Player Matchup

Achilles
Achilles
Platinum II
 
Achilles
Platinum II
Level 51
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Mulan
Mulan
Platinum I
Nystrum
Mulan
Platinum I
Level 173
God Stats
73W - 60L
1,667 SR
Queue Stats
160W - 157L
2,013 MMR
Solo
Khepri
Khepri
Platinum II
Tosupreme
Khepri
Platinum II
Level 64
God Stats
10W - 5L
1,804 SR
Queue Stats
86W - 76L
1,922 MMR
Party 1
Jing Wei
Jing Wei
Platinum II
morehealz
Jing Wei
Platinum II
Level 122
God Stats
5W - 2L
1,941 SR
Queue Stats
142W - 141L
1,969 MMR
Solo
Agni
Agni
Platinum I
urmomsballz
Agni
Platinum I
Level 101
God Stats
0W - 3L
1,210 SR
Queue Stats
105W - 98L
1,951 MMR
Solo
Team Averages
Platinum II
Platinum II
Average Tier
Level 102
1,624 SR
1,871 MMR

VS

Team Averages
Platinum I
Platinum I
Average Tier
Level 153
1,717 SR
1,963 MMR
Ra
Ra
Platinum I
AndrésMetal
Ra
Platinum I
Level 128
God Stats
2W - 0L
1,829 SR
Queue Stats
6W - 2L
2,085 MMR
Solo
Geb
Geb
Platinum III
BuddahBones
Geb
Platinum III
Level 172
God Stats
2W - 0L
1,800 SR
Queue Stats
53W - 47L
1,825 MMR
Solo
Cupid
Cupid
Platinum I
LuxSlime
Cupid
Platinum I
Level 117
God Stats
16W - 13L
1,683 SR
Queue Stats
311W - 290L
1,898 MMR
Party 2
Bakasura
Bakasura
Platinum I
LuxWet
Bakasura
Platinum I
Level 126
God Stats
14W - 15L
1,545 SR
Queue Stats
366W - 350L
1,885 MMR
Party 2
Surtr
Surtr
Platinum I
decliningmule
Surtr
Platinum I
Level 220
God Stats
25W - 15L
1,727 SR
Queue Stats
157W - 132L
2,122 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Achilles
 
Achilles
10
1 / 3 / 0
5,383
538
2,575
9,424
3,643
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Mulan
Nystrum
Mulan
8
0 / 4 / 0
4,933
493
3,378
9,957
4,142
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Khepri
Tosupreme
Khepri
8
0 / 1 / 0
5,193
519
2,041
5,886
3,400
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Jing Wei
morehealz
Jing Wei
9
0 / 0 / 0
5,063
506
2,041
2,411
856
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 10s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

11
0 / 2 / 0
5,316
532
3,381
6,292
2,028
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Bans
BacchusAwilixAnhurBake Kujira

VS

Bans
AresJanusThorOsiris
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 0 / 1
6,941
694
4,532
2,582
925
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 1 gold every time the coin is flipped.

9
1 / 0 / 3
5,492
549
2,249
7,419
4,217
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+75
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Cupid
LuxSlime
Cupid
10
0 / 0 / 2
5,602
560
2,210
3,100
978
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Bakasura
LuxWet
Bakasura
12
2 / 0 / 5
5,983
598
3,879
9,024
3,785
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

11
3 / 1 / 1
6,786
679
6,452
9,777
6,285
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 30 (+1.5 per level) damage and restores 30 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 5s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 12s

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
22
1
Kills
10
10
Deaths
1
0
Assists
12
Player
Kills
Deaths
Assists
KDA
L
Achilles
 
Achilles
1
3
0
0.33
W
4
0
1
4.5
W
1
0
3
2.5
W
Cupid
LuxSlime
Cupid
0
0
2
1
W
Bakasura
LuxWet
Bakasura
2
0
5
4.5
L
Mulan
Nystrum
Mulan
0
4
0
0
L
Khepri
Tosupreme
Khepri
0
1
0
0
W
3
1
1
3.5
L
Jing Wei
morehealz
Jing Wei
0
0
0
0
L
0
2
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

13,416
Damage
19,322
33,970
Taken
31,902
14,069
Mitigated
16,190
10,495
Healing
16,222
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Achilles
 
Achilles
2,575
771
0
3,796
9,424
3,643
0
2,414
6,673
0
39,924
W
4,532
576
880
1,440
2,582
925
0
772
1,660
64,198
0
W
2,249
457
0
2,638
7,419
4,217
0
1,822
5,557
13,503
1,157
W
Cupid
LuxSlime
Cupid
2,210
1,283
431
1,869
3,100
978
49
1,109
1,991
0
45,719
W
Bakasura
LuxWet
Bakasura
3,879
2,934
0
4,919
9,024
3,785
21
2,148
6,668
0
35,486
L
Mulan
Nystrum
Mulan
3,378
587
0
2,989
9,957
4,142
0
527
8,777
0
37,320
L
Khepri
Tosupreme
Khepri
2,041
429
0
1,889
5,886
3,400
0
1,664
3,991
18,124
0
W
6,452
2,325
0
4,045
9,777
6,285
220
178
9,599
1,979
45,708
L
Jing Wei
morehealz
Jing Wei
2,041
1,069
0
882
2,411
856
0
341
1,905
0
35,124
L
3,381
150
0
939
6,292
2,028
0
2,073
4,071
45,257
648

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,888
Gold Earned
30,804
338
Minions Killed
370
0
Camps Cleared
0
980,507
Distance Traveled
1,061,072
7
Wards Purchased
11
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Achilles
5,383
538
68
7
0
217,410
0
W
Ra
6,941
694
111
11
0
225,506
6
W
Geb
5,492
549
15
2
0
206,986
5
W
Cupid
5,602
560
86
9
0
167,959
0
W
Bakasura
5,983
598
86
9
0
261,735
0
L
Mulan
4,933
493
74
7
0
184,210
3
L
Khepri
5,193
519
25
3
0
204,553
4
W
Surtr
6,786
679
72
7
0
198,886
0
L
Jing Wei
5,063
506
75
8
0
177,967
0
L
Agni
5,316
532
96
10
0
196,367
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role