Player Matchup

Baron Samedi
Baron Samedi
DoctorE007
Baron Samedi
Level 102
God Stats
5W - 0L
1,715 SR
Queue Stats
84W - 106L
1,384 Elo+
Solo
Jing Wei
Jing Wei
IBlackRamboI
Jing Wei
Level 69
God Stats
1W - 1L
1,500 SR
Queue Stats
102W - 94L
1,461 Elo+
Party 1
Loki
Loki
Plain Clips
Loki
Level 75
God Stats
1W - 3L
1,500 SR
Queue Stats
91W - 91L
1,445 Elo+
Party 1
Chaac
Chaac
Plain Milky
Chaac
Level 85
God Stats
1W - 0L
1,810 SR
Queue Stats
106W - 92L
1,463 Elo+
Party 1
Ra
Ra
trumpmoney417
Ra
Level 79
God Stats
11W - 5L
1,608 SR
Queue Stats
378W - 394L
1,448 Elo+
Solo
Team Averages
Level 82
1,627 SR
1,440 Elo+

VS

Team Averages
Level 119
1,531 SR
1,490 Elo+
Cabrakan
Cabrakan
 
Cabrakan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Charybdis
Charybdis
Avg D Energy
Charybdis
Level 87
God Stats
25W - 21L
1,570 SR
Queue Stats
224W - 207L
1,473 Elo+
Solo
Discordia
Discordia
PWIGGY KWING
Discordia
Level 108
God Stats
0W - 1L
1,500 SR
Queue Stats
32W - 28L
1,598 Elo+
Solo
Anubis
Anubis
saparmurat
Anubis
Level 125
God Stats
26W - 18L
1,586 SR
Queue Stats
232W - 233L
1,452 Elo+
Solo
Da Ji
Da Ji
xXGuga19Xx
Da Ji
Level 118
God Stats
0W - 2L
1,500 SR
Queue Stats
327W - 305L
1,429 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
DoctorE007
Baron Samedi
13
2 / 4 / 1
7,247
403
1,797
9,762
5,369
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Pythagorem's Piece

Pythagorem's Piece

+40
Magical Power
+200
Health
+9%
Magical Lifesteal

AURA - Allied gods within 70 units have their Magical Lifesteal increased by 12% and their Magical Power increased by 15 or their Physical Lifesteal increased by 12% and their Physical Power increased by 15.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Jing Wei
IBlackRamboI
Jing Wei
15
1 / 2 / 2
8,470
471
9,063
14,370
5,773
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
0 / 4 / 2
7,348
408
4,865
14,863
4,850
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

12
3 / 0 / 3
7,928
440
11,939
17,485
16,291
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

15
2 / 4 / 2
8,818
490
9,108
8,329
3,876
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cabrakan
 
Cabrakan
14
4 / 1 / 1
8,572
476
5,176
11,668
10,229
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Gem of Isolation

Gem of Isolation

+70
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Charybdis
Avg D Energy
Charybdis
14
5 / 3 / 1
8,763
487
15,189
14,058
5,736
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Discordia
PWIGGY KWING
Discordia
13
0 / 3 / 5
8,051
447
10,078
8,672
3,421
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Anubis
saparmurat
Anubis
16
4 / 1 / 2
10,096
561
8,308
9,457
5,504
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Da Ji
14
1 / 1 / 3
8,092
450
5,721
15,028
7,420
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
26
8
Kills
14
14
Deaths
9
10
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Cabrakan
 
Cabrakan
4
1
1
4.5
L
Charybdis
Avg D Energy
Charybdis
5
3
1
1.83
W
Baron Samedi
DoctorE007
Baron Samedi
2
4
1
0.63
W
Jing Wei
IBlackRamboI
Jing Wei
1
2
2
1
L
Discordia
PWIGGY KWING
Discordia
0
3
5
0.83
W
0
4
2
0.25
W
3
0
3
4.5
L
Anubis
saparmurat
Anubis
4
1
2
5
W
2
4
2
0.75
L
Da Ji
1
1
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

36,772
Damage
44,472
64,809
Taken
58,883
36,159
Mitigated
32,310
19,921
Healing
21,139
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cabrakan
 
Cabrakan
5,176
731
0
2,672
11,668
10,229
0
4,074
6,918
52,103
0
L
Charybdis
Avg D Energy
Charybdis
15,189
7,148
0
6,773
14,058
5,736
87
619
13,379
0
75,187
W
Baron Samedi
DoctorE007
Baron Samedi
1,797
46
71
2,388
9,762
5,369
0
4,948
4,814
31,128
0
W
Jing Wei
IBlackRamboI
Jing Wei
9,063
5,990
0
5,262
14,370
5,773
276
2,561
11,809
0
70,041
L
Discordia
PWIGGY KWING
Discordia
10,078
467
0
638
8,672
3,421
285
988
7,611
50,172
2,003
W
4,865
545
0
5,035
14,863
4,850
0
5,470
9,393
0
52,638
W
11,939
1,029
0
4,694
17,485
16,291
0
6,008
11,477
0
41,522
L
Anubis
saparmurat
Anubis
8,308
244
0
5,520
9,457
5,504
188
3,021
6,188
77,484
1,485
W
9,108
1,377
805
1,666
8,329
3,876
0
4,303
4,026
55,381
1,411
L
Da Ji
5,721
744
0
5,536
15,028
7,420
0
943
14,016
0
61,433

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,811
Gold Earned
43,574
384
Minions Killed
486
0
Camps Cleared
0
1,712,393
Distance Traveled
1,554,758
7
Wards Purchased
9
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cabrakan
8,572
476
75
4
0
290,215
6
L
Charybdis
8,763
487
90
5
0
294,893
0
W
Baron Samedi
7,247
403
47
3
0
230,668
4
W
Jing Wei
8,470
471
112
6
0
358,092
0
L
Discordia
8,051
447
81
5
0
327,491
0
W
Loki
7,348
408
81
5
0
385,690
0
W
Chaac
7,928
440
40
2
0
380,986
2
L
Anubis
10,096
561
143
8
0
269,133
0
W
Ra
8,818
490
104
6
0
356,957
1
L
Da Ji
8,092
450
97
5
0
373,026
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role