Player Matchup

Awilix
Awilix
Diamond III
Factumest
Awilix
Diamond III
Level 53
God Stats
7W - 8L
1,716 SR
Queue Stats
75W - 60L
2,407 MMR
Solo
Horus
Horus
Diamond V
Jossseis
Horus
Diamond V
Level 141
God Stats
1W - 3L
1,657 SR
Queue Stats
54W - 46L
2,133 MMR
Solo
Anhur
Anhur
Diamond IV
Korvonus
Anhur
Diamond IV
Level 157
God Stats
17W - 20L
1,572 SR
Queue Stats
158W - 143L
2,157 MMR
Solo
Janus
Janus
Diamond IV
Kruciphy
Janus
Diamond IV
Level 144
God Stats
24W - 24L
1,647 SR
Queue Stats
168W - 164L
2,277 MMR
Solo
Sun Wukong
Sun Wukong
Diamond V
theapag
Sun Wukong
Diamond V
Level 69
God Stats
35W - 18L
1,776 SR
Queue Stats
260W - 247L
2,099 MMR
Solo
Team Averages
Diamond IV
Diamond IV
Average Tier
Level 113
1,674 SR
2,215 MMR

VS

Team Averages
Diamond III
Diamond III
Average Tier
Level 140
1,659 SR
2,212 MMR
Susano
Susano
Diamond II
Clinkerson
Susano
Diamond II
Level 107
God Stats
22W - 10L
1,756 SR
Queue Stats
87W - 71L
2,193 MMR
Party 1
Surtr
Surtr
Diamond IV
Greystripe003
Surtr
Diamond IV
Level 146
God Stats
1W - 1L
1,275 SR
Queue Stats
90W - 77L
2,084 MMR
Solo
Agni
Agni
Diamond III
Timerandit150
Agni
Diamond III
Level 102
God Stats
3W - 0L
1,862 SR
Queue Stats
55W - 23L
2,355 MMR
Solo
Aphrodite
Aphrodite
Diamond IV
evixp
Aphrodite
Diamond IV
Level 160
God Stats
91W - 60L
1,866 SR
Queue Stats
107W - 86L
2,126 MMR
Party 1
Chiron
Chiron
Diamond IV
viuzito
Chiron
Diamond IV
Level 184
God Stats
4W - 3L
1,535 SR
Queue Stats
66W - 46L
2,304 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Awilix
Factumest
Awilix
9
2 / 1 / 3
4,841
605
2,862
6,685
2,755
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Horus
Jossseis
Horus
9
2 / 0 / 1
5,336
667
3,619
6,317
3,390
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Anhur
Korvonus
Anhur
9
0 / 1 / 1
4,572
572
2,423
5,701
1,763
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Janus
Kruciphy
Janus
9
1 / 2 / 0
4,868
609
2,102
4,045
1,336
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Sun Wukong
theapag
Sun Wukong
8
1 / 0 / 1
4,538
567
2,580
3,694
2,003
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Bans
AresAthenaBellonaLancelot

VS

Bans
OsirisCharonArachneThoth
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Susano
Clinkerson
Susano
9
3 / 1 / 1
4,823
603
3,579
6,497
2,304
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

9
0 / 3 / 0
5,149
644
1,768
6,220
2,598
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

10
1 / 1 / 2
5,087
636
2,394
3,164
1,101
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 5 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Aphrodite
evixp
Aphrodite
8
0 / 1 / 2
4,454
557
1,578
4,302
2,523
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Chiron
viuzito
Chiron
9
0 / 0 / 2
4,542
568
5,684
5,681
1,320
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
6
Kills
4
4
Deaths
6
6
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Susano
Clinkerson
Susano
3
1
1
3.5
L
Awilix
Factumest
Awilix
2
1
3
3.5
W
0
3
0
0
L
Horus
Jossseis
Horus
2
0
1
2.5
L
Anhur
Korvonus
Anhur
0
1
1
0.5
L
Janus
Kruciphy
Janus
1
2
0
0.5
W
1
1
2
2
W
Aphrodite
evixp
Aphrodite
0
1
2
1
L
Sun Wukong
theapag
Sun Wukong
1
0
1
1.5
W
Chiron
viuzito
Chiron
0
0
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,586
Damage
15,003
26,442
Taken
25,864
11,247
Mitigated
9,846
7,986
Healing
9,791
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Susano
Clinkerson
Susano
3,579
1,084
0
1,960
6,497
2,304
0
1,022
5,393
0
26,343
L
Awilix
Factumest
Awilix
2,862
1,229
0
0
6,685
2,755
0
741
5,849
0
30,072
W
1,768
429
0
1,697
6,220
2,598
26
0
5,891
644
32,646
L
Horus
Jossseis
Horus
3,619
1,632
480
2,536
6,317
3,390
0
1,099
5,156
0
17,609
L
Anhur
Korvonus
Anhur
2,423
1,411
0
2,533
5,701
1,763
0
169
5,532
0
36,778
L
Janus
Kruciphy
Janus
2,102
95
0
190
4,045
1,336
0
1,705
2,239
32,260
0
W
2,394
286
0
500
3,164
1,101
0
272
2,890
35,534
0
W
Aphrodite
evixp
Aphrodite
1,578
73
1,449
2,234
4,302
2,523
0
650
3,578
12,764
0
L
Sun Wukong
theapag
Sun Wukong
2,580
500
0
2,247
3,694
2,003
0
28
3,666
0
21,946
W
Chiron
viuzito
Chiron
5,684
2,167
245
1,706
5,681
1,320
0
0
5,681
0
37,498

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,155
Gold Earned
24,055
256
Minions Killed
275
0
Camps Cleared
0
789,564
Distance Traveled
822,014
3
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Susano
4,823
603
56
7
0
196,160
0
L
Awilix
4,841
605
44
6
0
197,758
0
W
Surtr
5,149
644
62
8
0
140,227
2
L
Horus
5,336
667
25
3
0
179,581
2
L
Anhur
4,572
572
68
9
0
139,067
1
L
Janus
4,868
609
76
10
0
162,048
0
W
Agni
5,087
636
73
9
0
171,448
0
W
Aphrodite
4,454
557
24
3
0
160,892
0
L
Sun Wukong
4,538
567
43
5
0
111,110
0
W
Chiron
4,542
568
60
8
0
153,287
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role