L
1,870 SR
Queue Stats
499W - 468L
1,412 Elo+
Solo
Hercules
Hercules
Garbs99
Hercules
Level 129
God Stats
1W - 2L
1,143 SR
Queue Stats
209W - 189L
1,498 Elo+
Solo
Rama
Rama
Multisand
Rama
Level 109
God Stats
2W - 1L
1,512 SR
Queue Stats
11W - 5L
1,541 Elo+
Party 2
Nu Wa
Nu Wa
jvtorretta
Nu Wa
Level 98
God Stats
70W - 54L
1,599 SR
Queue Stats
117W - 112L
1,458 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
1 / 3 / 1
5,034
503
1,444
7,115
2,176
Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Ix Chel
Luferks
Ix Chel
10
0 / 2 / 1
5,602
560
3,414
5,642
1,950
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Zhong Kui
WarnerTorres
Zhong Kui
9
0 / 4 / 0
4,652
465
3,709
6,365
4,735
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Hercules
tiago_tyr
Hercules
10
0 / 1 / 0
5,124
512
4,750
11,444
7,419
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Odin
8
1 / 0 / 0
5,151
515
1,391
8,272
5,174
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
8
1 / 0 / 4
5,747
575
3,048
5,246
4,574
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

11
0 / 0 / 2
6,423
642
6,442
8,156
7,284
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Hercules
Garbs99
Hercules
12
3 / 0 / 1
6,330
633
4,270
7,238
3,678
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Rama
10
4 / 1 / 0
6,034
603
6,664
6,562
2,185
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Nu Wa
11
1 / 1 / 2
6,475
648
4,094
4,612
1,390
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
18
2
Kills
9
10
Deaths
2
2
Assists
9
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
1
0
4
3
W
0
0
2
1
W
Hercules
Garbs99
Hercules
3
0
1
3.5
L
1
3
1
0.5
L
Ix Chel
Luferks
Ix Chel
0
2
1
0.25
W
Rama
4
1
0
4
L
Zhong Kui
WarnerTorres
Zhong Kui
0
4
0
0
W
Nu Wa
1
1
2
2
L
Hercules
tiago_tyr
Hercules
0
1
0
0
L
Odin
1
0
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

14,708
Damage
24,518
38,838
Taken
31,814
21,454
Mitigated
19,111
11,274
Healing
10,736
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
3,048
1,604
220
1,977
5,246
4,574
0
1,212
3,786
12,279
0
W
6,442
3,155
0
4,081
8,156
7,284
0
0
8,156
0
45,536
W
Hercules
Garbs99
Hercules
4,270
1,541
0
1,872
7,238
3,678
0
530
6,708
0
53,500
L
1,444
242
219
1,190
7,115
2,176
0
690
6,371
0
28,907
L
Ix Chel
Luferks
Ix Chel
3,414
0
30
1,931
5,642
1,950
0
2,289
3,129
44,671
2,693
W
Rama
6,664
5,451
0
2,209
6,562
2,185
706
1,933
4,313
0
42,966
L
Zhong Kui
WarnerTorres
Zhong Kui
3,709
369
0
570
6,365
4,735
0
1,712
4,599
24,609
0
W
Nu Wa
4,094
1,798
0
377
4,612
1,390
18
2,884
1,728
41,534
1,018
L
Hercules
tiago_tyr
Hercules
4,750
2,365
0
5,275
11,444
7,419
0
296
11,094
0
36,352
L
Odin
1,391
196
0
2,059
8,272
5,174
0
1,735
6,503
0
24,647

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,563
Gold Earned
31,009
295
Minions Killed
333
0
Camps Cleared
0
978,667
Distance Traveled
1,062,582
6
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
5,747
575
15
2
0
236,634
10
W
Osiris
6,423
642
74
7
0
210,713
0
W
Hercules
6,330
633
84
8
0
223,254
2
L
Loki
5,034
503
48
5
0
209,750
0
L
Ix Chel
5,602
560
82
8
0
194,497
5
W
Rama
6,034
603
72
7
0
197,473
0
L
Zhong Kui
4,652
465
59
6
0
169,183
0
W
Nu Wa
6,475
648
88
9
0
194,508
0
L
Hercules
5,124
512
63
6
0
190,237
1
L
Odin
5,151
515
43
4
0
215,000
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role