Player Matchup

The Morrigan
The Morrigan
 
The Morrigan
Level 158
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Zeus
Zeus
JanZombieRolls
Zeus
Level 154
God Stats
16W - 12L
1,629 SR
Queue Stats
226W - 234L
1,441 Elo+
Solo
Danzaburou
Danzaburou
Jayanús
Danzaburou
Level 102
God Stats
1W - 1L
1,819 SR
Queue Stats
15W - 12L
1,375 Elo+
Solo
Ganesha
Ganesha
Milesthumbs
Ganesha
Level 121
God Stats
0W - 1L
1,500 SR
Queue Stats
70W - 71L
1,472 Elo+
Solo
Ravana
Ravana
MrPache95
Ravana
Level 154
God Stats
24W - 20L
1,562 SR
Queue Stats
464W - 454L
1,541 Elo+
Solo
Team Averages
Level 138
1,602 SR
1,466 Elo+

VS

Team Averages
Level 148
1,494 SR
1,508 Elo+
Chernobog
Chernobog
 
Chernobog
Level 144
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
ICrutchPick
Da Ji
Level 69
God Stats
1W - 1L
1,305 SR
Queue Stats
32W - 30L
1,432 Elo+
Solo
Janus
Janus
Løtυs
Janus
Level 232
God Stats
2W - 1L
1,738 SR
Queue Stats
26W - 33L
1,555 Elo+
Party 1
Yemoja
Yemoja
NightlyBeast683
Yemoja
Level 169
God Stats
14W - 18L
1,437 SR
Queue Stats
292W - 293L
1,538 Elo+
Solo
Chaac
Chaac
Ouigee Da OG
Chaac
Level 127
God Stats
3W - 4L
1,488 SR
Queue Stats
60W - 56L
1,513 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
 
The Morrigan
9
0 / 2 / 0
4,789
532
3,174
6,204
4,720
Protector's Mask

Protector's Mask

+125
Health
+100
Mana

PASSIVE - <font color='#F44242'>Decrease damage dealt by 6% + 0.25% per your god's level. <font color='#42F46E'>Decrease Damage Taken by 6% + 0.25% per your god's level. PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 bonus gold and restore 12 health and 15 mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. <n>Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

10
1 / 4 / 0
5,418
602
2,171
5,525
1,681
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Danzaburou
Jayanús
Danzaburou
11
4 / 0 / 0
6,372
708
4,579
4,461
1,711
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Hidden Dagger

Hidden Dagger

+15
Physical Power

Ganesha
Milesthumbs
Ganesha
8
0 / 1 / 4
5,320
591
2,359
5,642
3,341
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Ravana
MrPache95
Ravana
5
0 / 1 / 0
3,863
429
1,642
2,851
874
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chernobog
 
Chernobog
9
0 / 4 / 0
4,991
555
1,939
7,627
2,348
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

10
3 / 1 / 2
5,489
610
2,816
8,237
3,280
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Janus
Løtυs
Janus
11
3 / 0 / 3
6,053
673
3,947
1,980
690
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

9
0 / 0 / 4
5,539
615
1,620
5,428
2,803
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

11
2 / 0 / 1
6,507
723
3,379
7,802
4,642
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
18
5
Kills
8
8
Deaths
5
4
Assists
10
Player
Kills
Deaths
Assists
KDA
L
The Morrigan
 
The Morrigan
0
2
0
0
W
Chernobog
 
Chernobog
0
4
0
0
W
3
1
2
4
L
1
4
0
0.25
L
Danzaburou
Jayanús
Danzaburou
4
0
0
4
W
Janus
Løtυs
Janus
3
0
3
4.5
L
Ganesha
Milesthumbs
Ganesha
0
1
4
2
L
Ravana
MrPache95
Ravana
0
1
0
0
W
0
0
4
2
W
2
0
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,925
Damage
13,701
24,683
Taken
31,074
12,327
Mitigated
13,763
6,657
Healing
12,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
The Morrigan
 
The Morrigan
3,174
470
0
1,149
6,204
4,720
0
859
5,236
26,291
1,196
W
Chernobog
 
Chernobog
1,939
1,080
0
1,097
7,627
2,348
0
1,021
6,606
0
37,427
W
2,816
374
0
4,276
8,237
3,280
0
1,516
6,721
0
30,468
L
2,171
78
0
500
5,525
1,681
0
1,600
3,833
36,589
0
L
Danzaburou
Jayanús
Danzaburou
4,579
2,208
0
2,399
4,461
1,711
0
424
4,037
0
43,197
W
Janus
Løtυs
Janus
3,947
526
0
385
1,980
690
0
752
1,228
43,180
573
L
Ganesha
Milesthumbs
Ganesha
2,359
419
0
1,540
5,642
3,341
0
2,118
3,428
13,425
0
L
Ravana
MrPache95
Ravana
1,642
807
0
1,069
2,851
874
0
180
2,603
0
11,581
W
1,620
432
1,429
1,856
5,428
2,803
290
1,607
3,821
19,854
0
W
3,379
667
0
3,663
7,802
4,642
0
2,873
4,901
0
49,471

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,762
Gold Earned
28,579
234
Minions Killed
334
0
Camps Cleared
0
764,990
Distance Traveled
963,252
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
The Morrigan
4,789
532
41
5
0
156,219
0
W
Chernobog
4,991
555
67
7
0
183,075
0
W
Da Ji
5,489
610
51
6
0
219,083
0
L
Zeus
5,418
602
88
10
0
138,666
0
L
Danzaburou
6,372
708
76
8
0
165,678
0
W
Janus
6,053
673
88
10
0
198,700
0
L
Ganesha
5,320
591
6
1
0
202,357
4
L
Ravana
3,863
429
23
3
0
102,070
0
W
Yemoja
5,539
615
43
5
0
169,746
1
W
Chaac
6,507
723
85
9
0
192,648
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role