Player Matchup

Kuzenbo
Kuzenbo
Gold IV
 
Kuzenbo
Gold IV
Level 220
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cupid
Cupid
Silver I
GyroGostar
Cupid
Silver I
Level 86
God Stats
6W - 2L
1,786 SR
Queue Stats
142W - 173L
1,206 MMR
Solo
Arachne
Arachne
Silver III
Negawatt_18
Arachne
Silver III
Level 64
God Stats
4W - 4L
1,501 SR
Queue Stats
14W - 27L
1,351 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 123
1,596 SR
1,352 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 157
1,472 SR
1,272 MMR
Bellona
Bellona
Gold III
Augury 2X
Bellona
Gold III
Level 109
God Stats
2W - 3L
1,416 SR
Queue Stats
79W - 98L
1,453 MMR
Solo
Vulcan
Vulcan
Gold IV
EJsCashSports
Vulcan
Gold IV
Level 258
God Stats
13W - 12L
1,506 SR
Queue Stats
143W - 147L
1,277 MMR
Solo
Cernunnos
Cernunnos
Bronze IV
xxExP3rTxSh0Txx
Cernunnos
Bronze IV
Level 105
God Stats
0W - 1L
1,493 SR
Queue Stats
3W - 10L
1,085 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
19
1 / 0 / 6
12,122
638
14,140
21,648
25,304
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cupid
18
3 / 3 / 4
12,102
637
8,904
14,179
6,110
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Heavy Mace

Heavy Mace

+30
Physical Power

Arachne
Negawatt_18
Arachne
17
4 / 4 / 3
12,505
658
10,355
23,718
18,698
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Bans
AgniNe ZhaDiscordiaBacchus

VS

Bans
ThothMorgan Le FayYmirRa
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Augury 2X
Bellona
17
2 / 3 / 5
11,691
615
13,032
18,103
24,410
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Breastplate of Vigilance

Breastplate of Vigilance

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - When your ultimate ability has finished casting you provide an aura in a 70 unit range around you reducing basic attack damage from enemies by 25% for 5s. This effect may only occur once every 45s.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

18
3 / 2 / 3
12,893
679
20,532
11,241
5,977
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of the Magus

Spear of the Magus

+85
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Cernunnos
xxExP3rTxSh0Txx
Cernunnos
18
2 / 3 / 4
12,301
647
14,685
12,416
5,931
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
19
8
Kills
7
7
Deaths
8
13
Assists
12
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
1
0
6
4
L
Bellona
Augury 2X
Bellona
2
3
5
1.5
L
3
2
3
2.25
W
Cupid
3
3
4
1.67
W
Arachne
Negawatt_18
Arachne
4
4
3
1.38
L
Cernunnos
xxExP3rTxSh0Txx
Cernunnos
2
3
4
1.33

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,399
Damage
48,249
59,545
Taken
41,760
50,112
Mitigated
36,318
14,244
Healing
8,191
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
14,140
3,506
0
2,827
21,648
25,304
54
4,040
16,712
59,409
464
L
Bellona
Augury 2X
Bellona
13,032
2,855
0
4,692
18,103
24,410
324
3,483
14,121
0
37,496
L
20,532
11,370
95
1,822
11,241
5,977
62
4,720
6,252
81,052
2,849
W
Cupid
8,904
2,785
1,585
5,025
14,179
6,110
1,313
5,522
7,935
0
49,397
W
Arachne
Negawatt_18
Arachne
10,355
7,276
0
4,807
23,718
18,698
1,729
9,218
13,186
0
39,415
L
Cernunnos
xxExP3rTxSh0Txx
Cernunnos
14,685
8,090
0
1,582
12,416
5,931
1,144
5,586
6,702
0
81,517

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,729
Gold Earned
36,885
208
Minions Killed
338
0
Camps Cleared
0
1,037,577
Distance Traveled
1,033,951
6
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
12,122
638
57
3
0
358,901
5
L
Bellona
11,691
615
48
3
0
365,364
2
L
Vulcan
12,893
679
156
8
0
362,719
3
W
Cupid
12,102
637
96
5
0
328,947
0
W
Arachne
12,505
658
55
3
0
349,729
1
L
Cernunnos
12,301
647
134
7
0
305,868
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role