Player Matchup

Charon
Charon
Silver II
DouzZz
Charon
Silver II
Level 109
God Stats
0W - 1L
1,500 SR
Queue Stats
89W - 114L
1,053 MMR
Solo
King Arthur
King Arthur
Bronze I
GreivinUR27
King Arthur
Bronze I
Level 56
God Stats
11W - 14L
1,397 SR
Queue Stats
40W - 75L
647 MMR
Party 1
Janus
Janus
Silver II
Muzux
Janus
Silver II
Level 108
God Stats
2W - 5L
1,548 SR
Queue Stats
65W - 76L
1,143 MMR
Solo
Sol
Sol
Bronze I
YoungFenrir420
Sol
Bronze I
Level 122
God Stats
0W - 2L
1,462 SR
Queue Stats
25W - 53L
802 MMR
Party 1
Arachne
Arachne
Gold V
lBubbleS
Arachne
Gold V
Level 159
God Stats
2W - 1L
1,500 SR
Queue Stats
64W - 67L
1,085 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 111
1,481 SR
946 MMR

VS

Team Averages
Silver V
Silver V
Average Tier
Level 80
1,504 SR
1,052 MMR
Lancelot
Lancelot
Bronze IV
 
Lancelot
Bronze IV
Level 52
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Nu Wa
Nu Wa
Silver II
Fretdx
Nu Wa
Silver II
Level 60
God Stats
3W - 1L
1,622 SR
Queue Stats
37W - 46L
1,095 MMR
Solo
Cthulhu
Cthulhu
Bronze I
TrevorTakach
Cthulhu
Bronze I
Level 69
God Stats
51W - 34L
1,408 SR
Queue Stats
81W - 97L
958 MMR
Party 2
Nike
Nike
Silver V
Uzumaki BOOM
Nike
Silver V
Level 129
God Stats
16W - 14L
1,454 SR
Queue Stats
111W - 132L
594 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver III
xDLxmuffinxDLx
Ah Muzen Cab
Silver III
Level 89
God Stats
17W - 6L
1,537 SR
Queue Stats
77W - 92L
1,112 MMR
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
DouzZz
Charon
9
1 / 3 / 1
6,357
397
5,521
12,866
10,845
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

King Arthur
GreivinUR27
King Arthur
11
0 / 5 / 3
6,724
420
6,163
14,919
12,781
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Janus
Muzux
Janus
15
1 / 2 / 0
8,391
524
9,549
9,743
3,800
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

14
0 / 1 / 1
7,421
464
4,353
10,530
3,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Arachne
lBubbleS
Arachne
11
6 / 3 / 1
7,340
459
8,051
14,387
6,144
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Bans
ThorZeusAresSkadi

VS

Bans
BellonaAthenaSurtrAwilix
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Lancelot
 
Lancelot
15
4 / 2 / 4
8,624
539
11,452
11,979
6,150
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Nu Wa
Fretdx
Nu Wa
13
1 / 1 / 5
8,269
517
5,255
8,394
2,867
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cthulhu
TrevorTakach
Cthulhu
13
1 / 2 / 7
8,357
522
8,700
14,246
11,421
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Tower Shield

Tower Shield

+25
Physical Protection
+10
Hp 5

PASSIVE - Each second you are in god combat, gain 1% Attack Speed for 5s. Max 10 stacks.

16
6 / 2 / 4
10,211
638
11,712
14,234
10,825
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Ah Muzen Cab
xDLxmuffinxDLx
Ah Muzen Cab
15
2 / 1 / 2
8,737
546
7,681
8,775
3,555
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+750
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

The Crusher

The Crusher

+35
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 30% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Match Insights

Player Kills, Deaths, and Assists

14
Kill Participation
36
8
Kills
14
14
Deaths
8
6
Assists
22
Player
Kills
Deaths
Assists
KDA
W
Lancelot
 
Lancelot
4
2
4
3
L
Charon
DouzZz
Charon
1
3
1
0.5
W
Nu Wa
Fretdx
Nu Wa
1
1
5
3.5
L
King Arthur
GreivinUR27
King Arthur
0
5
3
0.3
L
Janus
Muzux
Janus
1
2
0
0.5
W
Cthulhu
TrevorTakach
Cthulhu
1
2
7
2.25
W
6
2
4
4
L
0
1
1
0.5
L
Arachne
lBubbleS
Arachne
6
3
1
2.17
W
Ah Muzen Cab
xDLxmuffinxDLx
Ah Muzen Cab
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

33,637
Damage
44,800
62,445
Taken
57,628
37,325
Mitigated
34,818
13,644
Healing
17,517
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Lancelot
 
Lancelot
11,452
2,363
0
5,724
11,979
6,150
866
2,138
9,745
0
71,050
L
Charon
DouzZz
Charon
5,521
1,295
0
1,525
12,866
10,845
0
4,434
8,083
20,522
0
W
Nu Wa
Fretdx
Nu Wa
5,255
1,696
0
2,340
8,394
2,867
318
4,218
3,784
56,629
510
L
King Arthur
GreivinUR27
King Arthur
6,163
559
0
1,080
14,919
12,781
0
2,310
11,997
0
44,132
L
Janus
Muzux
Janus
9,549
296
0
989
9,743
3,800
0
3,596
6,095
85,387
2,230
W
Cthulhu
TrevorTakach
Cthulhu
8,700
539
52
3,122
14,246
11,421
305
7,309
6,661
36,524
0
W
11,712
1,652
0
5,494
14,234
10,825
500
1,512
12,722
451
88,615
L
4,353
1,972
0
3,990
10,530
3,755
0
2,574
7,956
56,074
7,785
L
Arachne
lBubbleS
Arachne
8,051
5,547
0
6,060
14,387
6,144
150
1,447
12,845
0
41,974
W
Ah Muzen Cab
xDLxmuffinxDLx
Ah Muzen Cab
7,681
3,825
0
785
8,775
3,555
720
3,893
4,854
0
68,508

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,233
Gold Earned
44,198
417
Minions Killed
499
0
Camps Cleared
0
1,415,126
Distance Traveled
1,677,935
11
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Lancelot
8,624
539
108
7
0
376,127
0
L
Charon
6,357
397
29
2
0
282,960
6
W
Nu Wa
8,269
517
89
6
0
301,797
3
L
King Arthur
6,724
420
66
4
0
287,723
0
L
Janus
8,391
524
158
10
0
320,467
3
W
Cthulhu
8,357
522
42
3
0
361,214
10
W
Nike
10,211
638
141
9
0
306,232
5
L
Sol
7,421
464
104
7
0
273,417
0
L
Arachne
7,340
459
60
4
0
250,559
2
W
Ah Muzen Cab
8,737
546
119
7
0
332,565
3

Distance Traveled

Minion Kills by Role

Gold Earned by Role