Player Matchup

Anhur
Anhur
Platinum IV
 
Anhur
Platinum IV
Level 196
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Loki
Loki
Diamond I
OmNomCookiez
Loki
Diamond I
Level 149
God Stats
13W - 13L
1,761 SR
Queue Stats
76W - 54L
2,560 MMR
Solo
King Arthur
King Arthur
Diamond V
Raxu444
King Arthur
Diamond V
Level 149
God Stats
5W - 4L
1,557 SR
Queue Stats
196W - 181L
1,970 MMR
Party 1
Sobek
Sobek
Diamond V
Toximaus
Sobek
Diamond V
Level 158
God Stats
6W - 7L
1,680 SR
Queue Stats
207W - 204L
1,895 MMR
Party 1
Discordia
Discordia
Platinum I
lilPerets
Discordia
Platinum I
Level 134
God Stats
21W - 18L
1,613 SR
Queue Stats
204W - 203L
2,044 MMR
Solo
Team Averages
Diamond V
Diamond V
Average Tier
Level 157
1,622 SR
1,994 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 143
1,581 SR
1,947 MMR
Rama
Rama
Platinum II
 
Rama
Platinum II
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cliodhna
Cliodhna
Platinum II
BigVïking
Cliodhna
Platinum II
Level 158
God Stats
1W - 5L
1,319 SR
Queue Stats
71W - 62L
1,745 MMR
Solo
Lancelot
Lancelot
Masters
Chemorris
Lancelot
Masters
Level 106
God Stats
3W - 3L
1,827 SR
Queue Stats
220W - 206L
2,393 MMR
Solo
Janus
Janus
Masters
ICYoncrrack
Janus
Masters
Level 134
God Stats
22W - 15L
1,662 SR
Queue Stats
260W - 226L
2,123 MMR
Solo
Geb
Geb
Diamond V
ImpactRW
Geb
Diamond V
Level 156
God Stats
5W - 4L
1,598 SR
Queue Stats
152W - 136L
1,973 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
14
3 / 0 / 4
8,305
692
4,454
4,026
1,687
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds. This item is only available to Hunters.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

13
5 / 3 / 1
7,027
586
6,365
10,295
3,694
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

King Arthur
Raxu444
King Arthur
12
3 / 2 / 1
7,398
617
7,675
12,934
9,671
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Sobek
Toximaus
Sobek
11
2 / 2 / 7
6,913
576
4,161
10,927
9,453
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Discordia
lilPerets
Discordia
13
1 / 0 / 2
7,387
616
4,636
4,245
1,459
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

Bans
Sun WukongThorSusano

VS

Bans
OsirisThothKali
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Rama
 
Rama
10
1 / 3 / 2
5,628
469
3,285
6,550
1,851
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Cliodhna
BigVïking
Cliodhna
11
2 / 3 / 2
6,864
572
7,851
9,981
3,410
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Lancelot
Chemorris
Lancelot
12
1 / 3 / 3
6,041
503
4,638
9,528
4,151
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

14
3 / 1 / 1
7,516
626
3,385
4,751
1,739
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

9
0 / 4 / 4
5,708
476
4,051
10,795
7,483
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
19
14
Kills
7
7
Deaths
14
15
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Anhur
 
Anhur
3
0
4
5
L
Rama
 
Rama
1
3
2
0.67
L
Cliodhna
BigVïking
Cliodhna
2
3
2
1
L
Lancelot
Chemorris
Lancelot
1
3
3
0.83
L
3
1
1
3.5
L
0
4
4
0.5
W
5
3
1
1.83
W
King Arthur
Raxu444
King Arthur
3
2
1
1.75
W
Sobek
Toximaus
Sobek
2
2
7
2.75
W
Discordia
lilPerets
Discordia
1
0
2
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,291
Damage
23,210
42,427
Taken
41,605
25,964
Mitigated
18,634
10,630
Healing
9,023
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anhur
 
Anhur
4,454
2,810
0
2,096
4,026
1,687
596
888
3,138
0
73,050
L
Rama
 
Rama
3,285
2,496
0
1,752
6,550
1,851
0
1,201
5,349
0
37,448
L
Cliodhna
BigVïking
Cliodhna
7,851
577
0
1,858
9,981
3,410
0
380
9,047
0
48,176
L
Lancelot
Chemorris
Lancelot
4,638
1,002
0
3,145
9,528
4,151
0
1,619
7,864
0
49,937
L
3,385
275
0
672
4,751
1,739
0
3,095
1,656
63,291
169
L
4,051
323
0
1,596
10,795
7,483
0
2,199
8,500
16,963
0
W
6,365
1,509
0
2,982
10,295
3,694
0
1,321
8,934
0
59,299
W
King Arthur
Raxu444
King Arthur
7,675
958
0
1,437
12,934
9,671
0
617
12,317
0
58,028
W
Sobek
Toximaus
Sobek
4,161
820
0
3,615
10,927
9,453
0
2,874
7,877
13,795
691
W
Discordia
lilPerets
Discordia
4,636
0
0
500
4,245
1,459
0
1,617
2,552
60,209
1,056

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,030
Gold Earned
31,757
425
Minions Killed
375
0
Camps Cleared
0
1,230,638
Distance Traveled
1,258,546
10
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anhur
8,305
692
125
10
0
219,594
2
L
Rama
5,628
469
66
6
0
176,256
0
L
Cliodhna
6,864
572
84
7
0
262,065
4
L
Lancelot
6,041
503
82
7
0
278,346
0
L
Janus
7,516
626
124
10
0
289,101
0
L
Geb
5,708
476
19
2
0
252,778
4
W
Loki
7,027
586
70
6
0
271,390
0
W
King Arthur
7,398
617
82
7
0
234,214
0
W
Sobek
6,913
576
22
2
0
246,527
8
W
Discordia
7,387
616
126
11
0
258,913
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role