Player Matchup

Anhur
Anhur
Diamond V
 
Anhur
Diamond V
Level 183
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Tyr
Tyr
Platinum II
Hippper
Tyr
Platinum II
Level 161
God Stats
0W - 1L
1,500 SR
Queue Stats
95W - 88L
1,857 MMR
Party 1
Arachne
Arachne
Diamond III
Starchaser98
Arachne
Diamond III
Level 193
God Stats
1W - 1L
1,638 SR
Queue Stats
171W - 155L
2,268 MMR
Solo
Kuzenbo
Kuzenbo
Platinum IV
Toit
Kuzenbo
Platinum IV
Level 77
God Stats
4W - 2L
1,871 SR
Queue Stats
15W - 9L
2,011 MMR
Party 1
Janus
Janus
Diamond V
seshful
Janus
Diamond V
Level 158
God Stats
34W - 36L
1,550 SR
Queue Stats
220W - 210L
1,977 MMR
Solo
Team Averages
Platinum I
Platinum I
Average Tier
Level 154
1,612 SR
1,923 MMR

VS

Team Averages
Diamond IV
Diamond IV
Average Tier
Level 149
1,544 SR
2,262 MMR
Thoth
Thoth
Platinum I
ImTheChozenOneTV
Thoth
Platinum I
Level 159
God Stats
5W - 8L
1,544 SR
Queue Stats
241W - 235L
1,887 MMR
Solo
Osiris
Osiris
Masters
Zekr40ui
Osiris
Masters
Level 236
God Stats
19W - 15L
1,679 SR
Queue Stats
279W - 232L
2,879 MMR
Party 2
Da Ji
Da Ji
Masters
nеwmoon
Da Ji
Masters
Level 83
God Stats
28W - 27L
1,596 SR
Queue Stats
203W - 171L
2,715 MMR
Party 2
Sobek
Sobek
Platinum II
xRagingXDeathx
Sobek
Platinum II
Level 144
God Stats
5W - 3L
1,615 SR
Queue Stats
87W - 67L
1,965 MMR
Solo
Skadi
Skadi
Platinum III
zFerchsx-
Skadi
Platinum III
Level 122
God Stats
1W - 1L
1,288 SR
Queue Stats
76W - 65L
1,863 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anhur
 
Anhur
13
3 / 4 / 0
7,539
580
7,021
9,086
3,465
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Stormseeker

Stormseeker

+25
Physical Power
+20%
Attack Speed

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Tyr
10
0 / 6 / 1
5,972
459
3,855
15,190
12,475
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+45
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

Arachne
Starchaser98
Arachne
10
1 / 7 / 1
6,237
480
4,705
16,114
6,417
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Kuzenbo
Toit
Kuzenbo
11
1 / 4 / 5
6,531
502
3,593
10,885
10,843
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Janus
seshful
Janus
5
0 / 1 / 2
5,041
388
1,076
2,058
506
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Bans
BellonaAgniLancelotBastet

VS

Bans
Maman BrigitteCharonThanatosThor
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 0 / 2
8,565
659
3,578
4,424
1,659
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Osiris
Zekr40ui
Osiris
16
3 / 0 / 2
9,963
766
9,200
10,263
6,772
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2250 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Da Ji
nеwmoon
Da Ji
12
8 / 3 / 4
8,233
633
9,584
12,950
5,425
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

11
1 / 3 / 8
7,149
550
4,660
10,745
8,867
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Winged Blade

Winged Blade

+20
Magical Protection
+150
Health
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - When hit by a Slow, you and nearby allies within 30 units become immune to Slows and gain 20% increased Movement Speed for 4s. This effect can only occur once every 30 seconds.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Skadi
zFerchsx-
Skadi
15
5 / 1 / 6
9,058
697
8,895
8,968
3,437
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
44
5
Kills
22
22
Deaths
7
9
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Anhur
 
Anhur
3
4
0
0.75
L
Tyr
0
6
1
0.08
W
5
0
2
6
L
Arachne
Starchaser98
Arachne
1
7
1
0.21
L
Kuzenbo
Toit
Kuzenbo
1
4
5
0.88
W
Osiris
Zekr40ui
Osiris
3
0
2
4
W
Da Ji
nеwmoon
Da Ji
8
3
4
3.33
L
Janus
seshful
Janus
0
1
2
1
W
1
3
8
1.67
W
Skadi
zFerchsx-
Skadi
5
1
6
8

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,250
Damage
35,917
53,333
Taken
47,350
33,706
Mitigated
26,160
13,667
Healing
21,435
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Anhur
 
Anhur
7,021
4,479
0
2,638
9,086
3,465
0
1,655
7,431
0
63,939
L
Tyr
3,855
174
0
4,327
15,190
12,475
0
1,265
13,845
0
41,738
W
3,578
226
0
639
4,424
1,659
393
1,070
3,248
53,471
2,522
L
Arachne
Starchaser98
Arachne
4,705
2,712
0
3,483
16,114
6,417
0
2,522
13,434
0
36,156
L
Kuzenbo
Toit
Kuzenbo
3,593
851
0
2,219
10,885
10,843
0
1,757
9,053
22,269
0
W
Osiris
Zekr40ui
Osiris
9,200
3,644
0
8,716
10,263
6,772
1,452
0
10,263
0
85,980
W
Da Ji
nеwmoon
Da Ji
9,584
2,880
0
4,855
12,950
5,425
0
1,152
11,758
0
54,193
L
Janus
seshful
Janus
1,076
69
0
1,000
2,058
506
0
526
1,332
8,009
0
W
4,660
655
0
3,468
10,745
8,867
81
2,108
8,597
18,714
0
W
Skadi
zFerchsx-
Skadi
8,895
4,136
0
3,757
8,968
3,437
410
1,587
7,381
0
75,116

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,320
Gold Earned
42,968
270
Minions Killed
493
0
Camps Cleared
0
1,123,380
Distance Traveled
1,259,938
9
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Anhur
7,539
580
99
8
0
224,710
2
L
Tyr
5,972
459
61
5
0
262,810
0
W
Thoth
8,565
659
112
9
0
251,637
0
L
Arachne
6,237
480
61
5
0
261,637
0
L
Kuzenbo
6,531
502
36
3
0
274,692
6
W
Osiris
9,963
766
149
11
0
238,378
2
W
Da Ji
8,233
633
74
6
0
271,464
1
L
Janus
5,041
388
13
1
0
99,531
1
W
Sobek
7,149
550
30
2
0
245,937
1
W
Skadi
9,058
697
128
10
0
252,522
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role