Player Matchup

Loki
Loki
Frankdup14
Loki
Level 123
God Stats
6W - 5L
1,394 SR
Queue Stats
187W - 178L
1,484 Elo+
Party 1
Bakasura
Bakasura
Meter Dunkz
Bakasura
Level 149
God Stats
14W - 11L
1,582 SR
Queue Stats
79W - 84L
1,504 Elo+
Solo
Sobek
Sobek
Wozards
Sobek
Level 183
God Stats
1W - 0L
1,500 SR
Queue Stats
293W - 280L
1,480 Elo+
Solo
Cupid
Cupid
hugy_22
Cupid
Level 42
God Stats
6W - 6L
1,500 SR
Queue Stats
103W - 114L
1,459 Elo+
Solo
Janus
Janus
smallgirl4ever
Janus
Level 148
God Stats
12W - 7L
1,549 SR
Queue Stats
46W - 39L
1,452 Elo+
Party 1
Team Averages
Level 129
1,505 SR
1,476 Elo+

VS

Team Averages
Level 89
1,560 SR
1,478 Elo+
Hachiman
Hachiman
 
Hachiman
Level 41
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Erlang Shen
Erlang Shen
Avg D Energy
Erlang Shen
Level 87
God Stats
23W - 28L
1,525 SR
Queue Stats
224W - 207L
1,485 Elo+
Solo
Kuzenbo
Kuzenbo
JJStatic
Kuzenbo
Level 129
God Stats
15W - 17L
1,570 SR
Queue Stats
70W - 58L
1,516 Elo+
Solo
Thoth
Thoth
Wayde_88
Thoth
Level 119
God Stats
0W - 1L
1,734 SR
Queue Stats
27W - 31L
1,415 Elo+
Solo
Shiva
Shiva
shaiiac
Shiva
Level 67
God Stats
27W - 16L
1,470 SR
Queue Stats
356W - 326L
1,476 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
4 / 2 / 6
8,030
574
5,483
8,237
3,140
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Heavy Mace

Heavy Mace

+30
Physical Power

Bakasura
Meter Dunkz
Bakasura
12
4 / 4 / 0
8,220
587
8,228
12,799
9,707
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Sobek
Wozards
Sobek
11
2 / 0 / 12
7,896
564
4,864
8,627
8,273
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Cupid
hugy_22
Cupid
14
9 / 0 / 5
8,837
631
13,103
9,980
4,036
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

15
3 / 1 / 5
8,870
634
6,893
5,541
2,186
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
 
Hachiman
10
0 / 7 / 0
5,752
411
5,119
10,302
3,212
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Erlang Shen
Avg D Energy
Erlang Shen
10
0 / 4 / 2
6,226
445
4,514
15,520
6,899
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Kuzenbo
JJStatic
Kuzenbo
10
0 / 5 / 0
6,220
444
3,630
13,746
11,719
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Thoth
Wayde_88
Thoth
12
2 / 5 / 0
6,833
488
4,282
9,567
3,125
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Shiva
shaiiac
Shiva
13
4 / 2 / 1
8,145
582
8,462
13,329
5,522
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

Match Insights

Player Kills, Deaths, and Assists

50
Kill Participation
9
22
Kills
6
7
Deaths
23
28
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hachiman
 
Hachiman
0
7
0
0
L
Erlang Shen
Avg D Energy
Erlang Shen
0
4
2
0.25
W
4
2
6
3.5
L
Kuzenbo
JJStatic
Kuzenbo
0
5
0
0
W
Bakasura
Meter Dunkz
Bakasura
4
4
0
1
L
Thoth
Wayde_88
Thoth
2
5
0
0.4
W
Sobek
Wozards
Sobek
2
0
12
8
W
Cupid
hugy_22
Cupid
9
0
5
11.5
L
Shiva
shaiiac
Shiva
4
2
1
2.25
W
3
1
5
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,571
Damage
26,007
45,184
Taken
62,464
27,342
Mitigated
30,477
18,946
Healing
15,068
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
 
Hachiman
5,119
2,201
0
1,029
10,302
3,212
0
1,871
8,391
0
33,143
L
Erlang Shen
Avg D Energy
Erlang Shen
4,514
2,604
0
5,837
15,520
6,899
0
2,418
12,566
0
50,395
W
5,483
1,426
0
3,030
8,237
3,140
460
491
7,746
0
57,587
L
Kuzenbo
JJStatic
Kuzenbo
3,630
1,578
0
2,606
13,746
11,719
0
2,424
11,255
24,757
1,028
W
Bakasura
Meter Dunkz
Bakasura
8,228
5,265
0
3,977
12,799
9,707
572
0
12,799
0
34,891
L
Thoth
Wayde_88
Thoth
4,282
290
0
1,415
9,567
3,125
0
4,066
5,023
47,980
966
W
Sobek
Wozards
Sobek
4,864
836
0
4,607
8,627
8,273
206
2,051
6,576
16,002
483
W
Cupid
hugy_22
Cupid
13,103
8,549
275
5,704
9,980
4,036
2,131
2,567
7,413
0
63,833
L
Shiva
shaiiac
Shiva
8,462
2,264
140
4,041
13,329
5,522
0
0
11,666
0
59,529
W
6,893
565
0
1,353
5,541
2,186
890
2,480
3,061
64,896
2,032

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,853
Gold Earned
33,176
409
Minions Killed
361
0
Camps Cleared
0
1,323,425
Distance Traveled
1,314,980
12
Wards Purchased
13
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
5,752
411
59
4
0
245,492
0
L
Erlang Shen
6,226
445
74
5
0
277,067
0
W
Loki
8,030
574
84
6
0
285,533
0
L
Kuzenbo
6,220
444
37
3
0
261,700
6
W
Bakasura
8,220
587
84
6
0
236,099
0
L
Thoth
6,833
488
93
7
0
240,315
3
W
Sobek
7,896
564
8
1
0
297,825
4
W
Cupid
8,837
631
112
8
0
244,027
0
L
Shiva
8,145
582
98
7
0
290,406
4
W
Janus
8,870
634
121
9
0
259,941
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role