Player Matchup

Discordia
Discordia
 
Discordia
Level 163
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Atlas
Atlas
ClockEyes
Atlas
Level 145
God Stats
9W - 8L
1,532 SR
Queue Stats
22W - 34L
1,502 Elo+
Party 2
Fenrir
Fenrir
SQUIRRELXD1999
Fenrir
Level 158
God Stats
5W - 8L
1,626 SR
Queue Stats
86W - 113L
1,506 Elo+
Party 2
Team Averages
Level 155
1,553 SR
1,503 Elo+

VS

Team Averages
Level 134
1,645 SR
1,531 Elo+
Tyr
Tyr
 
Tyr
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Hera
Hera
CGC VeT
Hera
Level 148
God Stats
1W - 1L
1,688 SR
Queue Stats
18W - 18L
1,500 Elo+
Solo
Jormungandr
Jormungandr
NF iLAVISH
Jormungandr
Level 126
God Stats
1W - 2L
1,748 SR
Queue Stats
215W - 219L
1,593 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Discordia
 
Discordia
12
1 / 1 / 4
7,098
710
5,273
5,810
2,263
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Atlas
ClockEyes
Atlas
14
3 / 0 / 5
7,975
798
7,102
9,173
8,496
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Gem of Isolation

Gem of Isolation

+65
Magical Power
+200
Health
+10%
Crowd Control Reduction

PASSIVE - Enemies hit by your damaging abilities will move 30% Slower and will have Shields applied on them reduced by 50% for 2.5 seconds. This can only occur once every 2.5 seconds.

Emerald Talisman

Emerald Talisman

+200
Health
+15
Hp 5
+10
Mp 5

PASSIVE - Regenerates 0.2% of your max. Health every second.

12
5 / 2 / 3
8,169
817
8,661
9,165
4,001
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
11
2 / 4 / 1
7,177
718
5,938
10,807
10,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Breastplate

Breastplate

+20
Physical Protection

Hera
CGC VeT
Hera
9
1 / 4 / 0
6,508
651
4,336
7,220
2,351
Warlock's Staff

Warlock's Staff

+55
Magical Power
+100
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Jormungandr
NF iLAVISH
Jormungandr
11
0 / 1 / 2
6,775
678
5,371
8,460
6,314
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortified Staff

Fortified Staff

+50
Magical Power
+150
Health
+5%
Crowd Control Reduction

Match Insights

Player Kills, Deaths, and Assists

21
Kill Participation
6
9
Kills
3
3
Deaths
9
12
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Discordia
 
Discordia
1
1
4
3
L
Tyr
 
Tyr
2
4
1
0.63
L
Hera
CGC VeT
Hera
1
4
0
0.25
W
Atlas
ClockEyes
Atlas
3
0
5
5.5
L
Jormungandr
NF iLAVISH
Jormungandr
0
1
2
1
W
5
2
3
3.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,036
Damage
15,645
24,148
Taken
26,487
14,760
Mitigated
18,840
6,448
Healing
3,418
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Discordia
 
Discordia
5,273
75
0
750
5,810
2,263
418
2,239
3,396
24,488
686
L
Tyr
 
Tyr
5,938
1,162
25
1,643
10,807
10,175
0
4,243
5,645
0
17,586
L
Hera
CGC VeT
Hera
4,336
1,246
0
750
7,220
2,351
0
2,416
4,311
17,273
410
W
Atlas
ClockEyes
Atlas
7,102
2,387
0
1,508
9,173
8,496
318
3,014
5,979
18,794
1,774
L
Jormungandr
NF iLAVISH
Jormungandr
5,371
1,175
0
1,000
8,460
6,314
0
3,247
4,410
20,835
123
W
8,661
3,286
0
4,190
9,165
4,001
46
4,290
4,572
0
39,897

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,242
Gold Earned
20,460
136
Minions Killed
97
0
Camps Cleared
0
602,071
Distance Traveled
521,491
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Discordia
7,098
710
54
5
0
201,229
0
L
Tyr
7,177
718
33
3
0
191,057
0
L
Hera
6,508
651
34
3
0
146,939
0
W
Atlas
7,975
798
32
3
0
200,209
0
L
Jormungandr
6,775
678
30
3
0
183,495
0
W
Fenrir
8,169
817
50
5
0
200,633
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role