Player Matchup

Anubis
Anubis
 
Anubis
Level 189
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Medusa
Medusa
Darknesmithy
Medusa
Level 104
God Stats
1W - 1L
1,500 SR
Queue Stats
1W - 1L
1,500 Elo+
Party 2
Zeus
Zeus
Mordecaiazull
Zeus
Level 127
God Stats
6W - 2L
1,625 SR
Queue Stats
145W - 149L
1,497 Elo+
Solo
Lancelot
Lancelot
RIGBI567
Lancelot
Level 67
God Stats
1W - 0L
1,500 SR
Queue Stats
13W - 20L
1,394 Elo+
Solo
Atlas
Atlas
uFireStorm
Atlas
Level 157
God Stats
1W - 0L
1,381 SR
Queue Stats
11W - 12L
1,483 Elo+
Party 2
Team Averages
Level 129
1,501 SR
1,475 Elo+

VS

Team Averages
Level 124
1,327 SR
1,422 Elo+
Nut
Nut
 
Nut
Level 126
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Chang'e
Chang'e
Avorzy
Chang'e
Level 160
God Stats
7W - 6L
1,330 SR
Queue Stats
154W - 184L
1,429 Elo+
Party 1
Cerberus
Cerberus
BL4CK S4NJ1
Cerberus
Level 18
God Stats
0W - 2L
1,281 SR
Queue Stats
0W - 2L
1,266 Elo+
Party 1
Kali
Kali
ZxLombraJony
Kali
Level 156
God Stats
4W - 7L
1,337 SR
Queue Stats
122W - 157L
1,458 Elo+
Party 1
Cu Chulainn
Cu Chulainn
ZxLombrinha
Cu Chulainn
Level 158
God Stats
0W - 2L
1,188 SR
Queue Stats
135W - 167L
1,458 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
9
1 / 2 / 1
5,138
642
3,285
6,179
2,736
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Medusa
9
3 / 0 / 1
5,613
702
4,655
3,099
1,064
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

9
0 / 1 / 3
5,198
650
4,265
2,991
911
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Lancelot
RIGBI567
Lancelot
10
4 / 0 / 1
5,274
659
2,514
4,799
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Atlas
8
0 / 0 / 6
5,053
632
2,058
5,180
3,502
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
6
0 / 3 / 0
3,965
496
3,749
4,523
1,439
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+6%
Physical Lifesteal

Chang'e
Avorzy
Chang'e
10
1 / 1 / 0
5,325
666
1,835
5,607
1,985
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Cerberus
BL4CK S4NJ1
Cerberus
6
0 / 2 / 0
4,293
537
941
4,390
2,247
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

8
1 / 1 / 1
4,433
554
2,496
7,119
2,443
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Cu Chulainn
ZxLombrinha
Cu Chulainn
7
1 / 2 / 1
4,380
548
3,910
6,740
4,108
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Match Insights

Player Kills, Deaths, and Assists

20
Kill Participation
5
8
Kills
3
3
Deaths
9
12
Assists
2
Player
Kills
Deaths
Assists
KDA
W
Anubis
 
Anubis
1
2
1
0.75
L
Nut
 
Nut
0
3
0
0
L
Chang'e
Avorzy
Chang'e
1
1
0
1
L
Cerberus
BL4CK S4NJ1
Cerberus
0
2
0
0
W
Medusa
3
0
1
3.5
W
0
1
3
1.5
W
Lancelot
RIGBI567
Lancelot
4
0
1
4.5
L
1
1
1
1.5
L
Cu Chulainn
ZxLombrinha
Cu Chulainn
1
2
1
0.75
W
Atlas
0
0
6
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,777
Damage
12,931
22,248
Taken
28,379
10,146
Mitigated
12,222
10,641
Healing
7,990
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Anubis
 
Anubis
3,285
631
0
2,778
6,179
2,736
0
486
5,693
36,152
637
L
Nut
 
Nut
3,749
2,328
0
826
4,523
1,439
0
610
3,913
0
22,038
L
Chang'e
Avorzy
Chang'e
1,835
39
231
1,962
5,607
1,985
0
3,459
2,148
33,611
744
L
Cerberus
BL4CK S4NJ1
Cerberus
941
29
0
1,053
4,390
2,247
0
355
4,035
8,964
0
W
Medusa
4,655
1,556
0
2,274
3,099
1,064
364
136
2,963
0
38,188
W
4,265
853
0
1,253
2,991
911
0
885
2,106
34,412
1,197
W
Lancelot
RIGBI567
Lancelot
2,514
550
0
2,921
4,799
1,933
0
368
4,431
0
25,051
L
2,496
1,040
0
2,487
7,119
2,443
0
2,143
4,976
0
24,264
L
Cu Chulainn
ZxLombrinha
Cu Chulainn
3,910
691
0
1,431
6,740
4,108
0
2,889
3,851
0
22,556
W
Atlas
2,058
794
0
1,415
5,180
3,502
0
787
4,393
13,338
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,276
Gold Earned
22,396
262
Minions Killed
195
0
Camps Cleared
0
880,565
Distance Traveled
782,564
4
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Anubis
5,138
642
64
8
0
141,379
0
L
Nut
3,965
496
33
4
0
112,802
0
L
Chang'e
5,325
666
70
9
0
171,037
1
L
Cerberus
4,293
537
14
2
0
126,994
1
W
Medusa
5,613
702
66
8
0
160,366
2
W
Zeus
5,198
650
75
9
0
172,337
0
W
Lancelot
5,274
659
45
6
0
220,153
0
L
Kali
4,433
554
45
6
0
208,258
1
L
Cu Chulainn
4,380
548
33
4
0
163,473
4
W
Atlas
5,053
632
12
2
0
186,330
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role