Player Matchup

Ymir
Ymir
Gold IV
DocChomp
Ymir
Gold IV
Level 151
God Stats
6W - 3L
1,563 SR
Queue Stats
62W - 69L
1,531 MMR
Solo
Thoth
Thoth
Gold III
IBarnaby
Thoth
Gold III
Level 149
God Stats
26W - 31L
1,614 SR
Queue Stats
341W - 343L
1,544 MMR
Solo
Amaterasu
Amaterasu
Bronze III
Kauzul
Amaterasu
Bronze III
Level 118
God Stats
0W - 1L
1,291 SR
Queue Stats
20W - 22L
1,501 MMR
Party 1
Anhur
Anhur
Bronze III
TLee
Anhur
Bronze III
Level 156
God Stats
2W - 1L
1,752 SR
Queue Stats
28W - 29L
1,545 MMR
Party 1
Tsukuyomi
Tsukuyomi
Gold IV
darkar1170
Tsukuyomi
Gold IV
Level 155
God Stats
3W - 8L
1,248 SR
Queue Stats
243W - 252L
1,523 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 146
1,494 SR
1,529 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 126
1,494 SR
1,520 MMR
Yu Huang
Yu Huang
Gold IV
 
Yu Huang
Gold IV
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Bronze III
BLACKFIRE417102
Kukulkan
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
3W - 3L
1,546 MMR
Solo
King Arthur
King Arthur
Gold IV
LockdownSolo
King Arthur
Gold IV
Level 115
God Stats
8W - 8L
1,627 SR
Queue Stats
76W - 77L
1,511 MMR
Solo
Pele
Pele
Gold IV
Rykerp
Pele
Gold IV
Level 138
God Stats
2W - 3L
1,288 SR
Queue Stats
114W - 120L
1,524 MMR
Solo
Bacchus
Bacchus
Silver I
Warningsignz
Bacchus
Silver I
Level 159
God Stats
2W - 0L
1,555 SR
Queue Stats
16W - 12L
1,521 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
10
0 / 2 / 4
6,608
389
3,336
13,310
10,758
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Thoth
IBarnaby
Thoth
16
6 / 3 / 1
9,630
566
10,456
9,620
4,621
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Amaterasu
Kauzul
Amaterasu
13
1 / 2 / 1
7,145
420
10,011
15,491
8,786
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Anhur
TLee
Anhur
14
1 / 3 / 2
8,110
477
7,787
12,748
5,333
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Tsukuyomi
darkar1170
Tsukuyomi
13
3 / 6 / 6
8,111
477
9,778
17,134
7,122
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Heavy Mace

Heavy Mace

+30
Physical Power

Bans
AtlasRaijinCharybdisBastet

VS

Bans
ThanatosBellonaThorAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
 
Yu Huang
17
3 / 2 / 7
10,160
598
12,605
13,376
5,751
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Kukulkan
14
2 / 5 / 4
9,120
536
7,640
9,343
2,874
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

King Arthur
LockdownSolo
King Arthur
18
5 / 1 / 1
10,974
646
15,778
18,788
14,886
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Pele
Rykerp
Pele
15
4 / 2 / 7
9,264
545
9,125
16,897
7,305
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Bacchus
Warningsignz
Bacchus
13
2 / 1 / 9
8,740
514
6,254
12,905
14,006
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
44
11
Kills
16
16
Deaths
11
14
Assists
28
Player
Kills
Deaths
Assists
KDA
W
Yu Huang
 
Yu Huang
3
2
7
3.25
W
Kukulkan
2
5
4
0.8
L
Ymir
0
2
4
1
L
Thoth
IBarnaby
Thoth
6
3
1
2.17
L
Amaterasu
Kauzul
Amaterasu
1
2
1
0.75
W
King Arthur
LockdownSolo
King Arthur
5
1
1
5.5
W
Pele
Rykerp
Pele
4
2
7
3.75
L
Anhur
TLee
Anhur
1
3
2
0.67
W
Bacchus
Warningsignz
Bacchus
2
1
9
6.5
L
Tsukuyomi
darkar1170
Tsukuyomi
3
6
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,368
Damage
51,402
68,303
Taken
71,309
36,620
Mitigated
44,822
17,879
Healing
21,060
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Yu Huang
 
Yu Huang
12,605
3,088
0
7,505
13,376
5,751
932
1,534
11,842
95,013
20,399
W
Kukulkan
7,640
582
0
250
9,343
2,874
498
4,282
4,375
63,331
1,279
L
Ymir
3,336
610
0
1,825
13,310
10,758
0
7,185
6,125
16,454
0
L
Thoth
IBarnaby
Thoth
10,456
285
0
934
9,620
4,621
0
3,176
6,444
72,283
796
L
Amaterasu
Kauzul
Amaterasu
10,011
5,377
0
6,202
15,491
8,786
0
3,115
12,376
0
40,072
W
King Arthur
LockdownSolo
King Arthur
15,778
2,965
0
3,845
18,788
14,886
59
2,122
16,555
0
92,943
W
Pele
Rykerp
Pele
9,125
1,346
0
6,328
16,897
7,305
0
3,031
13,656
0
79,627
L
Anhur
TLee
Anhur
7,787
4,291
0
4,460
12,748
5,333
0
7,543
5,205
0
69,270
W
Bacchus
Warningsignz
Bacchus
6,254
557
0
3,132
12,905
14,006
0
3,826
8,896
28,812
0
L
Tsukuyomi
darkar1170
Tsukuyomi
9,778
1,667
0
4,458
17,134
7,122
0
4,662
12,472
0
50,621

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,604
Gold Earned
48,258
417
Minions Killed
533
0
Camps Cleared
0
1,682,678
Distance Traveled
1,618,526
18
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Yu Huang
10,160
598
159
9
0
306,146
1
W
Kukulkan
9,120
536
97
6
0
311,008
0
L
Ymir
6,608
389
18
1
0
337,591
10
L
Thoth
9,630
566
133
8
0
304,194
3
L
Amaterasu
7,145
420
58
3
0
349,271
1
W
King Arthur
10,974
646
138
8
0
305,946
0
W
Pele
9,264
545
103
6
0
342,562
1
L
Anhur
8,110
477
127
7
0
336,703
4
W
Bacchus
8,740
514
36
2
0
352,864
3
L
Tsukuyomi
8,111
477
81
5
0
354,919
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role