Player Matchup

Bellona
Bellona
 
Bellona
Level 146
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Izanami
Izanami
 
Izanami
Level 48
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Neith
Neith
DimVonDream
Neith
Level 156
God Stats
51W - 28L
1,716 SR
Queue Stats
184W - 159L
1,527 Elo+
Solo
Nemesis
Nemesis
PINKMIST8214
Nemesis
Level 46
God Stats
7W - 4L
1,370 SR
Queue Stats
103W - 124L
1,321 Elo+
Solo
Janus
Janus
asiandrama
Janus
Level 87
God Stats
2W - 0L
1,500 SR
Queue Stats
12W - 10L
1,396 Elo+
Solo
Team Averages
Level 97
1,517 SR
1,449 Elo+

VS

Team Averages
Level 87
1,466 SR
1,453 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 119
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Catlovefoodyaya
Danzaburou
Level 65
God Stats
51W - 43L
1,480 SR
Queue Stats
997W - 909L
1,449 Elo+
Solo
Scylla
Scylla
Rowlett
Scylla
Level 48
God Stats
7W - 8L
1,534 SR
Queue Stats
127W - 130L
1,489 Elo+
Solo
Izanami
Izanami
SaltyXHaltey
Izanami
Level 146
God Stats
8W - 5L
1,616 SR
Queue Stats
318W - 294L
1,434 Elo+
Solo
Bacchus
Bacchus
SuperKunair
Bacchus
Level 55
God Stats
1W - 2L
1,200 SR
Queue Stats
119W - 101L
1,395 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
 
Bellona
13
5 / 0 / 1
7,556
630
7,583
11,675
8,860
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Izanami
 
Izanami
11
1 / 2 / 3
6,005
500
2,327
5,310
1,873
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Cursed Gauntlet

Cursed Gauntlet

+25
Physical Power
+9%
Physical Lifesteal

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

11
3 / 2 / 3
6,630
553
5,447
6,122
2,204
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Nemesis
PINKMIST8214
Nemesis
13
1 / 0 / 3
6,822
569
4,564
10,416
3,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Janus
12
2 / 1 / 2
7,283
607
3,732
5,327
1,680
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
11
1 / 4 / 0
6,789
566
7,532
9,844
7,030
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Danzaburou
Catlovefoodyaya
Danzaburou
11
2 / 4 / 2
6,411
534
4,373
7,599
2,874
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Scylla
Rowlett
Scylla
10
0 / 1 / 1
5,982
499
751
4,105
1,339
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Izanami
SaltyXHaltey
Izanami
12
1 / 1 / 1
6,883
574
5,099
7,885
2,909
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bacchus
SuperKunair
Bacchus
9
1 / 2 / 3
5,997
500
4,197
8,961
8,011
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Midgardian Mail

Midgardian Mail

+250
Health
+40
Physical Protection

PASSIVE - Enemies that successfully land a basic attack on you have their Movement Speed and Attack Speed reduced by 8% for 3 seconds. This effect can stack up to 4 times and can stack with other item slow effects.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
12
12
Kills
5
5
Deaths
12
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Bellona
 
Bellona
5
0
1
5.5
W
Izanami
 
Izanami
1
2
3
1.25
L
Zhong Kui
 
Zhong Kui
1
4
0
0.25
L
Danzaburou
Catlovefoodyaya
Danzaburou
2
4
2
0.75
W
3
2
3
2.25
W
Nemesis
PINKMIST8214
Nemesis
1
0
3
2.5
L
Scylla
Rowlett
Scylla
0
1
1
0.5
L
Izanami
SaltyXHaltey
Izanami
1
1
1
1.5
L
Bacchus
SuperKunair
Bacchus
1
2
3
1.25
W
Janus
2
1
2
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,653
Damage
21,952
38,850
Taken
38,394
18,579
Mitigated
22,163
12,971
Healing
10,152
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
 
Bellona
7,583
1,810
0
3,121
11,675
8,860
0
4,406
7,269
0
48,094
W
Izanami
 
Izanami
2,327
1,568
0
1,181
5,310
1,873
0
1,352
3,958
0
25,824
L
Zhong Kui
 
Zhong Kui
7,532
2,080
0
2,851
9,844
7,030
0
0
9,844
39,124
11,666
L
Danzaburou
Catlovefoodyaya
Danzaburou
4,373
1,504
0
2,149
7,599
2,874
0
1,170
6,309
0
47,233
W
5,447
841
168
1,070
6,122
2,204
411
1,949
4,173
0
53,084
W
Nemesis
PINKMIST8214
Nemesis
4,564
1,388
0
6,974
10,416
3,962
0
2,218
8,198
0
51,597
L
Scylla
Rowlett
Scylla
751
39
0
483
4,105
1,339
0
923
3,066
35,534
0
L
Izanami
SaltyXHaltey
Izanami
5,099
3,155
0
3,199
7,885
2,909
765
386
7,459
0
56,426
L
Bacchus
SuperKunair
Bacchus
4,197
516
0
1,470
8,961
8,011
0
735
8,143
11,533
391
W
Janus
3,732
110
0
457
5,327
1,680
630
1,556
3,771
45,977
1,285

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,296
Gold Earned
32,062
387
Minions Killed
350
0
Camps Cleared
0
1,228,878
Distance Traveled
1,066,873
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
7,556
630
83
7
0
264,184
0
W
Izanami
6,005
500
50
4
0
239,769
0
L
Zhong Kui
6,789
566
88
7
0
198,551
2
L
Danzaburou
6,411
534
74
6
0
186,369
0
W
Neith
6,630
553
79
7
0
223,620
0
W
Nemesis
6,822
569
84
7
0
282,214
0
L
Scylla
5,982
499
81
7
0
187,665
1
L
Izanami
6,883
574
96
8
0
237,313
0
L
Bacchus
5,997
500
11
1
0
256,975
0
W
Janus
7,283
607
91
8
0
219,091
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role