Player Matchup

Surtr
Surtr
Aethnir1
Surtr
Level 107
God Stats
0W - 2L
1,214 SR
Queue Stats
24W - 20L
1,542 Elo+
Solo
Sol
Sol
Cheazsy
Sol
Level 107
God Stats
2W - 1L
1,818 SR
Queue Stats
38W - 35L
1,510 Elo+
Solo
Cerberus
Cerberus
JafsAapen
Cerberus
Level 45
God Stats
0W - 1L
1,500 SR
Queue Stats
60W - 66L
1,545 Elo+
Solo
Thor
Thor
OrangeGrimReaper
Thor
Level 127
God Stats
0W - 1L
1,579 SR
Queue Stats
135W - 120L
1,570 Elo+
Solo
Neith
Neith
Стейси
Neith
Level 31
God Stats
0W - 1L
1,500 SR
Queue Stats
2W - 8L
1,273 Elo+
Solo
Team Averages
Level 83
1,522 SR
1,488 Elo+

VS

Team Averages
Level 166
1,461 SR
1,527 Elo+
Apollo
Apollo
 
Apollo
Level 199
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
A3g1r
Geb
Level 156
God Stats
5W - 5L
1,451 SR
Queue Stats
111W - 107L
1,531 Elo+
Solo
Hun Batz
Hun Batz
Wasgij
Hun Batz
Level 173
God Stats
2W - 0L
1,523 SR
Queue Stats
65W - 46L
1,587 Elo+
Solo
Sol
Sol
elSheune
Sol
Level 163
God Stats
1W - 1L
1,275 SR
Queue Stats
18W - 18L
1,528 Elo+
Solo
King Arthur
King Arthur
Ðívíđê
King Arthur
Level 137
God Stats
25W - 23L
1,557 SR
Queue Stats
186W - 173L
1,488 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
Aethnir1
Surtr
11
0 / 3 / 1
6,475
432
4,844
11,450
7,221
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Sol
13
2 / 1 / 2
7,132
475
7,767
11,976
4,820
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cerberus
JafsAapen
Cerberus
13
2 / 1 / 6
7,891
526
9,899
15,217
13,929
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

14
6 / 1 / 2
7,922
528
7,295
11,773
5,126
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Titan's Bane

Titan's Bane

+40
Physical Power
+20
Physical Penetration

PASSIVE - Your first ability cast gains 20% Physical Penetration. This can only occur once every 5 seconds.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

14
1 / 1 / 0
7,762
517
8,996
6,897
2,926
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Heavy Mace

Heavy Mace

+30
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
 
Apollo
16
1 / 2 / 1
8,824
588
4,670
9,567
3,795
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Geb
A3g1r
Geb
11
0 / 1 / 0
6,988
466
5,135
10,831
7,724
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Hun Batz
Wasgij
Hun Batz
14
1 / 3 / 3
7,419
495
5,416
13,827
5,415
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Cunning

Jotunn's Cunning

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

<n>GLYPH - Every time you damage an enemy god with an ability you gain a stack of Wit. When you have a stack, your next non-ultimate ability that damages an enemy god gets 20% of its cooldown instantly refunded. After triggering this effect, all stacks are removed and you cannot gain stacks for 5s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

12
0 / 5 / 0
6,813
454
9,271
13,540
4,246
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+115
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Talon Trinket

Talon Trinket

+55
Magical Power
+100
Mana
+7 5%
Magical Lifesteal

King Arthur
Ðívíđê
King Arthur
15
5 / 0 / 0
9,748
650
12,837
14,699
11,613
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+100
Health
+250
Mana
+15
Mp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
11
11
Kills
7
7
Deaths
11
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Apollo
 
Apollo
1
2
1
0.75
W
Geb
A3g1r
Geb
0
1
0
0
L
Surtr
Aethnir1
Surtr
0
3
1
0.17
L
Sol
2
1
2
3
L
Cerberus
JafsAapen
Cerberus
2
1
6
5
L
6
1
2
7
W
Hun Batz
Wasgij
Hun Batz
1
3
3
0.83
W
0
5
0
0
W
King Arthur
Ðívíđê
King Arthur
5
0
0
5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,801
Damage
37,329
57,313
Taken
62,464
34,022
Mitigated
32,793
20,782
Healing
19,547
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Apollo
 
Apollo
4,670
2,303
0
4,260
9,567
3,795
485
2,226
7,341
0
89,962
W
Geb
A3g1r
Geb
5,135
560
0
4,164
10,831
7,724
0
4,072
6,759
23,056
0
L
Surtr
Aethnir1
Surtr
4,844
1,747
0
4,076
11,450
7,221
0
854
10,596
1,208
41,000
L
Sol
7,767
2,073
0
5,556
11,976
4,820
0
6,444
5,532
56,322
5,376
L
Cerberus
JafsAapen
Cerberus
9,899
796
0
4,025
15,217
13,929
0
6,321
8,896
30,153
0
L
7,295
1,241
0
4,990
11,773
5,126
0
1,639
10,134
0
60,945
W
Hun Batz
Wasgij
Hun Batz
5,416
887
0
5,070
13,827
5,415
0
1,611
12,216
0
68,427
W
9,271
2,668
115
5,688
13,540
4,246
527
6,434
7,106
49,332
5,908
W
King Arthur
Ðívíđê
King Arthur
12,837
2,047
0
250
14,699
11,613
0
3,319
10,765
2,834
84,274
L
8,996
1,994
0
2,135
6,897
2,926
941
788
6,109
0
77,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,182
Gold Earned
39,792
448
Minions Killed
525
0
Camps Cleared
0
1,439,929
Distance Traveled
1,367,792
2
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Apollo
8,824
588
155
10
0
271,547
1
W
Geb
6,988
466
28
2
0
286,975
3
L
Surtr
6,475
432
77
5
0
229,367
0
L
Sol
7,132
475
93
6
0
275,038
2
L
Cerberus
7,891
526
40
3
0
327,113
0
L
Thor
7,922
528
98
7
0
328,836
0
W
Hun Batz
7,419
495
104
7
0
302,414
0
W
Sol
6,813
454
83
6
0
247,104
0
W
King Arthur
9,748
650
155
10
0
259,752
2
L
Neith
7,762
517
140
9
0
279,575
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role