Player Matchup

Charybdis
Charybdis
Blemf
Charybdis
Level 156
God Stats
1W - 1L
1,860 SR
Queue Stats
90W - 95L
1,545 Elo+
Party 2
He Bo
He Bo
Dumfries13
He Bo
Level 89
God Stats
1W - 1L
1,756 SR
Queue Stats
24W - 30L
1,514 Elo+
Party 2
Charon
Charon
HàBu
Charon
Level 105
God Stats
0W - 1L
1,500 SR
Queue Stats
6W - 2L
1,810 Elo+
Party 2
Ares
Ares
Mlamby
Ares
Level 85
God Stats
9W - 8L
1,538 SR
Queue Stats
270W - 253L
1,485 Elo+
Solo
Fenrir
Fenrir
Triks
Fenrir
Level 154
God Stats
5W - 5L
1,565 SR
Queue Stats
216W - 199L
1,540 Elo+
Solo
Team Averages
Level 118
1,644 SR
1,579 Elo+

VS

Team Averages
Level 100
1,545 SR
1,551 Elo+
Loki
Loki
BattleKeK_14
Loki
Level 121
God Stats
5W - 10L
1,294 SR
Queue Stats
188W - 189L
1,497 Elo+
Party 1
Nut
Nut
CrocSolid
Nut
Level 44
God Stats
3W - 0L
1,730 SR
Queue Stats
24W - 13L
1,674 Elo+
Solo
Sun Wukong
Sun Wukong
CuzImNicoPvP
Sun Wukong
Level 88
God Stats
1W - 1L
1,716 SR
Queue Stats
178W - 176L
1,523 Elo+
Party 1
Agni
Agni
Hatzino
Agni
Level 122
God Stats
6W - 7L
1,379 SR
Queue Stats
428W - 397L
1,537 Elo+
Solo
Sylvanus
Sylvanus
schick241Nacken
Sylvanus
Level 127
God Stats
11W - 12L
1,604 SR
Queue Stats
231W - 234L
1,526 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charybdis
Blemf
Charybdis
13
0 / 5 / 1
7,151
477
7,396
10,218
3,314
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

He Bo
13
3 / 4 / 0
7,185
479
5,275
9,578
3,000
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Charon
HàBu
Charon
10
1 / 2 / 0
6,838
456
4,439
10,202
7,622
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Ares
Mlamby
Ares
10
1 / 2 / 2
6,362
424
5,479
9,536
7,380
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Fenrir
Triks
Fenrir
13
2 / 3 / 0
7,697
513
7,470
15,510
8,762
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Breastplate

Breastplate

+20
Physical Protection

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 1 / 1
7,609
507
4,933
9,389
3,780
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

16
4 / 1 / 2
9,397
626
8,503
12,416
5,266
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Sun Wukong
CuzImNicoPvP
Sun Wukong
13
8 / 1 / 2
8,048
537
8,639
10,603
8,917
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

Agni
Hatzino
Agni
15
1 / 2 / 3
8,968
598
7,085
7,252
2,612
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Sylvanus
15
1 / 2 / 2
9,240
616
8,569
13,846
10,500
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
26
7
Kills
16
16
Deaths
7
3
Assists
10
Player
Kills
Deaths
Assists
KDA
W
2
1
1
2.5
L
Charybdis
Blemf
Charybdis
0
5
1
0.1
W
4
1
2
5
W
Sun Wukong
CuzImNicoPvP
Sun Wukong
8
1
2
9
L
He Bo
3
4
0
0.75
W
Agni
Hatzino
Agni
1
2
3
1.25
L
Charon
HàBu
Charon
1
2
0
0.5
L
Ares
Mlamby
Ares
1
2
2
1
L
Fenrir
Triks
Fenrir
2
3
0
0.67
W
Sylvanus
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,059
Damage
37,729
55,044
Taken
53,506
30,078
Mitigated
31,075
13,893
Healing
23,201
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
4,933
1,350
0
2,839
9,389
3,780
89
3,352
5,950
0
61,259
L
Charybdis
Blemf
Charybdis
7,396
3,091
0
2,316
10,218
3,314
0
0
9,963
0
70,588
W
8,503
5,850
0
7,465
12,416
5,266
204
3,154
9,262
0
86,020
W
Sun Wukong
CuzImNicoPvP
Sun Wukong
8,639
1,691
0
2,565
10,603
8,917
56
3,712
6,847
0
30,260
L
He Bo
5,275
232
0
1,375
9,578
3,000
0
4,944
4,541
48,894
0
W
Agni
Hatzino
Agni
7,085
859
0
1,761
7,252
2,612
44
3,630
3,622
74,230
1,429
L
Charon
HàBu
Charon
4,439
1,377
0
1,778
10,202
7,622
0
1,774
8,128
28,299
0
L
Ares
Mlamby
Ares
5,479
544
0
3,226
9,536
7,380
0
725
8,679
34,789
1,424
L
Fenrir
Triks
Fenrir
7,470
3,009
0
5,198
15,510
8,762
0
7,275
8,140
0
48,784
W
Sylvanus
8,569
2,909
562
8,009
13,846
10,500
8
1,006
12,258
57,764
20,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,233
Gold Earned
43,262
411
Minions Killed
510
0
Camps Cleared
0
1,320,668
Distance Traveled
1,459,778
7
Wards Purchased
17
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Loki
7,609
507
91
6
0
364,856
2
L
Charybdis
7,151
477
122
8
0
251,806
2
W
Nut
9,397
626
132
9
0
269,538
4
W
Sun Wukong
8,048
537
49
3
0
313,479
2
L
He Bo
7,185
479
104
7
0
281,980
0
W
Agni
8,968
598
122
8
0
276,723
5
L
Charon
6,838
456
42
3
0
285,232
0
L
Ares
6,362
424
49
3
0
248,536
0
L
Fenrir
7,697
513
94
6
0
253,114
5
W
Sylvanus
9,240
616
116
8
0
235,182
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role