Player Matchup

Danzaburou
Danzaburou
BrandenKooper
Danzaburou
Level 109
God Stats
7W - 9L
1,508 SR
Queue Stats
11W - 15L
1,397 Elo+
Party 1
Neith
Neith
DM20luv
Neith
Level 128
God Stats
0W - 2L
1,471 SR
Queue Stats
0W - 7L
1,129 Elo+
Party 4
Kukulkan
Kukulkan
MexTheSwindler
Kukulkan
Level 22
God Stats
6W - 2L
1,596 SR
Queue Stats
9W - 11L
1,414 Elo+
Party 1
Nemesis
Nemesis
PugsNotDrugs24
Nemesis
Level 145
God Stats
3W - 2L
1,611 SR
Queue Stats
108W - 111L
1,455 Elo+
Solo
Atlas
Atlas
SUPxMAURICE
Atlas
Level 120
God Stats
0W - 1L
1,848 SR
Queue Stats
0W - 7L
1,129 Elo+
Party 4
Team Averages
Level 105
1,607 SR
1,305 Elo+

VS

Team Averages
Level 138
1,469 SR
1,522 Elo+
Nu Wa
Nu Wa
ArchAngelsupreme
Nu Wa
Level 119
God Stats
1W - 1L
1,258 SR
Queue Stats
37W - 40L
1,403 Elo+
Party 3
Set
Set
KeybladeHaven
Set
Level 159
God Stats
1W - 0L
1,500 SR
Queue Stats
154W - 139L
1,554 Elo+
Party 2
Artio
Artio
LordStickyIcky
Artio
Level 121
God Stats
6W - 3L
1,492 SR
Queue Stats
14W - 6L
1,667 Elo+
Party 3
Skadi
Skadi
Nerdsmackedu626
Skadi
Level 132
God Stats
33W - 25L
1,567 SR
Queue Stats
173W - 165L
1,465 Elo+
Solo
Jormungandr
Jormungandr
SeiyaPhantasia
Jormungandr
Level 158
God Stats
7W - 7L
1,531 SR
Queue Stats
180W - 173L
1,522 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
BrandenKooper
Danzaburou
13
0 / 0 / 0
7,321
458
4,082
9,698
4,199
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Neith
DM20luv
Neith
12
0 / 4 / 1
7,093
443
6,455
11,366
4,463
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+15%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Kukulkan
12
0 / 2 / 1
7,093
443
8,039
7,966
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

14
5 / 3 / 0
7,591
474
8,666
16,086
7,776
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

10
0 / 1 / 2
6,759
422
7,336
12,342
10,723
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 0 / 2
8,461
529
4,908
6,755
2,706
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

14
2 / 3 / 4
7,887
493
8,377
17,095
9,192
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
3 / 1 / 4
8,772
548
4,361
12,570
12,248
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
2 / 1 / 4
8,653
541
12,698
8,696
3,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Asi

Asi

+40
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Jormungandr
SeiyaPhantasia
Jormungandr
16
2 / 0 / 4
10,128
633
9,385
9,481
8,000
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
28
5
Kills
10
10
Deaths
5
4
Assists
18
Player
Kills
Deaths
Assists
KDA
W
1
0
2
2
L
Danzaburou
BrandenKooper
Danzaburou
0
0
0
0
L
Neith
DM20luv
Neith
0
4
1
0.13
W
2
3
4
1.33
W
3
1
4
5
L
Kukulkan
0
2
1
0.25
W
2
1
4
4
L
5
3
0
1.67
L
0
1
2
1
W
Jormungandr
SeiyaPhantasia
Jormungandr
2
0
4
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,578
Damage
39,729
57,458
Taken
54,597
29,894
Mitigated
36,042
12,252
Healing
11,344
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,908
1,860
0
1,010
6,755
2,706
660
4,660
2,095
48,917
3,797
L
Danzaburou
BrandenKooper
Danzaburou
4,082
1,774
0
3,947
9,698
4,199
0
5,431
4,239
0
53,274
L
Neith
DM20luv
Neith
6,455
1,696
0
2,234
11,366
4,463
0
1,733
9,605
0
54,254
W
8,377
4,716
0
2,316
17,095
9,192
0
2,446
14,649
0
74,009
W
4,361
165
665
4,206
12,570
12,248
0
4,193
8,377
23,577
1,309
L
Kukulkan
8,039
178
161
601
7,966
2,733
0
4,450
3,276
65,204
0
W
12,698
5,829
352
2,045
8,696
3,896
240
2,627
6,069
0
75,197
L
8,666
3,728
0
2,936
16,086
7,776
0
2,448
13,578
0
66,624
L
7,336
2,774
220
2,153
12,342
10,723
0
3,238
8,996
28,063
0
W
Jormungandr
SeiyaPhantasia
Jormungandr
9,385
2,653
0
750
9,481
8,000
232
1,449
8,032
87,558
2,190

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,857
Gold Earned
43,901
430
Minions Killed
485
0
Camps Cleared
0
1,395,521
Distance Traveled
1,569,024
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Nu Wa
8,461
529
95
6
0
292,244
0
L
Danzaburou
7,321
458
97
6
0
265,781
1
L
Neith
7,093
443
100
6
0
250,033
0
W
Set
7,887
493
90
6
0
362,808
2
W
Artio
8,772
548
24
2
0
330,998
0
L
Kukulkan
7,093
443
110
7
0
284,989
0
W
Skadi
8,653
541
116
7
0
279,793
0
L
Nemesis
7,591
474
96
6
0
308,327
0
L
Atlas
6,759
422
27
2
0
286,391
8
W
Jormungandr
10,128
633
160
10
0
303,181
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role