Player Matchup

Anubis
Anubis
Silver III
 
Anubis
Silver III
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Ymir
Ymir
Bronze IV
Brodkinski
Ymir
Bronze IV
Level 173
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 6L
1,454 MMR
Party 1
Rama
Rama
Gold III
ChipSkylark34
Rama
Gold III
Level 126
God Stats
0W - 3L
1,187 SR
Queue Stats
65W - 74L
1,477 MMR
Solo
Achilles
Achilles
Silver I
Vendetta126403
Achilles
Silver I
Level 112
God Stats
0W - 4L
1,253 SR
Queue Stats
9W - 9L
1,509 MMR
Solo
Zeus
Zeus
Gold III
j03j0k3s
Zeus
Gold III
Level 159
God Stats
0W - 2L
1,528 SR
Queue Stats
66W - 76L
1,526 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 137
1,394 SR
1,493 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 121
1,503 SR
1,494 MMR
Hun Batz
Hun Batz
Gold III
 
Hun Batz
Gold III
Level 106
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Yemoja
Yemoja
Bronze III
 
Yemoja
Bronze III
Level 107
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
 
Ah Muzen Cab
Silver I
Level 89
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Kukulkan
Kukulkan
Platinum V
Chaster0024
Kukulkan
Platinum V
Level 148
God Stats
2W - 2L
1,434 SR
Queue Stats
53W - 51L
1,584 MMR
Solo
Bellona
Bellona
Bronze IV
Tru3Kakku
Bellona
Bronze IV
Level 157
God Stats
1W - 0L
1,582 SR
Queue Stats
38W - 35L
1,387 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
 
Anubis
10
1 / 2 / 3
5,291
588
3,122
5,359
2,264
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 20% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 15 (+5 Per Level) and will consume the 3 stacks.

8
0 / 1 / 2
5,001
556
2,722
5,868
3,449
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

10
1 / 1 / 0
5,232
581
2,762
4,915
1,765
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Achilles
7
0 / 1 / 0
4,433
493
1,806
5,386
2,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Zeus
11
2 / 1 / 1
5,887
654
3,482
4,665
1,408
Vampiric Shroud

Vampiric Shroud

+25
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

Bans
RavanaGuan YuThanatosArachneAthena

VS

Bans
GaneshaAgniCthulhuAo KuangThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
 
Hun Batz
12
2 / 1 / 0
5,945
661
2,731
7,550
2,755
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Yemoja
 
Yemoja
9
0 / 0 / 2
5,047
561
1,752
6,043
2,506
Benevolence

Benevolence

+75
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 0.6% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Ah Muzen Cab
 
Ah Muzen Cab
9
1 / 1 / 0
4,931
548
2,025
3,351
1,114
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+250
Mana
+10
Mp 5

PASSIVE - You permanently gain 10 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Kukulkan
Chaster0024
Kukulkan
11
1 / 2 / 0
5,845
649
2,279
5,291
1,625
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Bellona
Tru3Kakku
Bellona
11
0 / 0 / 0
6,209
690
2,713
6,040
4,257
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Match Insights

Player Kills, Deaths, and Assists

10
Kill Participation
6
4
Kills
4
6
Deaths
4
6
Assists
2
Player
Kills
Deaths
Assists
KDA
L
Anubis
 
Anubis
1
2
3
1.25
W
Hun Batz
 
Hun Batz
2
1
0
2
W
Yemoja
 
Yemoja
0
0
2
1
W
Ah Muzen Cab
 
Ah Muzen Cab
1
1
0
1
L
0
1
2
1
W
Kukulkan
Chaster0024
Kukulkan
1
2
0
0.5
L
1
1
0
1
W
Bellona
Tru3Kakku
Bellona
0
0
0
0
L
Achilles
0
1
0
0
L
Zeus
2
1
1
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,894
Damage
11,500
26,193
Taken
28,275
11,371
Mitigated
12,257
9,892
Healing
10,380
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anubis
 
Anubis
3,122
427
0
2,484
5,359
2,264
0
202
5,117
34,843
0
W
Hun Batz
 
Hun Batz
2,731
510
0
3,479
7,550
2,755
0
2,330
5,220
0
46,835
W
Yemoja
 
Yemoja
1,752
686
758
1,834
6,043
2,506
292
2,144
3,899
12,799
872
W
Ah Muzen Cab
 
Ah Muzen Cab
2,025
796
0
534
3,351
1,114
0
815
2,536
0
39,641
L
2,722
911
0
1,884
5,868
3,449
0
810
5,058
16,806
0
W
Kukulkan
Chaster0024
Kukulkan
2,279
184
0
749
5,291
1,625
0
3,526
1,765
36,692
0
L
2,762
1,686
0
1,244
4,915
1,765
0
817
4,053
0
38,087
W
Bellona
Tru3Kakku
Bellona
2,713
733
0
3,026
6,040
4,257
0
491
5,299
0
43,101
L
Achilles
1,806
492
0
2,773
5,386
2,485
0
0
5,058
0
22,125
L
Zeus
3,482
282
0
1,507
4,665
1,408
0
1,964
2,540
45,561
20

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,844
Gold Earned
27,977
283
Minions Killed
340
0
Camps Cleared
0
849,328
Distance Traveled
907,600
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anubis
5,291
588
52
6
0
196,302
0
W
Hun Batz
5,945
661
87
10
0
218,474
0
W
Yemoja
5,047
561
34
4
0
167,227
3
W
Ah Muzen Cab
4,931
548
56
6
0
181,715
2
L
Ymir
5,001
556
19
2
0
180,279
2
W
Kukulkan
5,845
649
82
9
0
170,179
2
L
Rama
5,232
581
87
10
0
173,024
0
W
Bellona
6,209
690
81
9
0
170,005
0
L
Achilles
4,433
493
35
4
0
129,327
0
L
Zeus
5,887
654
90
10
0
170,396
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role