Player Matchup

Ymir
Ymir
ErickKun
Ymir
Level 107
God Stats
1W - 2L
1,135 SR
Queue Stats
155W - 186L
1,431 Elo+
Party 1
Ah Puch
Ah Puch
FFARAAM2815
Ah Puch
Level 156
God Stats
64W - 52L
1,688 SR
Queue Stats
103W - 92L
1,522 Elo+
Party 1
Fenrir
Fenrir
Treantaurs
Fenrir
Level 89
God Stats
3W - 6L
1,519 SR
Queue Stats
367W - 388L
1,411 Elo+
Party 1
Team Averages
Level 117
1,448 SR
1,455 Elo+

VS

Team Averages
Level 109
1,547 SR
1,363 Elo+
Rama
Rama
DraterLlufReven
Rama
Level 157
God Stats
4W - 2L
1,764 SR
Queue Stats
203W - 193L
1,486 Elo+
Solo
Sun Wukong
Sun Wukong
Eman9801
Sun Wukong
Level 123
God Stats
0W - 1L
1,500 SR
Queue Stats
17W - 24L
1,200 Elo+
Solo
Ra
Ra
Frozen-Flames_99
Ra
Level 47
God Stats
3W - 6L
1,378 SR
Queue Stats
108W - 114L
1,402 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
13
1 / 2 / 7
7,961
724
3,743
10,370
10,856
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Ah Puch
FFARAAM2815
Ah Puch
15
6 / 0 / 3
9,394
854
11,265
7,525
4,959
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Fenrir
Treantaurs
Fenrir
12
5 / 4 / 4
8,493
772
7,109
9,825
4,082
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
8,010
728
6,355
9,512
3,579
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

Sun Wukong
Eman9801
Sun Wukong
11
3 / 6 / 3
7,724
702
6,039
10,921
6,604
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

12
0 / 2 / 2
7,113
647
3,784
5,767
2,186
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
12
12
Kills
5
6
Deaths
12
14
Assists
7
Player
Kills
Deaths
Assists
KDA
L
2
4
2
0.75
L
Sun Wukong
Eman9801
Sun Wukong
3
6
3
0.75
W
Ymir
1
2
7
2.25
W
Ah Puch
FFARAAM2815
Ah Puch
6
0
3
7.5
L
0
2
2
0.5
W
Fenrir
Treantaurs
Fenrir
5
4
4
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,117
Damage
16,178
27,720
Taken
26,200
19,897
Mitigated
12,369
3,411
Healing
2,637
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,355
2,998
0
1,325
9,512
3,579
0
5,793
3,137
0
33,585
L
Sun Wukong
Eman9801
Sun Wukong
6,039
1,938
0
266
10,921
6,604
0
4,791
5,730
0
13,980
W
Ymir
3,743
809
0
113
10,370
10,856
0
1,588
8,610
17,130
0
W
Ah Puch
FFARAAM2815
Ah Puch
11,265
277
0
1,759
7,525
4,959
235
557
6,897
44,286
0
L
3,784
38
189
857
5,767
2,186
0
3,186
2,189
20,932
0
W
Fenrir
Treantaurs
Fenrir
7,109
2,645
0
1,539
9,825
4,082
0
1,453
8,324
0
16,658

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,848
Gold Earned
22,847
109
Minions Killed
134
0
Camps Cleared
0
605,287
Distance Traveled
528,714
0
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Rama
8,010
728
70
6
0
177,137
1
L
Sun Wukong
7,724
702
18
2
0
160,168
0
W
Ymir
7,961
724
18
2
0
203,721
0
W
Ah Puch
9,394
854
76
7
0
194,016
0
L
Ra
7,113
647
46
4
0
191,409
0
W
Fenrir
8,493
772
15
1
0
207,550
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role