Player Matchup

Bacchus
Bacchus
Bronze III
Hrondar
Bacchus
Bronze III
Level 120
God Stats
2W - 5L
1,747 SR
Queue Stats
20W - 23L
1,546 MMR
Solo
Ne Zha
Ne Zha
Bronze III
McCaptainDaddy
Ne Zha
Bronze III
Level 139
God Stats
1W - 0L
1,660 SR
Queue Stats
1W - 2L
1,500 MMR
Solo
Eset
Eset
Gold IV
Zvarrii
Eset
Gold IV
Level 128
God Stats
8W - 6L
1,626 SR
Queue Stats
225W - 230L
1,476 MMR
Solo
Izanami
Izanami
Silver I
agwhfis
Izanami
Silver I
Level 89
God Stats
3W - 3L
1,450 SR
Queue Stats
11W - 9L
1,461 MMR
Solo
Surtr
Surtr
Gold IV
termineitor1407
Surtr
Gold IV
Level 75
God Stats
59W - 54L
1,572 SR
Queue Stats
274W - 278L
1,453 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 110
1,611 SR
1,487 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 153
1,476 SR
1,476 MMR
Charon
Charon
Gold IV
 
Charon
Gold IV
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Odin
Odin
Silver I
Dankk1kassu
Odin
Silver I
Level 126
God Stats
1W - 1L
1,751 SR
Queue Stats
5W - 6L
1,512 MMR
Solo
Hou Yi
Hou Yi
Bronze III
DyWayne
Hou Yi
Bronze III
Level 158
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 3L
1,409 MMR
Solo
Arachne
Arachne
Gold III
McArska50
Arachne
Gold III
Level 120
God Stats
4W - 12L
1,330 SR
Queue Stats
114W - 115L
1,519 MMR
Solo
Zeus
Zeus
Gold III
iGnoia
Zeus
Gold III
Level 203
God Stats
0W - 2L
1,299 SR
Queue Stats
155W - 151L
1,440 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Hrondar
Bacchus
9
2 / 0 / 5
6,189
563
3,894
6,879
6,368
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 0 / 4
6,386
581
5,353
7,222
2,976
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Eset
Zvarrii
Eset
12
2 / 0 / 2
6,496
591
4,432
5,315
1,858
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Izanami
agwhfis
Izanami
12
0 / 2 / 2
6,922
629
2,735
7,747
2,905
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

11
3 / 1 / 2
6,881
626
7,413
8,289
4,904
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Bans
BellonaNutAthenaSun Wukong

VS

Bans
VamanaKukulkanOsirisThanatos
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
 
Charon
8
0 / 2 / 2
5,276
480
4,148
8,926
6,361
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

11
1 / 3 / 0
5,640
513
3,178
10,263
8,861
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Hou Yi
DyWayne
Hou Yi
11
1 / 1 / 1
5,604
509
3,761
6,200
2,053
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Arachne
McArska50
Arachne
10
1 / 4 / 0
5,250
477
2,848
11,375
4,143
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Zeus
iGnoia
Zeus
12
0 / 0 / 0
6,142
558
4,919
3,280
968
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
6
10
Kills
3
3
Deaths
10
15
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Charon
 
Charon
0
2
2
0.5
L
1
3
0
0.33
L
Hou Yi
DyWayne
Hou Yi
1
1
1
1.5
W
Bacchus
Hrondar
Bacchus
2
0
5
4.5
L
Arachne
McArska50
Arachne
1
4
0
0.25
W
3
0
4
5
W
Eset
Zvarrii
Eset
2
0
2
3
W
Izanami
agwhfis
Izanami
0
2
2
0.5
L
Zeus
iGnoia
Zeus
0
0
0
0
W
3
1
2
4

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,827
Damage
18,854
35,452
Taken
40,044
19,011
Mitigated
22,386
10,985
Healing
13,240
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Charon
 
Charon
4,148
655
0
2,260
8,926
6,361
0
3,164
5,516
16,841
1,380
L
3,178
259
0
3,362
10,263
8,861
0
1,381
8,280
0
31,929
L
Hou Yi
DyWayne
Hou Yi
3,761
1,139
0
2,058
6,200
2,053
0
956
5,244
0
35,761
W
Bacchus
Hrondar
Bacchus
3,894
576
0
1,573
6,879
6,368
0
2,379
4,284
13,937
0
L
Arachne
McArska50
Arachne
2,848
1,561
0
4,815
11,375
4,143
0
1,822
9,376
0
33,374
W
5,353
756
0
1,166
7,222
2,976
0
1,300
5,674
0
43,555
W
Eset
Zvarrii
Eset
4,432
163
171
1,228
5,315
1,858
0
2,732
2,307
49,268
0
W
Izanami
agwhfis
Izanami
2,735
2,014
0
3,260
7,747
2,905
863
1,028
6,719
0
60,265
L
Zeus
iGnoia
Zeus
4,919
45
0
745
3,280
968
0
1,128
2,010
49,223
694
W
7,413
2,331
0
3,587
8,289
4,904
15
336
7,314
1,284
46,739

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,874
Gold Earned
27,912
386
Minions Killed
314
0
Camps Cleared
0
1,165,303
Distance Traveled
1,076,214
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Charon
5,276
480
16
1
0
218,590
1
L
Odin
5,640
513
69
6
0
183,047
0
L
Hou Yi
5,604
509
65
6
0
210,513
2
W
Bacchus
6,189
563
16
1
0
236,946
3
L
Arachne
5,250
477
57
5
0
245,884
4
W
Ne Zha
6,386
581
72
7
0
262,168
0
W
Eset
6,496
591
97
9
0
235,503
3
W
Izanami
6,922
629
117
11
0
205,709
1
L
Zeus
6,142
558
107
10
0
218,180
0
W
Surtr
6,881
626
84
8
0
224,977
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role