Player Matchup

Ah Puch
Ah Puch
 
Ah Puch
Level 156
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Mulan
Mulan
 
Mulan
Level 118
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Cthulhu
Cthulhu
CruzitoLoco
Cthulhu
Level 61
God Stats
0W - 4L
1,528 SR
Queue Stats
7W - 25L
1,289 Elo+
Solo
Hachiman
Hachiman
LiberaConvicta
Hachiman
Level 67
God Stats
5W - 2L
1,507 SR
Queue Stats
39W - 34L
1,491 Elo+
Solo
Nox
Nox
MoralesM240
Nox
Level 119
God Stats
4W - 5L
1,389 SR
Queue Stats
68W - 79L
1,456 Elo+
Solo
Team Averages
Level 104
1,485 SR
1,447 Elo+

VS

Team Averages
Level 102
1,474 SR
1,432 Elo+
Bellona
Bellona
Edgaar
Bellona
Level 64
God Stats
1W - 0L
1,500 SR
Queue Stats
8W - 8L
1,547 Elo+
Solo
Terra
Terra
LexNuker
Terra
Level 124
God Stats
4W - 2L
1,262 SR
Queue Stats
514W - 529L
1,485 Elo+
Solo
Tiamat
Tiamat
LoneDestruction
Tiamat
Level 156
God Stats
1W - 2L
1,500 SR
Queue Stats
3W - 4L
1,289 Elo+
Solo
Hel
Hel
featoo974
Hel
Level 39
God Stats
7W - 9L
1,547 SR
Queue Stats
81W - 104L
1,363 Elo+
Solo
Neith
Neith
mrbossmann
Neith
Level 125
God Stats
7W - 7L
1,562 SR
Queue Stats
489W - 497L
1,474 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ah Puch
 
Ah Puch
11
0 / 1 / 2
6,194
1,239
8,217
4,272
1,695
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Mulan
 
Mulan
10
1 / 1 / 0
5,991
1,198
4,468
7,875
5,583
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Cthulhu
CruzitoLoco
Cthulhu
9
0 / 0 / 0
3,729
746
0
0
0
Hachiman
11
1 / 1 / 0
6,120
1,224
4,888
4,425
1,631
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

10
0 / 1 / 1
5,801
1,160
3,361
3,955
1,729
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Team 1 Tickets

365

VS

Team 2 Tickets

382

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
Edgaar
Bellona
11
1 / 0 / 3
6,295
1,259
5,521
5,530
6,929
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Terra
LexNuker
Terra
11
1 / 1 / 3
6,787
1,357
4,649
8,249
8,208
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

11
2 / 0 / 2
6,565
1,313
3,572
3,394
2,768
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

11
0 / 1 / 4
5,800
1,160
622
4,045
1,992
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Neith
11
0 / 0 / 4
5,757
1,151
3,828
2,077
855
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
20
2
Kills
4
4
Deaths
2
3
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Ah Puch
 
Ah Puch
0
1
2
1
L
Mulan
 
Mulan
1
1
0
1
L
Cthulhu
CruzitoLoco
Cthulhu
0
0
0
0
W
Bellona
Edgaar
Bellona
1
0
3
2.5
W
Terra
LexNuker
Terra
1
1
3
2.5
L
Hachiman
1
1
0
1
W
2
0
2
3
L
0
1
1
0.5
W
0
1
4
2
W
Neith
0
0
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,934
Damage
18,192
20,527
Taken
23,295
10,638
Mitigated
20,752
482
Healing
9,420
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Ah Puch
 
Ah Puch
8,217
379
0
128
4,272
1,695
0
1,770
2,458
18,561
0
L
Mulan
 
Mulan
4,468
518
0
104
7,875
5,583
0
3,289
4,382
0
9,764
L
Cthulhu
CruzitoLoco
Cthulhu
0
0
0
0
0
0
0
0
0
0
0
W
Bellona
Edgaar
Bellona
5,521
1,608
0
529
5,530
6,929
0
2,547
2,983
0
13,194
W
Terra
LexNuker
Terra
4,649
591
693
2,694
8,249
8,208
0
4,182
4,067
8,835
1,315
L
Hachiman
4,888
2,465
0
250
4,425
1,631
0
1,569
2,736
0
22,283
W
3,572
158
0
348
3,394
2,768
0
1,389
2,005
17,343
0
L
3,361
143
0
0
3,955
1,729
0
1,704
2,162
9,988
0
W
622
45
2,606
1,949
4,045
1,992
0
2,341
1,704
5,372
0
W
Neith
3,828
1,358
0
601
2,077
855
0
1,119
958
0
13,414

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,835
Gold Earned
31,204
92
Minions Killed
120
4
Camps Cleared
5
403,179
Distance Traveled
562,351
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ah Puch
6,194
1,239
28
6
1
104,762
0
L
Mulan
5,991
1,198
15
3
0
101,958
0
L
Cthulhu
3,729
746
0
0
0
0
0
W
Bellona
6,295
1,259
27
5
1
119,857
0
W
Terra
6,787
1,357
11
2
1
109,615
0
L
Hachiman
6,120
1,224
30
6
1
103,890
0
W
Tiamat
6,565
1,313
42
8
1
110,635
0
L
Nox
5,801
1,160
19
4
2
92,569
0
W
Hel
5,800
1,160
13
3
1
115,834
0
W
Neith
5,757
1,151
27
5
1
106,410
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role