Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bellona
Bellona
 
Bellona
Level 112
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Agni
Agni
TT_DESTROYER
Agni
Level 138
God Stats
7W - 8L
1,300 SR
Queue Stats
283W - 282L
1,491 Elo+
Solo
Rama
Rama
ectprivateninja8
Rama
Level 101
God Stats
0W - 2L
1,311 SR
Queue Stats
34W - 41L
1,457 Elo+
Party 1
Hun Batz
Hun Batz
privatesniper89
Hun Batz
Level 82
God Stats
0W - 1L
1,500 SR
Queue Stats
97W - 102L
1,506 Elo+
Party 1
Team Averages
Level 112
1,422 SR
1,491 Elo+

VS

Team Averages
Level 162
1,509 SR
1,471 Elo+
Ah Muzen Cab
Ah Muzen Cab
BaronRadial
Ah Muzen Cab
Level 165
God Stats
3W - 3L
1,762 SR
Queue Stats
494W - 480L
1,470 Elo+
Solo
Xing Tian
Xing Tian
Bickuriboox
Xing Tian
Level 227
God Stats
4W - 3L
1,729 SR
Queue Stats
156W - 165L
1,472 Elo+
Party 2
Ymir
Ymir
Bigj0hn66
Ymir
Level 158
God Stats
5W - 6L
1,204 SR
Queue Stats
135W - 136L
1,480 Elo+
Party 2
Nu Wa
Nu Wa
Dirtix2315
Nu Wa
Level 129
God Stats
8W - 9L
1,569 SR
Queue Stats
94W - 111L
1,431 Elo+
Solo
Bellona
Bellona
MikeKOfficial
Bellona
Level 129
God Stats
10W - 5L
1,281 SR
Queue Stats
237W - 235L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
6
0 / 0 / 0
4,253
532
3,213
4,355
2,193
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Bellona
 
Bellona
7
0 / 4 / 0
4,174
522
2,842
6,322
4,030
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

8
1 / 2 / 0
4,601
575
2,241
4,308
1,382
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 3 / 0
4,021
503
1,875
5,740
1,793
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hun Batz
10
0 / 0 / 0
4,641
580
787
5,442
1,933
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Muzen Cab
BaronRadial
Ah Muzen Cab
9
2 / 0 / 1
5,402
675
3,454
2,773
1,038
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Mace

Mace

+10
Physical Power

Xing Tian
Bickuriboox
Xing Tian
9
1 / 0 / 2
5,338
667
3,828
7,504
4,387
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Ymir
9
2 / 0 / 1
4,721
590
872
4,384
2,010
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Nu Wa
9
0 / 1 / 2
4,986
623
3,035
3,376
1,061
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
10
4 / 0 / 0
6,074
759
3,697
7,750
7,532
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
15
1
Kills
9
9
Deaths
1
0
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
 
Cthulhu
0
0
0
0
L
Bellona
 
Bellona
0
4
0
0
W
Ah Muzen Cab
BaronRadial
Ah Muzen Cab
2
0
1
2.5
W
Xing Tian
Bickuriboox
Xing Tian
1
0
2
2
W
Ymir
2
0
1
2.5
W
Nu Wa
0
1
2
1
W
Bellona
4
0
0
4
L
1
2
0
0.5
L
0
3
0
0
L
Hun Batz
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

10,958
Damage
14,886
26,167
Taken
25,787
11,331
Mitigated
16,028
8,394
Healing
9,788
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
 
Cthulhu
3,213
66
288
1,733
4,355
2,193
0
1,614
2,689
20,215
0
L
Bellona
 
Bellona
2,842
1,424
0
1,530
6,322
4,030
0
155
6,115
0
22,467
W
Ah Muzen Cab
BaronRadial
Ah Muzen Cab
3,454
1,181
0
217
2,773
1,038
165
1,118
1,655
0
39,259
W
Xing Tian
Bickuriboox
Xing Tian
3,828
444
0
1,931
7,504
4,387
0
2,011
5,492
16,409
3,030
W
Ymir
872
166
0
3,173
4,384
2,010
0
442
3,839
28,875
691
W
Nu Wa
3,035
761
0
719
3,376
1,061
0
1,580
1,597
30,405
1,062
W
Bellona
3,697
1,321
0
3,748
7,750
7,532
14
0
7,380
0
41,171
L
2,241
134
0
673
4,308
1,382
0
2,880
1,170
24,357
0
L
1,875
1,714
0
958
5,740
1,793
0
2,000
3,700
0
18,452
L
Hun Batz
787
0
0
3,212
5,442
1,933
0
227
5,163
0
34,531

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,690
Gold Earned
26,521
244
Minions Killed
286
0
Camps Cleared
0
839,119
Distance Traveled
763,853
5
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
4,253
532
31
4
0
193,832
4
L
Bellona
4,174
522
38
5
0
142,134
1
W
Ah Muzen Cab
5,402
675
71
9
0
159,709
0
W
Xing Tian
5,338
667
18
2
0
179,027
2
W
Ymir
4,721
590
54
7
0
143,450
2
W
Nu Wa
4,986
623
68
9
0
150,221
1
W
Bellona
6,074
759
75
9
0
131,446
0
L
Agni
4,601
575
56
7
0
154,047
0
L
Rama
4,021
503
47
6
0
154,474
0
L
Hun Batz
4,641
580
72
9
0
194,632
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role