Player Matchup

Anhur
Anhur
 
Anhur
Level 155
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
BlosTV
Charybdis
Level 128
God Stats
0W - 1L
1,500 SR
Queue Stats
33W - 25L
1,565 Elo+
Solo
Ix Chel
Ix Chel
DJPrisonP0UND3R
Ix Chel
Level 139
God Stats
1W - 3L
1,500 SR
Queue Stats
24W - 24L
1,455 Elo+
Solo
Merlin
Merlin
MarioooMeza
Merlin
Level 64
God Stats
1W - 2L
1,735 SR
Queue Stats
27W - 41L
1,417 Elo+
Solo
Janus
Janus
ThumpnCheeks
Janus
Level 59
God Stats
1W - 4L
1,522 SR
Queue Stats
337W - 341L
1,461 Elo+
Solo
Team Averages
Level 109
1,552 SR
1,479 Elo+

VS

Team Averages
Level 129
1,446 SR
1,470 Elo+
King Arthur
King Arthur
BeHinD_YOu569
King Arthur
Level 121
God Stats
2W - 1L
1,500 SR
Queue Stats
38W - 30L
1,407 Elo+
Solo
Ix Chel
Ix Chel
IBeMudkip
Ix Chel
Level 139
God Stats
1W - 0L
1,438 SR
Queue Stats
5W - 10L
1,426 Elo+
Solo
Charybdis
Charybdis
JAVIERK1
Charybdis
Level 122
God Stats
1W - 0L
1,500 SR
Queue Stats
41W - 29L
1,559 Elo+
Solo
Janus
Janus
Orlean11
Janus
Level 119
God Stats
1W - 3L
1,293 SR
Queue Stats
38W - 50L
1,401 Elo+
Solo
Odin
Odin
PapiSankeex
Odin
Level 145
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 24L
1,555 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
12
3 / 5 / 4
7,987
799
4,831
9,241
3,600
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Charybdis
BlosTV
Charybdis
13
2 / 3 / 5
7,357
736
8,352
10,153
3,988
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

12
0 / 5 / 2
6,788
679
3,851
8,045
3,284
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Merlin
16
4 / 3 / 4
8,665
867
9,918
9,015
3,879
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 1 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

14
4 / 4 / 4
8,243
824
11,973
7,513
3,005
Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
BeHinD_YOu569
King Arthur
13
4 / 3 / 8
7,980
798
7,481
13,074
12,567
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

Ix Chel
IBeMudkip
Ix Chel
15
3 / 1 / 12
8,753
875
5,899
6,466
2,521
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
JAVIERK1
Charybdis
16
7 / 3 / 6
9,314
931
11,609
10,838
4,039
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Janus
Orlean11
Janus
14
3 / 4 / 10
8,322
832
10,735
8,509
2,896
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

15
3 / 2 / 11
8,774
877
5,360
13,733
11,702
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Blackthorn Hammer

Blackthorn Hammer

+40
Physical Power
+350
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
67
13
Kills
20
20
Deaths
13
19
Assists
47
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
5
4
1
W
King Arthur
BeHinD_YOu569
King Arthur
4
3
8
2.67
L
Charybdis
BlosTV
Charybdis
2
3
5
1.5
L
0
5
2
0.2
W
Ix Chel
IBeMudkip
Ix Chel
3
1
12
9
W
Charybdis
JAVIERK1
Charybdis
7
3
6
3.33
L
Merlin
4
3
4
2
W
Janus
Orlean11
Janus
3
4
10
2
W
3
2
11
4.25
L
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,925
Damage
41,084
43,967
Taken
52,620
17,756
Mitigated
33,725
11,048
Healing
22,461
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
4,831
2,192
1,189
552
9,241
3,600
0
3,787
4,864
0
9,755
W
King Arthur
BeHinD_YOu569
King Arthur
7,481
868
1,001
1,608
13,074
12,567
0
4,632
8,442
0
10,128
L
Charybdis
BlosTV
Charybdis
8,352
3,550
617
2,638
10,153
3,988
0
2,790
6,943
0
17,832
L
3,851
394
2,211
798
8,045
3,284
0
3,400
4,463
9,586
0
W
Ix Chel
IBeMudkip
Ix Chel
5,899
508
8,673
3,101
6,466
2,521
303
3,335
3,131
13,059
618
W
Charybdis
JAVIERK1
Charybdis
11,609
5,285
141
3,043
10,838
4,039
696
6,594
4,244
0
26,801
L
Merlin
9,918
545
514
1,914
9,015
3,879
0
2,836
5,921
25,140
564
W
Janus
Orlean11
Janus
10,735
60
1,062
558
8,509
2,896
673
6,722
1,787
23,837
380
W
5,360
815
856
2,418
13,733
11,702
131
3,645
10,088
0
13,796
L
11,973
326
427
188
7,513
3,005
0
2,449
4,733
21,462
603

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,040
Gold Earned
43,143
102
Minions Killed
114
0
Camps Cleared
0
797,268
Distance Traveled
977,482
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,987
799
20
2
0
160,544
0
W
King Arthur
7,980
798
5
1
0
202,537
0
L
Charybdis
7,357
736
19
2
0
178,047
0
L
Ix Chel
6,788
679
9
1
0
133,567
0
W
Ix Chel
8,753
875
24
2
0
207,474
0
W
Charybdis
9,314
931
35
4
0
176,141
0
L
Merlin
8,665
867
30
3
0
164,855
0
W
Janus
8,322
832
29
3
0
182,047
0
W
Odin
8,774
877
21
2
0
209,283
0
L
Janus
8,243
824
24
2
0
160,255
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role