Player Matchup

Danzaburou
Danzaburou
Platinum IV
 
Danzaburou
Platinum IV
Level 125
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cerberus
Cerberus
Platinum V
 
Cerberus
Platinum V
Level 231
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Cthulhu
Cthulhu
Platinum V
UnbanChiko
Cthulhu
Platinum V
Level 139
God Stats
63W - 44L
1,636 SR
Queue Stats
107W - 100L
1,640 MMR
Solo
Zeus
Zeus
Gold I
iTaikx
Zeus
Gold I
Level 178
God Stats
4W - 1L
1,975 SR
Queue Stats
183W - 186L
1,792 MMR
Solo
Pele
Pele
Gold II
vicen_deziayt
Pele
Gold II
Level 140
God Stats
13W - 9L
1,678 SR
Queue Stats
71W - 73L
1,635 MMR
Solo
Team Averages
Platinum V
Platinum V
Average Tier
Level 163
1,658 SR
1,613 MMR

VS

Team Averages
Platinum V
Platinum V
Average Tier
Level 162
1,417 SR
1,674 MMR
Merlin
Merlin
Platinum II
 
Merlin
Platinum II
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Aphrodite
Aphrodite
Platinum IV
FirstBloodorFeed
Aphrodite
Platinum IV
Level 158
God Stats
3W - 3L
1,476 SR
Queue Stats
125W - 124L
1,737 MMR
Solo
Lancelot
Lancelot
Platinum IV
KillzToRemember
Lancelot
Platinum IV
Level 158
God Stats
1W - 0L
1,500 SR
Queue Stats
44W - 39L
1,813 MMR
Solo
Anhur
Anhur
Platinum IV
Snukzz
Anhur
Platinum IV
Level 146
God Stats
2W - 4L
1,315 SR
Queue Stats
81W - 79L
1,607 MMR
Solo
Gilgamesh
Gilgamesh
Gold IV
Solaіr
Gilgamesh
Gold IV
Level 192
God Stats
7W - 1L
1,292 SR
Queue Stats
57W - 39L
1,714 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
 
Danzaburou
11
1 / 3 / 0
5,634
563
6,551
9,687
3,369
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +30% of your total Basic Attack Power.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cerberus
 
Cerberus
9
0 / 1 / 0
5,330
533
3,190
8,649
7,633
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Tower Shield

Tower Shield

+30
Physical Protection
+15
Hp 5

Cthulhu
UnbanChiko
Cthulhu
9
0 / 2 / 1
5,381
538
6,291
10,269
5,719
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Silver Breastplate

Silver Breastplate

+35
Physical Protection
+200
Mana
+10
Mp 5

Zeus
iTaikx
Zeus
11
0 / 3 / 1
5,902
590
3,123
6,060
1,769
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 6 Mana per Stack, and receive 1 Stack per 450 Damage Dealt to minions or 225 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 100 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

10
2 / 3 / 1
5,614
561
4,375
10,488
3,342
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

Bans
Erlang ShenThorSun WukongAo KuangBastet

VS

Bans
KuzenboVamanaBacchusThanatosAh Muzen Cab
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Merlin
 
Merlin
12
2 / 0 / 4
6,788
679
6,046
4,635
1,501
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+60
Magical Power
+5
Magical Penetration

Aphrodite
10
0 / 1 / 2
5,368
537
1,396
6,750
3,005
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

Lancelot
11
0 / 1 / 4
6,044
604
6,639
9,470
3,793
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Anhur
Snukzz
Anhur
11
2 / 0 / 2
5,824
582
6,449
8,714
3,514
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+45
Physical Power
+18%
Physical Lifesteal
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

Gilgamesh
Solaіr
Gilgamesh
11
7 / 1 / 2
6,749
675
6,795
9,316
5,293
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+35
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 2 Physical damage per level.

Sage's Stone

Sage's Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
25
3
Kills
11
12
Deaths
3
3
Assists
14
Player
Kills
Deaths
Assists
KDA
L
Danzaburou
 
Danzaburou
1
3
0
0.33
L
Cerberus
 
Cerberus
0
1
0
0
W
Merlin
 
Merlin
2
0
4
4
W
Aphrodite
0
1
2
1
W
Lancelot
0
1
4
2
W
Anhur
Snukzz
Anhur
2
0
2
3
W
Gilgamesh
Solaіr
Gilgamesh
7
1
2
8
L
Cthulhu
UnbanChiko
Cthulhu
0
2
1
0.25
L
Zeus
iTaikx
Zeus
0
3
1
0.17
L
2
3
1
0.83

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

23,530
Damage
27,325
45,153
Taken
38,885
21,832
Mitigated
17,106
13,071
Healing
14,912
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Danzaburou
 
Danzaburou
6,551
1,606
0
2,816
9,687
3,369
294
376
9,311
0
54,265
L
Cerberus
 
Cerberus
3,190
72
0
2,843
8,649
7,633
0
2,172
6,477
20,248
1,559
W
Merlin
 
Merlin
6,046
152
0
1,582
4,635
1,501
0
2,510
2,087
48,245
450
W
Aphrodite
1,396
67
3,053
4,258
6,750
3,005
0
695
6,055
20,080
0
W
Lancelot
6,639
1,091
0
1,696
9,470
3,793
0
5,342
3,642
0
43,459
W
Anhur
Snukzz
Anhur
6,449
3,181
0
2,874
8,714
3,514
0
981
7,733
0
47,828
W
Gilgamesh
Solaіr
Gilgamesh
6,795
2,383
0
1,449
9,316
5,293
0
2,104
7,002
0
40,335
L
Cthulhu
UnbanChiko
Cthulhu
6,291
426
0
2,289
10,269
5,719
0
565
9,704
29,222
1,024
L
Zeus
iTaikx
Zeus
3,123
580
0
743
6,060
1,769
0
2,758
3,302
47,275
0
L
4,375
1,145
0
4,380
10,488
3,342
0
1,571
8,917
0
42,566

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,861
Gold Earned
30,773
351
Minions Killed
335
0
Camps Cleared
0
1,044,013
Distance Traveled
1,130,029
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Danzaburou
5,634
563
82
8
0
177,249
0
L
Cerberus
5,330
533
43
4
0
214,577
0
W
Merlin
6,788
679
93
9
0
210,703
0
W
Aphrodite
5,368
537
37
4
0
223,699
0
W
Lancelot
6,044
604
67
7
0
232,006
0
W
Anhur
5,824
582
76
8
0
191,367
1
W
Gilgamesh
6,749
675
62
6
0
272,254
0
L
Cthulhu
5,381
538
62
6
0
209,970
0
L
Zeus
5,902
590
102
10
0
200,475
3
L
Pele
5,614
561
62
6
0
241,742
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role